Matrix3d |
Matrix3d.add(Matrix3dc other) |
Component-wise add this and other .
|
Matrix3d |
Matrix3d.add(Matrix3dc other,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.add(Matrix3dc other,
Matrix3d dest) |
Component-wise add this and other and store the result in dest .
|
Matrix3d |
Matrix3d.cofactor() |
Compute the cofactor matrix of this .
|
Matrix3d |
Matrix3d.cofactor(Matrix3d dest) |
Compute the cofactor matrix of this and store it into dest .
|
Matrix3d |
Matrix3dc.cofactor(Matrix3d dest) |
Compute the cofactor matrix of this and store it into dest .
|
Matrix3d |
Matrix4d.cofactor3x3(Matrix3d dest) |
Compute the cofactor matrix of the upper left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4dc.cofactor3x3(Matrix3d dest) |
Compute the cofactor matrix of the upper left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4x3d.cofactor3x3(Matrix3d dest) |
Compute the cofactor matrix of the left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4x3dc.cofactor3x3(Matrix3d dest) |
Compute the cofactor matrix of the left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
AxisAngle4d.get(Matrix3d m) |
|
Matrix3d |
AxisAngle4f.get(Matrix3d m) |
|
Matrix3d |
Matrix2d.get(Matrix3d dest) |
|
Matrix3d |
Matrix2dc.get(Matrix3d dest) |
Get the current values of this matrix and store them as
the rotational component of dest .
|
Matrix3d |
Matrix3d.get(Matrix3d dest) |
Get the current values of this matrix and store them into
dest .
|
Matrix3d |
Matrix3dc.get(Matrix3d dest) |
Get the current values of this matrix and store them into
dest .
|
Matrix3d |
Quaterniond.get(Matrix3d dest) |
|
Matrix3d |
Quaterniondc.get(Matrix3d dest) |
Set the given destination matrix to the rotation represented by this .
|
Matrix3d |
Quaternionf.get(Matrix3d dest) |
|
Matrix3d |
Quaternionfc.get(Matrix3d dest) |
Set the given destination matrix to the rotation represented by this .
|
Matrix3d |
Matrix4d.get3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4dc.get3x3(Matrix3d dest) |
Get the current values of the upper left 3x3 submatrix of this matrix and store them into
dest .
|
Matrix3d |
Matrix4f.get3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4fc.get3x3(Matrix3d dest) |
Get the current values of the upper left 3x3 submatrix of this matrix and store them into
dest .
|
Matrix3d |
Matrix3d.identity() |
Set this matrix to the identity.
|
Matrix3d |
Matrix3d.invert() |
Invert this matrix.
|
Matrix3d |
Matrix3d.invert(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.invert(Matrix3d dest) |
Invert this matrix and store the result in dest .
|
Matrix3d |
Matrix3d.lerp(Matrix3dc other,
double t) |
Linearly interpolate this and other using the given interpolation factor t
and store the result in this .
|
Matrix3d |
Matrix3d.lerp(Matrix3dc other,
double t,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.lerp(Matrix3dc other,
double t,
Matrix3d dest) |
Linearly interpolate this and other using the given interpolation factor t
and store the result in dest .
|
Matrix3d |
Matrix3d.lookAlong(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ) |
Apply a rotation transformation to this matrix to make -z point along dir .
|
Matrix3d |
Matrix3d.lookAlong(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ,
Matrix3d dest) |
Apply a rotation transformation to this matrix to make -z point along dir
and store the result in dest .
|
Matrix3d |
Matrix3d.lookAlong(Vector3dc dir,
Vector3dc up) |
Apply a rotation transformation to this matrix to make -z point along dir .
|
Matrix3d |
Matrix3d.lookAlong(Vector3dc dir,
Vector3dc up,
Matrix3d dest) |
Apply a rotation transformation to this matrix to make -z point along dir
and store the result in dest .
|
Matrix3d |
Matrix3dc.lookAlong(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ,
Matrix3d dest) |
Apply a rotation transformation to this matrix to make -z point along dir
and store the result in dest .
|
Matrix3d |
Matrix3dc.lookAlong(Vector3dc dir,
Vector3dc up,
Matrix3d dest) |
Apply a rotation transformation to this matrix to make -z point along dir
and store the result in dest .
|
Matrix3d |
Matrix3d.m00(double m00) |
Set the value of the matrix element at column 0 and row 0.
|
Matrix3d |
Matrix3d.m01(double m01) |
Set the value of the matrix element at column 0 and row 1.
|
Matrix3d |
Matrix3d.m02(double m02) |
Set the value of the matrix element at column 0 and row 2.
|
Matrix3d |
Matrix3d.m10(double m10) |
Set the value of the matrix element at column 1 and row 0.
|
Matrix3d |
Matrix3d.m11(double m11) |
Set the value of the matrix element at column 1 and row 1.
|
Matrix3d |
Matrix3d.m12(double m12) |
Set the value of the matrix element at column 1 and row 2.
|
Matrix3d |
Matrix3d.m20(double m20) |
Set the value of the matrix element at column 2 and row 0.
|
Matrix3d |
Matrix3d.m21(double m21) |
Set the value of the matrix element at column 2 and row 1.
|
Matrix3d |
Matrix3d.m22(double m22) |
Set the value of the matrix element at column 2 and row 2.
|
Matrix3d |
Matrix3d.mapnXnYnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnYnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXnYnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnYZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnYZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXnYZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnZnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnZnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXnZnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnZY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXnZY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXnZY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXYnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXYnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXYnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXZnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXZnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXZnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXZY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnXZY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnXZY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnXnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnXnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYnXnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnXZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnXZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYnXZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnZnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnZnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYnZnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnZX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYnZX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYnZX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYXnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYXnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYXnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYXZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYXZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYXZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYZnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYZnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYZnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYZX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnYZX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnYZX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnXnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnXnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZnXnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnXY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnXY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZnXY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnYnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnYnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZnYnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnYX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZnYX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZnYX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZXnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZXnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZXnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZXY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZXY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZXY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZYnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZYnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZYnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZYX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapnZYX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapnZYX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnYnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnYnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapXnYnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnZnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnZnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapXnZnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnZY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXnZY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapXnZY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXZnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXZnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapXZnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXZY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapXZY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapXZY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnXnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnXnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYnXnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnXZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnXZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYnXZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnZnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnZnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYnZnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnZX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYnZX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYnZX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYXnZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYXnZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYXnZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYXZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYXZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYXZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYZnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYZnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYZnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYZX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapYZX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapYZX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnXnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnXnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZnXnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnXY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnXY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZnXY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnYnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnYnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZnYnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnYX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZnYX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZnYX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZXnY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZXnY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZXnY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZXY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZXY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZXY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZYnX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZYnX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZYnX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZYX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mapZYX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mapZYX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.mul(Matrix3dc right) |
Multiply this matrix by the supplied matrix.
|
Matrix3d |
Matrix3d.mul(Matrix3dc right,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.mul(Matrix3fc right) |
Multiply this matrix by the supplied matrix.
|
Matrix3d |
Matrix3d.mul(Matrix3fc right,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mul(Matrix3dc right,
Matrix3d dest) |
Multiply this matrix by the supplied matrix and store the result in dest .
|
Matrix3d |
Matrix3dc.mul(Matrix3fc right,
Matrix3d dest) |
Multiply this matrix by the supplied matrix and store the result in dest .
|
Matrix3d |
Matrix3d.mulComponentWise(Matrix3dc other) |
Component-wise multiply this by other .
|
Matrix3d |
Matrix3d.mulComponentWise(Matrix3dc other,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mulComponentWise(Matrix3dc other,
Matrix3d dest) |
Component-wise multiply this by other and store the result in dest .
|
Matrix3d |
Matrix3d.mulLocal(Matrix3dc left) |
Pre-multiply this matrix by the supplied left matrix and store the result in this .
|
Matrix3d |
Matrix3d.mulLocal(Matrix3dc left,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.mulLocal(Matrix3dc left,
Matrix3d dest) |
Pre-multiply this matrix by the supplied left matrix and store the result in dest .
|
Matrix3d |
Matrix3d.negateX() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.negateX(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.negateX(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.negateY() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.negateY(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.negateY(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.negateZ() |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.negateZ(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.negateZ(Matrix3d dest) |
Multiply this by the matrix
|
Matrix3d |
Matrix3d.normal() |
Set this matrix to its own normal matrix.
|
Matrix3d |
Matrix3d.normal(Matrix3d dest) |
Compute a normal matrix from this matrix and store it into dest .
|
Matrix3d |
Matrix3dc.normal(Matrix3d dest) |
Compute a normal matrix from this matrix and store it into dest .
|
Matrix3d |
Matrix4d.normal(Matrix3d dest) |
Compute a normal matrix from the upper left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4dc.normal(Matrix3d dest) |
Compute a normal matrix from the upper left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4x3d.normal(Matrix3d dest) |
|
Matrix3d |
Matrix4x3dc.normal(Matrix3d dest) |
Compute a normal matrix from the left 3x3 submatrix of this
and store it into dest .
|
Matrix3d |
Matrix4d.normalize3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4dc.normalize3x3(Matrix3d dest) |
Normalize the upper left 3x3 submatrix of this matrix and store the result in dest .
|
Matrix3d |
Matrix4x3d.normalize3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4x3dc.normalize3x3(Matrix3d dest) |
Normalize the left 3x3 submatrix of this matrix and store the result in dest .
|
Matrix3d |
Matrix3d.obliqueZ(double a,
double b) |
Apply an oblique projection transformation to this matrix with the given values for a and
b .
|
Matrix3d |
Matrix3d.obliqueZ(double a,
double b,
Matrix3d dest) |
Apply an oblique projection transformation to this matrix with the given values for a and
b and store the result in dest .
|
Matrix3d |
Matrix3dc.obliqueZ(double a,
double b,
Matrix3d dest) |
Apply an oblique projection transformation to this matrix with the given values for a and
b and store the result in dest .
|
Matrix3d |
Matrix3d.reflect(double nx,
double ny,
double nz) |
Apply a mirror/reflection transformation to this matrix that reflects through the given plane
specified via the plane normal.
|
Matrix3d |
Matrix3d.reflect(double nx,
double ny,
double nz,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.reflect(Quaterniondc orientation) |
Apply a mirror/reflection transformation to this matrix that reflects about a plane
specified via the plane orientation.
|
Matrix3d |
Matrix3d.reflect(Quaterniondc orientation,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.reflect(Vector3dc normal) |
Apply a mirror/reflection transformation to this matrix that reflects through the given plane
specified via the plane normal.
|
Matrix3d |
Matrix3d.reflect(Vector3dc normal,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.reflect(double nx,
double ny,
double nz,
Matrix3d dest) |
Apply a mirror/reflection transformation to this matrix that reflects through the given plane
specified via the plane normal (nx, ny, nz) , and store the result in dest .
|
Matrix3d |
Matrix3dc.reflect(Quaterniondc orientation,
Matrix3d dest) |
Apply a mirror/reflection transformation to this matrix that reflects through a plane
specified via the plane orientation, and store the result in dest .
|
Matrix3d |
Matrix3dc.reflect(Vector3dc normal,
Matrix3d dest) |
Apply a mirror/reflection transformation to this matrix that reflects through the given plane
specified via the plane normal, and store the result in dest .
|
Matrix3d |
Matrix3d.reflection(double nx,
double ny,
double nz) |
Set this matrix to a mirror/reflection transformation that reflects through the given plane
specified via the plane normal.
|
Matrix3d |
Matrix3d.reflection(Quaterniondc orientation) |
Set this matrix to a mirror/reflection transformation that reflects through a plane
specified via the plane orientation.
|
Matrix3d |
Matrix3d.reflection(Vector3dc normal) |
Set this matrix to a mirror/reflection transformation that reflects through the given plane
specified via the plane normal.
|
Matrix3d |
Matrix3d.rotate(double ang,
double x,
double y,
double z) |
Apply rotation to this matrix by rotating the given amount of radians
about the given axis specified as x, y and z components.
|
Matrix3d |
Matrix3d.rotate(double ang,
double x,
double y,
double z,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.rotate(double angle,
Vector3dc axis) |
Apply a rotation transformation, rotating the given radians about the specified axis, to this matrix.
|
Matrix3d |
Matrix3d.rotate(double angle,
Vector3dc axis,
Matrix3d dest) |
Apply a rotation transformation, rotating the given radians about the specified axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotate(double angle,
Vector3fc axis) |
Apply a rotation transformation, rotating the given radians about the specified axis, to this matrix.
|
Matrix3d |
Matrix3d.rotate(double angle,
Vector3fc axis,
Matrix3d dest) |
Apply a rotation transformation, rotating the given radians about the specified axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle) |
Apply a rotation transformation, rotating about the given AxisAngle4d , to this matrix.
|
Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
|
Matrix3d |
Matrix3d.rotate(AxisAngle4f axisAngle) |
Apply a rotation transformation, rotating about the given AxisAngle4f , to this matrix.
|
Matrix3d |
Matrix3d.rotate(AxisAngle4f axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4f and store the result in dest .
|
Matrix3d |
Matrix3d.rotate(Quaterniondc quat) |
Apply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix.
|
Matrix3d |
Matrix3d.rotate(Quaterniondc quat,
Matrix3d dest) |
Apply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3d.rotate(Quaternionfc quat) |
Apply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix.
|
Matrix3d |
Matrix3d.rotate(Quaternionfc quat,
Matrix3d dest) |
Apply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3dc.rotate(double ang,
double x,
double y,
double z,
Matrix3d dest) |
Apply rotation to this matrix by rotating the given amount of radians
about the given axis specified as x, y and z components, and store the result in dest .
|
Matrix3d |
Matrix3dc.rotate(double angle,
Vector3dc axis,
Matrix3d dest) |
Apply a rotation transformation, rotating the given radians about the specified axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotate(double angle,
Vector3fc axis,
Matrix3d dest) |
Apply a rotation transformation, rotating the given radians about the specified axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotate(AxisAngle4d axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
|
Matrix3d |
Matrix3dc.rotate(AxisAngle4f axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4f and store the result in dest .
|
Matrix3d |
Matrix3dc.rotate(Quaterniondc quat,
Matrix3d dest) |
Apply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3dc.rotate(Quaternionfc quat,
Matrix3d dest) |
Apply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3d.rotateLocal(double ang,
double x,
double y,
double z) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians
about the specified (x, y, z) axis.
|
Matrix3d |
Matrix3d.rotateLocal(double ang,
double x,
double y,
double z,
Matrix3d dest) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians
about the specified (x, y, z) axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateLocal(Quaterniondc quat) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix.
|
Matrix3d |
Matrix3d.rotateLocal(Quaterniondc quat,
Matrix3d dest) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3d.rotateLocal(Quaternionfc quat) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix.
|
Matrix3d |
Matrix3d.rotateLocal(Quaternionfc quat,
Matrix3d dest) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocal(double ang,
double x,
double y,
double z,
Matrix3d dest) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians
about the specified (x, y, z) axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocal(Quaterniondc quat,
Matrix3d dest) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaterniondc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocal(Quaternionfc quat,
Matrix3d dest) |
Pre-multiply the rotation - and possibly scaling - transformation of the given Quaternionfc to this matrix and store
the result in dest .
|
Matrix3d |
Matrix3d.rotateLocalX(double ang) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians about the X axis.
|
Matrix3d |
Matrix3d.rotateLocalX(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the X axis to this matrix by rotating the given amount of radians
about the X axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocalX(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the X axis to this matrix by rotating the given amount of radians
about the X axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateLocalY(double ang) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians about the Y axis.
|
Matrix3d |
Matrix3d.rotateLocalY(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the Y axis to this matrix by rotating the given amount of radians
about the Y axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocalY(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the Y axis to this matrix by rotating the given amount of radians
about the Y axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateLocalZ(double ang) |
Pre-multiply a rotation to this matrix by rotating the given amount of radians about the Z axis.
|
Matrix3d |
Matrix3d.rotateLocalZ(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the Z axis to this matrix by rotating the given amount of radians
about the Z axis and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateLocalZ(double ang,
Matrix3d dest) |
Pre-multiply a rotation around the Z axis to this matrix by rotating the given amount of radians
about the Z axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateTowards(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with direction .
|
Matrix3d |
Matrix3d.rotateTowards(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ,
Matrix3d dest) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with dir
and store the result in dest .
|
Matrix3d |
Matrix3d.rotateTowards(Vector3dc direction,
Vector3dc up) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with direction .
|
Matrix3d |
Matrix3d.rotateTowards(Vector3dc direction,
Vector3dc up,
Matrix3d dest) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with direction
and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateTowards(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ,
Matrix3d dest) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with dir
and store the result in dest .
|
Matrix3d |
Matrix3dc.rotateTowards(Vector3dc direction,
Vector3dc up,
Matrix3d dest) |
Apply a model transformation to this matrix for a right-handed coordinate system,
that aligns the local +Z axis with direction
and store the result in dest .
|
Matrix3d |
Matrix3d.rotateX(double ang) |
Apply rotation about the X axis to this matrix by rotating the given amount of radians.
|
Matrix3d |
Matrix3d.rotateX(double ang,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.rotateX(double ang,
Matrix3d dest) |
Apply rotation about the X axis to this matrix by rotating the given amount of radians
and store the result in dest .
|
Matrix3d |
Matrix3d.rotateXYZ(double angleX,
double angleY,
double angleZ) |
Apply rotation of angleX radians about the X axis, followed by a rotation of angleY radians about the Y axis and
followed by a rotation of angleZ radians about the Z axis.
|
Matrix3d |
Matrix3d.rotateXYZ(double angleX,
double angleY,
double angleZ,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.rotateXYZ(double angleX,
double angleY,
double angleZ,
Matrix3d dest) |
Apply rotation of angleX radians about the X axis, followed by a rotation of angleY radians about the Y axis and
followed by a rotation of angleZ radians about the Z axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateY(double ang) |
Apply rotation about the Y axis to this matrix by rotating the given amount of radians.
|
Matrix3d |
Matrix3d.rotateY(double ang,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.rotateY(double ang,
Matrix3d dest) |
Apply rotation about the Y axis to this matrix by rotating the given amount of radians
and store the result in dest .
|
Matrix3d |
Matrix3d.rotateYXZ(double angleY,
double angleX,
double angleZ) |
Apply rotation of angleY radians about the Y axis, followed by a rotation of angleX radians about the X axis and
followed by a rotation of angleZ radians about the Z axis.
|
Matrix3d |
Matrix3d.rotateYXZ(double angleY,
double angleX,
double angleZ,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.rotateYXZ(Vector3d angles) |
Apply rotation of angles.y radians about the Y axis, followed by a rotation of angles.x radians about the X axis and
followed by a rotation of angles.z radians about the Z axis.
|
Matrix3d |
Matrix3dc.rotateYXZ(double angleY,
double angleX,
double angleZ,
Matrix3d dest) |
Apply rotation of angleY radians about the Y axis, followed by a rotation of angleX radians about the X axis and
followed by a rotation of angleZ radians about the Z axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotateZ(double ang) |
Apply rotation about the Z axis to this matrix by rotating the given amount of radians.
|
Matrix3d |
Matrix3d.rotateZ(double ang,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.rotateZ(double ang,
Matrix3d dest) |
Apply rotation about the Z axis to this matrix by rotating the given amount of radians
and store the result in dest .
|
Matrix3d |
Matrix3d.rotateZYX(double angleZ,
double angleY,
double angleX) |
Apply rotation of angleZ radians about the Z axis, followed by a rotation of angleY radians about the Y axis and
followed by a rotation of angleX radians about the X axis.
|
Matrix3d |
Matrix3d.rotateZYX(double angleZ,
double angleY,
double angleX,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.rotateZYX(double angleZ,
double angleY,
double angleX,
Matrix3d dest) |
Apply rotation of angleZ radians about the Z axis, followed by a rotation of angleY radians about the Y axis and
followed by a rotation of angleX radians about the X axis and store the result in dest .
|
Matrix3d |
Matrix3d.rotation(double angle,
double x,
double y,
double z) |
Set this matrix to a rotation matrix which rotates the given radians about a given axis.
|
Matrix3d |
Matrix3d.rotation(double angle,
Vector3dc axis) |
Set this matrix to a rotation matrix which rotates the given radians about a given axis.
|
Matrix3d |
Matrix3d.rotation(double angle,
Vector3fc axis) |
Set this matrix to a rotation matrix which rotates the given radians about a given axis.
|
Matrix3d |
Matrix3d.rotation(AxisAngle4d axisAngle) |
Set this matrix to a rotation transformation using the given AxisAngle4d .
|
Matrix3d |
Matrix3d.rotation(AxisAngle4f axisAngle) |
Set this matrix to a rotation transformation using the given AxisAngle4f .
|
Matrix3d |
Matrix3d.rotation(Quaterniondc quat) |
Set this matrix to the rotation - and possibly scaling - transformation of the given Quaterniondc .
|
Matrix3d |
Matrix3d.rotation(Quaternionfc quat) |
Set this matrix to the rotation - and possibly scaling - transformation of the given Quaternionfc .
|
Matrix3d |
Matrix3d.rotationTowards(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ) |
Set this matrix to a model transformation for a right-handed coordinate system,
that aligns the local -z axis with center - eye .
|
Matrix3d |
Matrix3d.rotationTowards(Vector3dc dir,
Vector3dc up) |
Set this matrix to a model transformation for a right-handed coordinate system,
that aligns the local -z axis with center - eye .
|
Matrix3d |
Matrix3d.rotationX(double ang) |
Set this matrix to a rotation transformation about the X axis.
|
Matrix3d |
Matrix3d.rotationXYZ(double angleX,
double angleY,
double angleZ) |
Set this matrix to a rotation of angleX radians about the X axis, followed by a rotation
of angleY radians about the Y axis and followed by a rotation of angleZ radians about the Z axis.
|
Matrix3d |
Matrix3d.rotationY(double ang) |
Set this matrix to a rotation transformation about the Y axis.
|
Matrix3d |
Matrix3d.rotationYXZ(double angleY,
double angleX,
double angleZ) |
Set this matrix to a rotation of angleY radians about the Y axis, followed by a rotation
of angleX radians about the X axis and followed by a rotation of angleZ radians about the Z axis.
|
Matrix3d |
Matrix3d.rotationZ(double ang) |
Set this matrix to a rotation transformation about the Z axis.
|
Matrix3d |
Matrix3d.rotationZYX(double angleZ,
double angleY,
double angleX) |
Set this matrix to a rotation of angleZ radians about the Z axis, followed by a rotation
of angleY radians about the Y axis and followed by a rotation of angleX radians about the X axis.
|
Matrix3d |
Matrix3d.scale(double xyz) |
Apply scaling to this matrix by uniformly scaling all base axes by the given xyz factor.
|
Matrix3d |
Matrix3d.scale(double x,
double y,
double z) |
Apply scaling to this matrix by scaling the base axes by the given x,
y and z factors.
|
Matrix3d |
Matrix3d.scale(double x,
double y,
double z,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.scale(double xyz,
Matrix3d dest) |
|
Matrix3d |
Matrix3d.scale(Vector3dc xyz) |
Apply scaling to this matrix by scaling the base axes by the given xyz.x ,
xyz.y and xyz.z factors, respectively.
|
Matrix3d |
Matrix3d.scale(Vector3dc xyz,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.scale(double x,
double y,
double z,
Matrix3d dest) |
Apply scaling to this matrix by scaling the base axes by the given x,
y and z factors and store the result in dest .
|
Matrix3d |
Matrix3dc.scale(double xyz,
Matrix3d dest) |
Apply scaling to this matrix by uniformly scaling all base axes by the given xyz factor
and store the result in dest .
|
Matrix3d |
Matrix3dc.scale(Vector3dc xyz,
Matrix3d dest) |
Apply scaling to this matrix by scaling the base axes by the given xyz.x ,
xyz.y and xyz.z factors, respectively and store the result in dest .
|
Matrix3d |
Matrix3d.scaleLocal(double x,
double y,
double z) |
Pre-multiply scaling to this matrix by scaling the base axes by the given x,
y and z factors.
|
Matrix3d |
Matrix3d.scaleLocal(double x,
double y,
double z,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.scaleLocal(double x,
double y,
double z,
Matrix3d dest) |
Pre-multiply scaling to this matrix by scaling the base axes by the given x,
y and z factors and store the result in dest .
|
Matrix3d |
Matrix3d.scaling(double factor) |
Set this matrix to be a simple scale matrix, which scales all axes uniformly by the given factor.
|
Matrix3d |
Matrix3d.scaling(double x,
double y,
double z) |
Set this matrix to be a simple scale matrix.
|
Matrix3d |
Matrix3d.scaling(Vector3dc xyz) |
Set this matrix to be a simple scale matrix which scales the base axes by xyz.x , xyz.y and xyz.z respectively.
|
Matrix3d |
Matrix3d.set(double[] m) |
Set the values in this matrix based on the supplied double array.
|
Matrix3d |
Matrix3d.set(double m00,
double m01,
double m02,
double m10,
double m11,
double m12,
double m20,
double m21,
double m22) |
Set the values within this matrix to the supplied double values.
|
Matrix3d |
Matrix3d.set(float[] m) |
Set the values in this matrix based on the supplied double array.
|
Matrix3d |
Matrix3d.set(int column,
int row,
double value) |
Set the matrix element at the given column and row to the specified value.
|
Matrix3d |
Matrix3d.set(int index,
java.nio.ByteBuffer buffer) |
Set the values of this matrix by reading 9 double values from the given ByteBuffer in column-major order,
starting at the specified absolute buffer position/index.
|
Matrix3d |
Matrix3d.set(int index,
java.nio.DoubleBuffer buffer) |
Set the values of this matrix by reading 9 double values from the given DoubleBuffer in column-major order,
starting at the specified absolute buffer position/index.
|
Matrix3d |
Matrix3d.set(int index,
java.nio.FloatBuffer buffer) |
Set the values of this matrix by reading 9 float values from the given FloatBuffer in column-major order,
starting at the specified absolute buffer position/index.
|
Matrix3d |
Matrix3d.set(java.nio.ByteBuffer buffer) |
Set the values of this matrix by reading 9 double values from the given ByteBuffer in column-major order,
starting at its current position.
|
Matrix3d |
Matrix3d.set(java.nio.DoubleBuffer buffer) |
Set the values of this matrix by reading 9 double values from the given DoubleBuffer in column-major order,
starting at its current position.
|
Matrix3d |
Matrix3d.set(java.nio.FloatBuffer buffer) |
Set the values of this matrix by reading 9 float values from the given FloatBuffer in column-major order,
starting at its current position.
|
Matrix3d |
Matrix3d.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
|
Matrix3d |
Matrix3d.set(AxisAngle4f axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4f .
|
Matrix3d |
Matrix3d.set(Matrix2dc mat) |
Set the upper left 2x2 submatrix of this Matrix3d to the given Matrix2dc
and the rest to identity.
|
Matrix3d |
Matrix3d.set(Matrix2fc mat) |
Set the upper left 2x2 submatrix of this Matrix3d to the given Matrix2fc
and the rest to identity.
|
Matrix3d |
Matrix3d.set(Matrix3dc m) |
Set the values in this matrix to the ones in m.
|
Matrix3d |
Matrix3d.set(Matrix3fc m) |
Set the values in this matrix to the ones in m.
|
Matrix3d |
Matrix3d.set(Matrix4dc mat) |
Set the elements of this matrix to the upper left 3x3 of the given Matrix4dc .
|
Matrix3d |
Matrix3d.set(Matrix4fc mat) |
Set the elements of this matrix to the upper left 3x3 of the given Matrix4fc .
|
Matrix3d |
Matrix3d.set(Matrix4x3dc m) |
Set the elements of this matrix to the left 3x3 submatrix of m .
|
Matrix3d |
Matrix3d.set(Quaterniondc q) |
Set this matrix to a rotation - and possibly scaling - equivalent to the given quaternion.
|
Matrix3d |
Matrix3d.set(Quaternionfc q) |
Set this matrix to a rotation - and possibly scaling - equivalent to the given quaternion.
|
Matrix3d |
Matrix3d.set(Vector3dc col0,
Vector3dc col1,
Vector3dc col2) |
Set the three columns of this matrix to the supplied vectors, respectively.
|
Matrix3d |
Matrix3d.setColumn(int column,
double x,
double y,
double z) |
Set the column at the given column index, starting with 0 .
|
Matrix3d |
Matrix3d.setColumn(int column,
Vector3dc src) |
Set the column at the given column index, starting with 0 .
|
Matrix3d |
Matrix3d.setFloats(int index,
java.nio.ByteBuffer buffer) |
Set the values of this matrix by reading 9 float values from the given ByteBuffer in column-major order,
starting at the specified absolute buffer position/index.
|
Matrix3d |
Matrix3d.setFloats(java.nio.ByteBuffer buffer) |
Set the values of this matrix by reading 9 float values from the given ByteBuffer in column-major order,
starting at its current position.
|
Matrix3d |
Matrix3d.setFromAddress(long address) |
Set the values of this matrix by reading 9 double values from off-heap memory in column-major order,
starting at the given address.
|
Matrix3d |
Matrix3d.setLookAlong(double dirX,
double dirY,
double dirZ,
double upX,
double upY,
double upZ) |
Set this matrix to a rotation transformation to make -z
point along dir .
|
Matrix3d |
Matrix3d.setLookAlong(Vector3dc dir,
Vector3dc up) |
Set this matrix to a rotation transformation to make -z
point along dir .
|
Matrix3d |
Matrix3d.setRow(int row,
double x,
double y,
double z) |
Set the row at the given row index, starting with 0 .
|
Matrix3d |
Matrix3d.setRow(int row,
Vector3dc src) |
Set the row at the given row index, starting with 0 .
|
Matrix3d |
Matrix3d.setRowColumn(int row,
int column,
double value) |
Set the matrix element at the given row and column to the specified value.
|
Matrix3d |
Matrix3d.setSkewSymmetric(double a,
double b,
double c) |
Set this matrix to a skew-symmetric matrix using the following layout:
|
Matrix3d |
Matrix3d.setTransposed(Matrix3dc m) |
Store the values of the transpose of the given matrix m into this matrix.
|
Matrix3d |
Matrix3d.setTransposed(Matrix3fc m) |
Store the values of the transpose of the given matrix m into this matrix.
|
Matrix3d |
Matrix3d.sub(Matrix3dc subtrahend) |
Component-wise subtract subtrahend from this .
|
Matrix3d |
Matrix3d.sub(Matrix3dc subtrahend,
Matrix3d dest) |
|
Matrix3d |
Matrix3dc.sub(Matrix3dc subtrahend,
Matrix3d dest) |
Component-wise subtract subtrahend from this and store the result in dest .
|
Matrix3d |
Matrix3d.swap(Matrix3d other) |
Exchange the values of this matrix with the given other matrix.
|
Matrix3d |
Matrix3d.transpose() |
Transpose this matrix.
|
Matrix3d |
Matrix3d.transpose(Matrix3d dest) |
|
Matrix3d |
Matrix3dc.transpose(Matrix3d dest) |
Transpose this matrix and store the result in dest .
|
Matrix3d |
Matrix4d.transpose3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4dc.transpose3x3(Matrix3d dest) |
Transpose only the upper left 3x3 submatrix of this matrix and store the result in dest .
|
Matrix3d |
Matrix4x3d.transpose3x3(Matrix3d dest) |
|
Matrix3d |
Matrix4x3dc.transpose3x3(Matrix3d dest) |
Transpose only the left 3x3 submatrix of this matrix and store the result in dest .
|
Matrix3d |
Matrix3d.zero() |
Set all the values within this matrix to 0.
|