Quaternionf |
Quaternionf.add(float x,
float y,
float z,
float w) |
Add the quaternion (x, y, z, w) to this quaternion.
|
Quaternionf |
Quaternionf.add(float x,
float y,
float z,
float w,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.add(Quaternionfc q2) |
Add q2 to this quaternion.
|
Quaternionf |
Quaternionf.add(Quaternionfc q2,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.add(float x,
float y,
float z,
float w,
Quaternionf dest) |
Add the quaternion (x, y, z, w) to this quaternion and store the result in dest .
|
Quaternionf |
Quaternionfc.add(Quaternionfc q2,
Quaternionf dest) |
Add q2 to this quaternion and store the result in dest .
|
Quaternionf |
QuaternionfInterpolator.computeWeightedAverage(Quaternionfc[] qs,
float[] weights,
int maxSvdIterations,
Quaternionf dest) |
Compute the weighted average of all of the quaternions given in qs using the specified interpolation factors weights , and store the result in dest .
|
Quaternionf |
Quaternionf.conjugate() |
Conjugate this quaternion.
|
Quaternionf |
Quaternionf.conjugate(Quaternionf dest) |
|
Quaternionf |
Quaternionfc.conjugate(Quaternionf dest) |
Conjugate this quaternion and store the result in dest .
|
Quaternionf |
Quaternionf.conjugateBy(Quaternionfc q) |
Conjugate this by the given quaternion q by computing q * this * q^-1 .
|
Quaternionf |
Quaternionf.conjugateBy(Quaternionfc q,
Quaternionf dest) |
Conjugate this by the given quaternion q by computing q * this * q^-1
and store the result into dest .
|
Quaternionf |
Quaternionfc.conjugateBy(Quaternionfc q,
Quaternionf dest) |
Conjugate this by the given quaternion q by computing q * this * q^-1
and store the result into dest .
|
Quaternionf |
Quaternionf.difference(Quaternionf other) |
Compute the difference between this and the other quaternion
and store the result in this .
|
Quaternionf |
Quaternionf.difference(Quaternionfc other,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.difference(Quaternionfc other,
Quaternionf dest) |
Compute the difference between this and the other quaternion
and store the result in dest .
|
Quaternionf |
Quaternionf.div(Quaternionfc b) |
Divide this quaternion by b .
|
Quaternionf |
Quaternionf.div(Quaternionfc b,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.div(Quaternionfc b,
Quaternionf dest) |
Divide this quaternion by b and store the result in dest .
|
Quaternionf |
Quaternionf.fromAxisAngleDeg(float axisX,
float axisY,
float axisZ,
float angle) |
Set this quaternion to be a representation of the supplied axis and
angle (in degrees).
|
Quaternionf |
Quaternionf.fromAxisAngleDeg(Vector3fc axis,
float angle) |
Set this quaternion to be a representation of the supplied axis and
angle (in degrees).
|
Quaternionf |
Quaternionf.fromAxisAngleRad(float axisX,
float axisY,
float axisZ,
float angle) |
Set this quaternion to be a representation of the supplied axis and
angle (in radians).
|
Quaternionf |
Quaternionf.fromAxisAngleRad(Vector3fc axis,
float angle) |
Set this quaternion to be a representation of the supplied axis and
angle (in radians).
|
Quaternionf |
AxisAngle4d.get(Quaternionf q) |
|
Quaternionf |
AxisAngle4f.get(Quaternionf q) |
|
Quaternionf |
Quaterniond.get(Quaternionf dest) |
|
Quaternionf |
Quaterniondc.get(Quaternionf dest) |
|
Quaternionf |
Quaternionf.get(Quaternionf dest) |
|
Quaternionf |
Quaternionfc.get(Quaternionf dest) |
|
Quaternionf |
Matrix3d.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix3dc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix3f.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix3fc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4d.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4dc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4f.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4fc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4x3d.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4x3dc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4x3f.getNormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4x3fc.getNormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix3d.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix3dc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix3f.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix3fc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4d.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4dc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4f.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4fc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4x3d.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4x3dc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Matrix4x3f.getUnnormalizedRotation(Quaternionf dest) |
|
Quaternionf |
Matrix4x3fc.getUnnormalizedRotation(Quaternionf dest) |
Get the current values of this matrix and store the represented rotation
into the given Quaternionf .
|
Quaternionf |
Quaternionf.identity() |
Set this quaternion to the identity.
|
Quaternionf |
Quaternionf.integrate(float dt,
float vx,
float vy,
float vz) |
Integrate the rotation given by the angular velocity (vx, vy, vz) around the x, y and z axis, respectively,
with respect to the given elapsed time delta dt and add the differentiate rotation to the rotation represented by this quaternion.
|
Quaternionf |
Quaternionf.integrate(float dt,
float vx,
float vy,
float vz,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.integrate(float dt,
float vx,
float vy,
float vz,
Quaternionf dest) |
Integrate the rotation given by the angular velocity (vx, vy, vz) around the x, y and z axis, respectively,
with respect to the given elapsed time delta dt and add the differentiate rotation to the rotation represented by this quaternion
and store the result into dest .
|
Quaternionf |
Quaternionf.invert() |
|
Quaternionf |
Quaternionf.invert(Quaternionf dest) |
|
Quaternionf |
Quaternionfc.invert(Quaternionf dest) |
Invert this quaternion and store the normalized result in dest .
|
Quaternionf |
Quaternionf.lookAlong(float dirX,
float dirY,
float dirZ,
float upX,
float upY,
float upZ) |
Apply a rotation to this quaternion that maps the given direction to the positive Z axis.
|
Quaternionf |
Quaternionf.lookAlong(float dirX,
float dirY,
float dirZ,
float upX,
float upY,
float upZ,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.lookAlong(Vector3fc dir,
Vector3fc up) |
Apply a rotation to this quaternion that maps the given direction to the positive Z axis.
|
Quaternionf |
Quaternionf.lookAlong(Vector3fc dir,
Vector3fc up,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.lookAlong(float dirX,
float dirY,
float dirZ,
float upX,
float upY,
float upZ,
Quaternionf dest) |
Apply a rotation to this quaternion that maps the given direction to the positive Z axis, and store the result in dest .
|
Quaternionf |
Quaternionfc.lookAlong(Vector3fc dir,
Vector3fc up,
Quaternionf dest) |
Apply a rotation to this quaternion that maps the given direction to the positive Z axis, and store the result in dest .
|
Quaternionf |
Quaternionf.mul(float f) |
Multiply this quaternion by the given scalar.
|
Quaternionf |
Quaternionf.mul(float qx,
float qy,
float qz,
float qw) |
Multiply this quaternion by the quaternion represented via (qx, qy, qz, qw) .
|
Quaternionf |
Quaternionf.mul(float qx,
float qy,
float qz,
float qw,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.mul(float f,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.mul(Quaternionfc q) |
Multiply this quaternion by q .
|
Quaternionf |
Quaternionf.mul(Quaternionfc q,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.mul(float qx,
float qy,
float qz,
float qw,
Quaternionf dest) |
Multiply this quaternion by the quaternion represented via (qx, qy, qz, qw) and store the result in dest .
|
Quaternionf |
Quaternionfc.mul(float f,
Quaternionf dest) |
Multiply this quaternion by the given scalar and store the result in dest .
|
Quaternionf |
Quaternionfc.mul(Quaternionfc q,
Quaternionf dest) |
Multiply this quaternion by q and store the result in dest .
|
Quaternionf |
Quaternionf.nlerp(Quaternionfc q,
float factor) |
Compute a linear (non-spherical) interpolation of this and the given quaternion q
and store the result in this .
|
Quaternionf |
Quaternionf.nlerp(Quaternionfc q,
float factor,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.nlerp(Quaternionfc q,
float factor,
Quaternionf dest) |
Compute a linear (non-spherical) interpolation of this and the given quaternion q
and store the result in dest .
|
Quaternionf |
Quaternionf.nlerpIterative(Quaternionfc q,
float alpha,
float dotThreshold) |
Compute linear (non-spherical) interpolations of this and the given quaternion q
iteratively and store the result in this .
|
Quaternionf |
Quaternionf.nlerpIterative(Quaternionfc q,
float alpha,
float dotThreshold,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.nlerpIterative(Quaternionfc q,
float alpha,
float dotThreshold,
Quaternionf dest) |
Compute linear (non-spherical) interpolations of this and the given quaternion q
iteratively and store the result in dest .
|
Quaternionf |
Quaternionf.normalize() |
Normalize this quaternion.
|
Quaternionf |
Quaternionf.normalize(Quaternionf dest) |
|
Quaternionf |
Quaternionfc.normalize(Quaternionf dest) |
Normalize this quaternion and store the result in dest .
|
Quaternionf |
Quaternionf.premul(float qx,
float qy,
float qz,
float qw) |
Pre-multiply this quaternion by the quaternion represented via (qx, qy, qz, qw) .
|
Quaternionf |
Quaternionf.premul(float qx,
float qy,
float qz,
float qw,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.premul(Quaternionfc q) |
Pre-multiply this quaternion by q .
|
Quaternionf |
Quaternionf.premul(Quaternionfc q,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.premul(float qx,
float qy,
float qz,
float qw,
Quaternionf dest) |
Pre-multiply this quaternion by the quaternion represented via (qx, qy, qz, qw) and store the result in dest .
|
Quaternionf |
Quaternionfc.premul(Quaternionfc q,
Quaternionf dest) |
Pre-multiply this quaternion by q and store the result in dest .
|
Quaternionf |
Quaternionf.rotateAxis(float angle,
float axisX,
float axisY,
float axisZ) |
Apply a rotation to this quaternion rotating the given radians about the specified axis.
|
Quaternionf |
Quaternionf.rotateAxis(float angle,
float axisX,
float axisY,
float axisZ,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.rotateAxis(float angle,
Vector3fc axis) |
Apply a rotation to this quaternion rotating the given radians about the specified axis.
|
Quaternionf |
Quaternionf.rotateAxis(float angle,
Vector3fc axis,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateAxis(float angle,
float axisX,
float axisY,
float axisZ,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the specified axis
and store the result in dest .
|
Quaternionf |
Quaternionfc.rotateAxis(float angle,
Vector3fc axis,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the specified axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateLocalX(float angle) |
Apply a rotation to this quaternion rotating the given radians about the local x axis.
|
Quaternionf |
Quaternionf.rotateLocalX(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateLocalX(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the local x axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateLocalY(float angle) |
Apply a rotation to this quaternion rotating the given radians about the local y axis.
|
Quaternionf |
Quaternionf.rotateLocalY(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateLocalY(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the local y axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateLocalZ(float angle) |
Apply a rotation to this quaternion rotating the given radians about the local z axis.
|
Quaternionf |
Quaternionf.rotateLocalZ(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateLocalZ(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the local z axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateTo(float fromDirX,
float fromDirY,
float fromDirZ,
float toDirX,
float toDirY,
float toDirZ) |
Apply a rotation to this that rotates the fromDir vector to point along toDir .
|
Quaternionf |
Quaternionf.rotateTo(float fromDirX,
float fromDirY,
float fromDirZ,
float toDirX,
float toDirY,
float toDirZ,
Quaternionf dest) |
|
Quaternionf |
Quaternionf.rotateTo(Vector3fc fromDir,
Vector3fc toDir) |
Apply a rotation to this that rotates the fromDir vector to point along toDir .
|
Quaternionf |
Quaternionf.rotateTo(Vector3fc fromDir,
Vector3fc toDir,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateTo(float fromDirX,
float fromDirY,
float fromDirZ,
float toDirX,
float toDirY,
float toDirZ,
Quaternionf dest) |
Apply a rotation to this that rotates the fromDir vector to point along toDir and
store the result in dest .
|
Quaternionf |
Quaternionfc.rotateTo(Vector3fc fromDir,
Vector3fc toDir,
Quaternionf dest) |
Apply a rotation to this that rotates the fromDir vector to point along toDir and
store the result in dest .
|
Quaternionf |
Quaternionf.rotateX(float angle) |
Apply a rotation to this quaternion rotating the given radians about the x axis.
|
Quaternionf |
Quaternionf.rotateX(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateX(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the x axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateXYZ(float angleX,
float angleY,
float angleZ) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles using rotation sequence XYZ .
|
Quaternionf |
Quaternionf.rotateXYZ(float angleX,
float angleY,
float angleZ,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateXYZ(float angleX,
float angleY,
float angleZ,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles using rotation sequence XYZ and store the result in dest .
|
Quaternionf |
Quaternionf.rotateY(float angle) |
Apply a rotation to this quaternion rotating the given radians about the y axis.
|
Quaternionf |
Quaternionf.rotateY(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateY(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the y axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateYXZ(float angleY,
float angleX,
float angleZ) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles, using the rotation sequence YXZ .
|
Quaternionf |
Quaternionf.rotateYXZ(float angleY,
float angleX,
float angleZ,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateYXZ(float angleY,
float angleX,
float angleZ,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles, using the rotation sequence YXZ and store the result in dest .
|
Quaternionf |
Quaternionf.rotateZ(float angle) |
Apply a rotation to this quaternion rotating the given radians about the z axis.
|
Quaternionf |
Quaternionf.rotateZ(float angle,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateZ(float angle,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the z axis
and store the result in dest .
|
Quaternionf |
Quaternionf.rotateZYX(float angleZ,
float angleY,
float angleX) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles, using the rotation sequence ZYX .
|
Quaternionf |
Quaternionf.rotateZYX(float angleZ,
float angleY,
float angleX,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.rotateZYX(float angleZ,
float angleY,
float angleX,
Quaternionf dest) |
Apply a rotation to this quaternion rotating the given radians about the cartesian base unit axes,
called the euler angles, using the rotation sequence ZYX and store the result in dest .
|
Quaternionf |
Quaternionf.rotationAxis(float angle,
float axisX,
float axisY,
float axisZ) |
Set this quaternion to a rotation of the given angle in radians about the supplied axis.
|
Quaternionf |
Quaternionf.rotationAxis(float angle,
Vector3fc axis) |
Set this quaternion to a rotation of the given angle in radians about the supplied axis.
|
Quaternionf |
Quaternionf.rotationAxis(AxisAngle4f axisAngle) |
Set this Quaternionf to a rotation of the given angle in radians about the supplied
axis, all of which are specified via the AxisAngle4f .
|
Quaternionf |
Quaternionf.rotationTo(float fromDirX,
float fromDirY,
float fromDirZ,
float toDirX,
float toDirY,
float toDirZ) |
Set this quaternion to a rotation that rotates the fromDir vector to point along toDir .
|
Quaternionf |
Quaternionf.rotationTo(Vector3fc fromDir,
Vector3fc toDir) |
Set this quaternion to a rotation that rotates the fromDir vector to point along toDir .
|
Quaternionf |
Vector3f.rotationTo(float toDirX,
float toDirY,
float toDirZ,
Quaternionf dest) |
|
Quaternionf |
Vector3f.rotationTo(Vector3fc toDir,
Quaternionf dest) |
|
Quaternionf |
Vector3fc.rotationTo(float toDirX,
float toDirY,
float toDirZ,
Quaternionf dest) |
Compute the quaternion representing a rotation of this vector to point along (toDirX, toDirY, toDirZ)
and store the result in dest .
|
Quaternionf |
Vector3fc.rotationTo(Vector3fc toDir,
Quaternionf dest) |
Compute the quaternion representing a rotation of this vector to point along toDir
and store the result in dest .
|
Quaternionf |
Quaternionf.rotationX(float angle) |
Set this quaternion to represent a rotation of the given radians about the x axis.
|
Quaternionf |
Quaternionf.rotationXYZ(float angleX,
float angleY,
float angleZ) |
Set this quaternion from the supplied euler angles (in radians) with rotation order XYZ.
|
Quaternionf |
Quaternionf.rotationY(float angle) |
Set this quaternion to represent a rotation of the given radians about the y axis.
|
Quaternionf |
Quaternionf.rotationYXZ(float angleY,
float angleX,
float angleZ) |
Set this quaternion from the supplied euler angles (in radians) with rotation order YXZ.
|
Quaternionf |
Quaternionf.rotationZ(float angle) |
Set this quaternion to represent a rotation of the given radians about the z axis.
|
Quaternionf |
Quaternionf.rotationZYX(float angleZ,
float angleY,
float angleX) |
Set this quaternion from the supplied euler angles (in radians) with rotation order ZYX.
|
Quaternionf |
Quaternionf.scale(float factor) |
Apply scaling to this quaternion, which results in any vector transformed by this quaternion to change
its length by the given factor .
|
Quaternionf |
Quaternionf.scale(float factor,
Quaternionf dest) |
|
Quaternionf |
Quaternionfc.scale(float factor,
Quaternionf dest) |
Apply scaling to this quaternion, which results in any vector transformed by the quaternion to change
its length by the given factor , and store the result in dest .
|
Quaternionf |
Quaternionf.scaling(float factor) |
Set this quaternion to represent scaling, which results in a transformed vector to change
its length by the given factor .
|
Quaternionf |
Quaternionf.set(float x,
float y,
float z,
float w) |
Set this quaternion to the given values.
|
Quaternionf |
Quaternionf.set(AxisAngle4d axisAngle) |
Set this quaternion to a rotation equivalent to the given AxisAngle4d .
|
Quaternionf |
Quaternionf.set(AxisAngle4f axisAngle) |
Set this quaternion to a rotation equivalent to the given AxisAngle4f .
|
Quaternionf |
Quaternionf.set(Quaterniondc q) |
Set this quaternion to be a copy of q .
|
Quaternionf |
Quaternionf.set(Quaternionfc q) |
Set this quaternion to be a copy of q .
|
Quaternionf |
Quaternionf.setAngleAxis(double angle,
double x,
double y,
double z) |
Set this quaternion to a rotation equivalent to the supplied axis and
angle (in radians).
|
Quaternionf |
Quaternionf.setAngleAxis(float angle,
float x,
float y,
float z) |
Set this quaternion to a rotation equivalent to the supplied axis and
angle (in radians).
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix3dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix3fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix4dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix4fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix4x3dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
|
Quaternionf |
Quaternionf.setFromNormalized(Matrix4x3fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix3dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix3fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix4dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix4fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix4x3dc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.setFromUnnormalized(Matrix4x3fc mat) |
Set this quaternion to be a representation of the rotational component of the given matrix.
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Quaternionf |
Quaternionf.slerp(Quaternionfc target,
float alpha) |
Interpolate between this unit quaternion and the specified
target unit quaternion using spherical linear interpolation using the specified interpolation factor alpha .
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Quaternionf |
Quaternionf.slerp(Quaternionfc target,
float alpha,
Quaternionf dest) |
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Quaternionf |
Quaternionfc.slerp(Quaternionfc target,
float alpha,
Quaternionf dest) |
Interpolate between this unit quaternion and the specified
target unit quaternion using spherical linear interpolation using the specified interpolation factor alpha ,
and store the result in dest .
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