Class Vector3d
- java.lang.Object
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- org.joml.Vector3d
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- All Implemented Interfaces:
java.io.Externalizable,java.io.Serializable,java.lang.Cloneable,Vector3dc
public class Vector3d extends java.lang.Object implements java.io.Externalizable, java.lang.Cloneable, Vector3dc
Contains the definition of a Vector comprising 3 doubles and associated transformations.- Author:
- Richard Greenlees, Kai Burjack, F. Neurath
- See Also:
- Serialized Form
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Constructor Summary
Constructors Constructor Description Vector3d()Create a newVector3dwith all components set to zero.Vector3d(double d)Create a newVector3dand initialize all three components with the given value.Vector3d(double[] xyz)Create a newVector3dand initialize its three components from the first three elements of the given array.Vector3d(double x, double y, double z)Create a newVector3dwith the given component values.Vector3d(float[] xyz)Create a newVector3dand initialize its three components from the first three elements of the given array.Vector3d(int index, java.nio.ByteBuffer buffer)Create a newVector3dand read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.Vector3d(int index, java.nio.DoubleBuffer buffer)Create a newVector3dand read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.Vector3d(java.nio.ByteBuffer buffer)Create a newVector3dand read this vector from the suppliedByteBufferat the current bufferposition.Vector3d(java.nio.DoubleBuffer buffer)Create a newVector3dand read this vector from the suppliedDoubleBufferat the current bufferposition.Vector3d(Vector2dc v, double z)Vector3d(Vector2fc v, double z)Vector3d(Vector2ic v, double z)Vector3d(Vector3dc v)Create a newVector3dwhose values will be copied from the given vector.Vector3d(Vector3fc v)Create a newVector3dwhose values will be copied from the given vector.Vector3d(Vector3ic v)Create a newVector3dwhose values will be copied from the given vector.
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description Vector3dabsolute()Setthisvector's components to their respective absolute values.Vector3dabsolute(Vector3d dest)Compute the absolute values of the individual components ofthisand store the result indest.Vector3dadd(double x, double y, double z)Increment the components of this vector by the given values.Vector3dadd(double x, double y, double z, Vector3d dest)Increment the components of this vector by the given values and store the result indest.Vector3dadd(Vector3dc v)Add the supplied vector to this one.Vector3dadd(Vector3dc v, Vector3d dest)Add the supplied vector to this one and store the result indest.Vector3dadd(Vector3fc v)Add the supplied vector to this one.Vector3dadd(Vector3fc v, Vector3d dest)Add the supplied vector to this one and store the result indest.doubleangle(Vector3dc v)Return the angle between this vector and the supplied vector.doubleangleCos(Vector3dc v)Return the cosine of the angle betweenthisvector and the supplied vector.doubleangleSigned(double x, double y, double z, double nx, double ny, double nz)Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector(nx, ny, nz).doubleangleSigned(Vector3dc v, Vector3dc n)Return the signed angle between this vector and the supplied vector with respect to the plane with the given normal vectorn.Vector3dceil()Set each component of this vector to the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer.Vector3dceil(Vector3d dest)Compute for each component of this vector the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.java.lang.Objectclone()Vector3dcross(double x, double y, double z)Set this vector to be the cross product of itself and(x, y, z).Vector3dcross(double x, double y, double z, Vector3d dest)Compute the cross product of this vector and(x, y, z)and store the result indest.Vector3dcross(Vector3dc v)Set this vector to be the cross product of this and v2.Vector3dcross(Vector3dc v, Vector3d dest)Calculate the cross product of this and v2 and store the result indest.doubledistance(double x, double y, double z)Return the distance betweenthisvector and(x, y, z).static doubledistance(double x1, double y1, double z1, double x2, double y2, double z2)Return the distance between(x1, y1, z1)and(x2, y2, z2).doubledistance(Vector3dc v)Return the distance between this vector andv.doubledistanceSquared(double x, double y, double z)Return the square of the distance betweenthisvector and(x, y, z).static doubledistanceSquared(double x1, double y1, double z1, double x2, double y2, double z2)Return the squared distance between(x1, y1, z1)and(x2, y2, z2).doubledistanceSquared(Vector3dc v)Return the square of the distance between this vector andv.Vector3ddiv(double scalar)Divide this Vector3d by the given scalar value.Vector3ddiv(double x, double y, double z)Divide the components of this Vector3d by the given scalar values and store the result inthis.Vector3ddiv(double x, double y, double z, Vector3d dest)Divide the components of this Vector3f by the given scalar values and store the result indest.Vector3ddiv(double scalar, Vector3d dest)Divide this Vector3d by the given scalar value and store the result indest.Vector3ddiv(Vector3d v)Divide this Vector3d component-wise by another Vector3dc.Vector3ddiv(Vector3dc v, Vector3d dest)Divide this byvcomponent-wise and store the result intodest.Vector3ddiv(Vector3fc v)Divide this Vector3d component-wise by another Vector3fc.Vector3ddiv(Vector3fc v, Vector3d dest)Divide this Vector3d component-wise by another Vector3f and store the result indest.doubledot(double x, double y, double z)Return the dot product of this vector and the vector(x, y, z).doubledot(Vector3dc v)Return the dot product of this vector and the supplied vector.booleanequals(double x, double y, double z)Compare the vector components ofthisvector with the given(x, y, z)and return whether all of them are equal.booleanequals(java.lang.Object obj)booleanequals(Vector3dc v, double delta)Compare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Vector3dfloor()Set each component of this vector to the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer.Vector3dfloor(Vector3d dest)Compute for each component of this vector the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.Vector3dfma(double a, Vector3dc b)Add the component-wise multiplication ofa * bto this vector.Vector3dfma(double a, Vector3dc b, Vector3d dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.Vector3dfma(double a, Vector3fc b)Add the component-wise multiplication ofa * bto this vector.Vector3dfma(double a, Vector3fc b, Vector3d dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.Vector3dfma(Vector3dc a, Vector3dc b)Add the component-wise multiplication ofa * bto this vector.Vector3dfma(Vector3dc a, Vector3dc b, Vector3d dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.Vector3dfma(Vector3dc a, Vector3fc b, Vector3d dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.Vector3dfma(Vector3fc a, Vector3fc b)Add the component-wise multiplication ofa * bto this vector.Vector3dfma(Vector3fc a, Vector3fc b, Vector3d dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.doubleget(int component)Get the value of the specified component of this vector.java.nio.ByteBufferget(int index, java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.java.nio.DoubleBufferget(int index, java.nio.DoubleBuffer buffer)Store this vector into the suppliedDoubleBufferstarting at the specified absolute buffer position/index.java.nio.FloatBufferget(int index, java.nio.FloatBuffer buffer)Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.Vector3iget(int mode, Vector3i dest)java.nio.ByteBufferget(java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferat the current bufferposition.java.nio.DoubleBufferget(java.nio.DoubleBuffer buffer)Store this vector into the suppliedDoubleBufferat the current bufferposition.java.nio.FloatBufferget(java.nio.FloatBuffer buffer)Store this vector into the suppliedFloatBufferat the current bufferposition.Vector3dget(Vector3d dest)Set the components of the given vectordestto those ofthisvector.Vector3fget(Vector3f dest)Set the components of the given vectordestto those ofthisvector.java.nio.ByteBuffergetf(int index, java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.java.nio.ByteBuffergetf(java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferat the current bufferposition.Vector3dcgetToAddress(long address)Store this vector at the given off-heap memory address.Vector3dhalf(double x, double y, double z)Compute the half vector between this and the vector(x, y, z).Vector3dhalf(double x, double y, double z, Vector3d dest)Compute the half vector between this and the vector(x, y, z)and store the result indest.Vector3dhalf(Vector3dc other)Compute the half vector between this and the other vector.Vector3dhalf(Vector3dc other, Vector3d dest)Compute the half vector between this and the other vector and store the result indest.inthashCode()Vector3dhermite(Vector3dc t0, Vector3dc v1, Vector3dc t1, double t, Vector3d dest)Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.booleanisFinite()Determine whether all components are finite floating-point values, that is, they are notNaNand notinfinity.doublelength()Return the length of this vector.static doublelength(double x, double y, double z)Get the length of a 3-dimensional double-precision vector.doublelengthSquared()Return the length squared of this vector.static doublelengthSquared(double x, double y, double z)Get the length squared of a 3-dimensional double-precision vector.Vector3dlerp(Vector3dc other, double t)Linearly interpolatethisandotherusing the given interpolation factortand store the result inthis.Vector3dlerp(Vector3dc other, double t, Vector3d dest)Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.Vector3dmax(Vector3dc v)Set the components of this vector to be the component-wise maximum of this and the other vector.Vector3dmax(Vector3dc v, Vector3d dest)Set the components ofdestto be the component-wise maximum of this and the other vector.intmaxComponent()Determine the component with the biggest absolute value.Vector3dmin(Vector3dc v)Set the components of this vector to be the component-wise minimum of this and the other vector.Vector3dmin(Vector3dc v, Vector3d dest)Set the components ofdestto be the component-wise minimum of this and the other vector.intminComponent()Determine the component with the smallest (towards zero) absolute value.Vector3dmul(double scalar)Multiply this Vector3d by the given scalar value.Vector3dmul(double x, double y, double z)Multiply the components of this Vector3d by the given scalar values and store the result inthis.Vector3dmul(double x, double y, double z, Vector3d dest)Multiply the components of this Vector3f by the given scalar values and store the result indest.Vector3dmul(double scalar, Vector3d dest)Multiply this Vector3d by the given scalar value and store the result indest.Vector3dmul(Matrix3dc mat)Multiply the given matrixmatwith this Vector3d.Vector3dmul(Matrix3dc mat, Vector3d dest)Multiply the given matrixmatwiththisand store the result indest.Vector3fmul(Matrix3dc mat, Vector3f dest)Multiply the given matrixmatwiththisand store the result indest.Vector3dmul(Matrix3fc mat)Multiply the given matrixmatwith this Vector3d.Vector3dmul(Matrix3fc mat, Vector3d dest)Multiply the given matrixmatwiththisand store the result indest.Vector3dmul(Matrix3x2dc mat)Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.Vector3dmul(Matrix3x2dc mat, Vector3d dest)Multiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.Vector3dmul(Matrix3x2fc mat)Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.Vector3dmul(Matrix3x2fc mat, Vector3d dest)Multiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.Vector3dmul(Vector3dc v)Multiply this Vector3d component-wise by another Vector3dc.Vector3dmul(Vector3dc v, Vector3d dest)Multiply this byvcomponent-wise and store the result intodest.Vector3dmul(Vector3fc v)Multiply this Vector3d component-wise by another Vector3fc.Vector3dmul(Vector3fc v, Vector3d dest)Multiply this Vector3d component-wise by another Vector3f and store the result indest.Vector3dmulAdd(double a, Vector3dc b)Add the component-wise multiplication ofthis * atoband store the result inthis.Vector3dmulAdd(double a, Vector3dc b, Vector3d dest)Add the component-wise multiplication ofthis * atoband store the result indest.Vector3dmulAdd(Vector3dc a, Vector3dc b)Add the component-wise multiplication ofthis * atoband store the result inthis.Vector3dmulAdd(Vector3dc a, Vector3dc b, Vector3d dest)Add the component-wise multiplication ofthis * atoband store the result indest.Vector3dmulAdd(Vector3fc a, Vector3dc b, Vector3d dest)Add the component-wise multiplication ofthis * atoband store the result indest.Vector3dmulDirection(Matrix4dc mat)Multiply the given 4x4 matrixmatwiththis.Vector3dmulDirection(Matrix4dc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulDirection(Matrix4fc mat)Multiply the given 4x4 matrixmatwiththis.Vector3dmulDirection(Matrix4fc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulDirection(Matrix4x3dc mat)Multiply the given 4x3 matrixmatwiththis.Vector3dmulDirection(Matrix4x3dc mat, Vector3d dest)Multiply the given 4x3 matrixmatwiththisand store the result indest.Vector3dmulDirection(Matrix4x3fc mat)Multiply the given 4x3 matrixmatwiththis.Vector3dmulDirection(Matrix4x3fc mat, Vector3d dest)Multiply the given 4x3 matrixmatwiththisand store the result indest.Vector3dmulPosition(Matrix4dc mat)Multiply the given 4x4 matrixmatwiththis.Vector3dmulPosition(Matrix4dc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulPosition(Matrix4fc mat)Multiply the given 4x4 matrixmatwiththis.Vector3dmulPosition(Matrix4fc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulPosition(Matrix4x3dc mat)Multiply the given 4x3 matrixmatwiththis.Vector3dmulPosition(Matrix4x3dc mat, Vector3d dest)Multiply the given 4x3 matrixmatwiththisand store the result indest.Vector3dmulPosition(Matrix4x3fc mat)Multiply the given 4x3 matrixmatwiththis.Vector3dmulPosition(Matrix4x3fc mat, Vector3d dest)Multiply the given 4x3 matrixmatwiththisand store the result indest.doublemulPositionW(Matrix4dc mat)Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4dc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4fc mat)Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.doublemulPositionW(Matrix4fc mat, Vector3d dest)Multiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.Vector3dmulProject(Matrix4dc mat)Multiply the given matrixmatthis Vector3d, perform perspective division.Vector3dmulProject(Matrix4dc mat, double w, Vector3d dest)Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.Vector3dmulProject(Matrix4dc mat, Vector3d dest)Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.Vector3dmulProject(Matrix4fc mat)Multiply the given matrixmatwith this Vector3d, perform perspective division.Vector3dmulProject(Matrix4fc mat, Vector3d dest)Multiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.Vector3dmulTranspose(Matrix3dc mat)Multiply the transpose of the given matrix with this Vector3d and store the result inthis.Vector3dmulTranspose(Matrix3dc mat, Vector3d dest)Multiply the transpose of the given matrix with this Vector3f and store the result indest.Vector3dmulTranspose(Matrix3fc mat)Multiply the transpose of the given matrix with this Vector3d and store the result inthis.Vector3dmulTranspose(Matrix3fc mat, Vector3d dest)Multiply the transpose of the given matrix with this Vector3f and store the result indest.Vector3dmulTransposeDirection(Matrix4dc mat)Multiply the transpose of the given 4x4 matrixmatwiththis.Vector3dmulTransposeDirection(Matrix4dc mat, Vector3d dest)Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulTransposeDirection(Matrix4fc mat)Multiply the transpose of the given 4x4 matrixmatwiththis.Vector3dmulTransposeDirection(Matrix4fc mat, Vector3d dest)Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulTransposePosition(Matrix4dc mat)Multiply the transpose of the given 4x4 matrixmatwiththis.Vector3dmulTransposePosition(Matrix4dc mat, Vector3d dest)Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Vector3dmulTransposePosition(Matrix4fc mat)Multiply the transpose of the given 4x4 matrixmatwiththis.Vector3dmulTransposePosition(Matrix4fc mat, Vector3d dest)Multiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.Vector3dnegate()Negate this vector.Vector3dnegate(Vector3d dest)Negate this vector and store the result indest.Vector3dnormalize()Normalize this vector.Vector3dnormalize(double length)Scale this vector to have the given length.Vector3dnormalize(double length, Vector3d dest)Scale this vector to have the given length and store the result indest.Vector3dnormalize(Vector3d dest)Normalize this vector and store the result indest.Vector3dorthogonalize(Vector3dc v)Transformthisvector so that it is orthogonal to the given vectorvand normalize the result.Vector3dorthogonalize(Vector3dc v, Vector3d dest)Transformthisvector so that it is orthogonal to the given vectorv, normalize the result and store it intodest.Vector3dorthogonalizeUnit(Vector3dc v)Transformthisvector so that it is orthogonal to the given unit vectorvand normalize the result.Vector3dorthogonalizeUnit(Vector3dc v, Vector3d dest)Transformthisvector so that it is orthogonal to the given unit vectorv, normalize the result and store it intodest.voidreadExternal(java.io.ObjectInput in)Vector3dreflect(double x, double y, double z)Reflect this vector about the given normal vector.Vector3dreflect(double x, double y, double z, Vector3d dest)Reflect this vector about the given normal vector and store the result indest.Vector3dreflect(Vector3dc normal)Reflect this vector about the given normal vector.Vector3dreflect(Vector3dc normal, Vector3d dest)Reflect this vector about the given normal vector and store the result indest.Vector3drotate(Quaterniondc quat)Rotate this vector by the given quaternionquatand store the result inthis.Vector3drotate(Quaterniondc quat, Vector3d dest)Rotate this vector by the given quaternionquatand store the result indest.Vector3drotateAxis(double angle, double x, double y, double z)Rotate this vector the specified radians around the given rotation axis.Vector3drotateAxis(double angle, double aX, double aY, double aZ, Vector3d dest)Rotate this vector the specified radians around the given rotation axis and store the result intodest.Vector3drotateX(double angle)Rotate this vector the specified radians around the X axis.Vector3drotateX(double angle, Vector3d dest)Rotate this vector the specified radians around the X axis and store the result intodest.Vector3drotateY(double angle)Rotate this vector the specified radians around the Y axis.Vector3drotateY(double angle, Vector3d dest)Rotate this vector the specified radians around the Y axis and store the result intodest.Vector3drotateZ(double angle)Rotate this vector the specified radians around the Z axis.Vector3drotateZ(double angle, Vector3d dest)Rotate this vector the specified radians around the Z axis and store the result intodest.QuaterniondrotationTo(double toDirX, double toDirY, double toDirZ, Quaterniond dest)Compute the quaternion representing a rotation ofthisvector to point along(toDirX, toDirY, toDirZ)and store the result indest.QuaterniondrotationTo(Vector3dc toDir, Quaterniond dest)Compute the quaternion representing a rotation ofthisvector to point alongtoDirand store the result indest.Vector3dround()Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.Vector3dround(Vector3d dest)Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.Vector3dset(double d)Set the x, y, and z components to the supplied value.Vector3dset(double[] xyz)Set the three components of this vector to the first three elements of the given array.Vector3dset(double x, double y, double z)Set the x, y and z components to the supplied values.Vector3dset(float[] xyz)Set the three components of this vector to the first three elements of the given array.Vector3dset(int index, java.nio.ByteBuffer buffer)Read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.Vector3dset(int index, java.nio.DoubleBuffer buffer)Read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.Vector3dset(java.nio.ByteBuffer buffer)Read this vector from the suppliedByteBufferat the current bufferposition.Vector3dset(java.nio.DoubleBuffer buffer)Read this vector from the suppliedDoubleBufferat the current bufferposition.Vector3dset(Vector2dc v, double z)Set the first two components from the givenvand the z component from the givenzVector3dset(Vector2fc v, double z)Set the first two components from the givenvand the z component from the givenzVector3dset(Vector2ic v, double z)Set the first two components from the givenvand the z component from the givenzVector3dset(Vector3dc v)Set the x, y and z components to match the supplied vector.Vector3dset(Vector3fc v)Set the x, y and z components to match the supplied vector.Vector3dset(Vector3ic v)Set the x, y and z components to match the supplied vector.Vector3dsetComponent(int component, double value)Set the value of the specified component of this vector.Vector3dsetFromAddress(long address)Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.Vector3dsmoothStep(Vector3dc v, double t, Vector3d dest)Compute a smooth-step (i.e.Vector3dsub(double x, double y, double z)Subtract(x, y, z)from this vector.Vector3dsub(double x, double y, double z, Vector3d dest)Subtract(x, y, z)from this vector and store the result indest.Vector3dsub(Vector3dc v)Subtract the supplied vector from this one.Vector3dsub(Vector3dc v, Vector3d dest)Subtract the supplied vector from this one and store the result indest.Vector3dsub(Vector3fc v)Subtract the supplied vector from this one.Vector3dsub(Vector3fc v, Vector3d dest)Subtract the supplied vector from this one and store the result indest.java.lang.StringtoString()Return a string representation of this vector.java.lang.StringtoString(java.text.NumberFormat formatter)Return a string representation of this vector by formatting the vector components with the givenNumberFormat.voidwriteExternal(java.io.ObjectOutput out)doublex()doubley()doublez()Vector3dzero()Set all components to zero.
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Constructor Detail
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Vector3d
public Vector3d()
Create a newVector3dwith all components set to zero.
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Vector3d
public Vector3d(double d)
Create a newVector3dand initialize all three components with the given value.- Parameters:
d- the value of all three components
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Vector3d
public Vector3d(double x, double y, double z)Create a newVector3dwith the given component values.- Parameters:
x- the value of xy- the value of yz- the value of z
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Vector3d
public Vector3d(Vector3fc v)
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
public Vector3d(Vector3ic v)
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
public Vector3d(Vector2fc v, double z)
- Parameters:
v- theVector2fcto copy the values fromz- the z component
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Vector3d
public Vector3d(Vector2ic v, double z)
- Parameters:
v- theVector2icto copy the values fromz- the z component
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Vector3d
public Vector3d(Vector3dc v)
Create a newVector3dwhose values will be copied from the given vector.- Parameters:
v- provides the initial values for the new vector
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Vector3d
public Vector3d(Vector2dc v, double z)
- Parameters:
v- theVector2dto copy the values fromz- the z component
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Vector3d
public Vector3d(double[] xyz)
Create a newVector3dand initialize its three components from the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements
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Vector3d
public Vector3d(float[] xyz)
Create a newVector3dand initialize its three components from the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements
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Vector3d
public Vector3d(java.nio.ByteBuffer buffer)
Create a newVector3dand read this vector from the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
Vector3d(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- See Also:
Vector3d(int, ByteBuffer)
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Vector3d
public Vector3d(int index, java.nio.ByteBuffer buffer)Create a newVector3dand read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- values will be read inx, y, zorder
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Vector3d
public Vector3d(java.nio.DoubleBuffer buffer)
Create a newVector3dand read this vector from the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
Vector3d(int, DoubleBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- See Also:
Vector3d(int, DoubleBuffer)
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Vector3d
public Vector3d(int index, java.nio.DoubleBuffer buffer)Create a newVector3dand read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index- the absolute position into the DoubleBufferbuffer- values will be read inx, y, zorder
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Method Detail
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set
public Vector3d set(Vector3dc v)
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
public Vector3d set(Vector3ic v)
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
public Vector3d set(Vector2dc v, double z)
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2dcto copy the values fromz- the z component- Returns:
- this
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set
public Vector3d set(Vector2ic v, double z)
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2icto copy the values fromz- the z component- Returns:
- this
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set
public Vector3d set(Vector3fc v)
Set the x, y and z components to match the supplied vector.- Parameters:
v- the vector to set this vector's components from- Returns:
- this
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set
public Vector3d set(Vector2fc v, double z)
Set the first two components from the givenvand the z component from the givenz- Parameters:
v- theVector2fcto copy the values fromz- the z component- Returns:
- this
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set
public Vector3d set(double d)
Set the x, y, and z components to the supplied value.- Parameters:
d- the value of all three components- Returns:
- this
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set
public Vector3d set(double x, double y, double z)
Set the x, y and z components to the supplied values.- Parameters:
x- the x componenty- the y componentz- the z component- Returns:
- this
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set
public Vector3d set(double[] xyz)
Set the three components of this vector to the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements- Returns:
- this
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set
public Vector3d set(float[] xyz)
Set the three components of this vector to the first three elements of the given array.- Parameters:
xyz- the array containing at least three elements- Returns:
- this
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set
public Vector3d set(java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
set(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- Returns:
- this
- See Also:
set(int, ByteBuffer)
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set
public Vector3d set(int index, java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- values will be read inx, y, zorder- Returns:
- this
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set
public Vector3d set(java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
set(int, DoubleBuffer), taking the absolute position as parameter.- Parameters:
buffer- values will be read inx, y, zorder- Returns:
- this
- See Also:
set(int, DoubleBuffer)
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set
public Vector3d set(int index, java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index- the absolute position into the DoubleBufferbuffer- values will be read inx, y, zorder- Returns:
- this
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setFromAddress
public Vector3d setFromAddress(long address)
Set the values of this vector by reading 3 double values from off-heap memory, starting at the given address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Parameters:
address- the off-heap memory address to read the vector values from- Returns:
- this
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setComponent
public Vector3d setComponent(int component, double value) throws java.lang.IllegalArgumentException
Set the value of the specified component of this vector.- Parameters:
component- the component whose value to set, within[0..2]value- the value to set- Returns:
- this
- Throws:
java.lang.IllegalArgumentException- ifcomponentis not within[0..2]
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get
public java.nio.ByteBuffer get(java.nio.ByteBuffer buffer)
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter.- Specified by:
getin interfaceVector3dc- Parameters:
buffer- will receive the values of this vector inx, y, zorder- Returns:
- the passed in buffer
- See Also:
Vector3dc.get(int, ByteBuffer)
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get
public java.nio.ByteBuffer get(int index, java.nio.ByteBuffer buffer)Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
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get
public java.nio.DoubleBuffer get(java.nio.DoubleBuffer buffer)
Description copied from interface:Vector3dcStore this vector into the suppliedDoubleBufferat the current bufferposition.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is stored, use
Vector3dc.get(int, DoubleBuffer), taking the absolute position as parameter.- Specified by:
getin interfaceVector3dc- Parameters:
buffer- will receive the values of this vector inx, y, zorder- Returns:
- the passed in buffer
- See Also:
Vector3dc.get(int, DoubleBuffer)
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get
public java.nio.DoubleBuffer get(int index, java.nio.DoubleBuffer buffer)Description copied from interface:Vector3dcStore this vector into the suppliedDoubleBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
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getf
public java.nio.ByteBuffer getf(java.nio.ByteBuffer buffer)
Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector3dc.get(int, ByteBuffer), taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
- Specified by:
getfin interfaceVector3dc- Parameters:
buffer- will receive the values of this vector inx, y, zorder- Returns:
- the passed in buffer
- See Also:
Vector3dc.get(int, ByteBuffer)
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getf
public java.nio.ByteBuffer getf(int index, java.nio.ByteBuffer buffer)Description copied from interface:Vector3dcStore this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
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get
public java.nio.FloatBuffer get(java.nio.FloatBuffer buffer)
Description copied from interface:Vector3dcStore this vector into the suppliedFloatBufferat the current bufferposition.This method will not increment the position of the given FloatBuffer.
In order to specify the offset into the FloatBuffer at which the vector is stored, use
Vector3dc.get(int, FloatBuffer), taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
- Specified by:
getin interfaceVector3dc- Parameters:
buffer- will receive the values of this vector inx, y, zorder- Returns:
- the passed in buffer
- See Also:
Vector3dc.get(int, DoubleBuffer)
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get
public java.nio.FloatBuffer get(int index, java.nio.FloatBuffer buffer)Description copied from interface:Vector3dcStore this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given FloatBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
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getToAddress
public Vector3dc getToAddress(long address)
Description copied from interface:Vector3dcStore this vector at the given off-heap memory address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Specified by:
getToAddressin interfaceVector3dc- Parameters:
address- the off-heap address where to store this vector- Returns:
- this
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sub
public Vector3d sub(Vector3dc v)
Subtract the supplied vector from this one.- Parameters:
v- the vector to subtract from this- Returns:
- this
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sub
public Vector3d sub(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcSubtract the supplied vector from this one and store the result indest.
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sub
public Vector3d sub(Vector3fc v)
Subtract the supplied vector from this one.- Parameters:
v- the vector to subtract from this- Returns:
- this
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sub
public Vector3d sub(Vector3fc v, Vector3d dest)
Description copied from interface:Vector3dcSubtract the supplied vector from this one and store the result indest.
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sub
public Vector3d sub(double x, double y, double z)
Subtract(x, y, z)from this vector.- Parameters:
x- the x component to subtracty- the y component to subtractz- the z component to subtract- Returns:
- this
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sub
public Vector3d sub(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcSubtract(x, y, z)from this vector and store the result indest.
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add
public Vector3d add(Vector3dc v)
Add the supplied vector to this one.- Parameters:
v- the vector to add- Returns:
- this
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add
public Vector3d add(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcAdd the supplied vector to this one and store the result indest.
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add
public Vector3d add(Vector3fc v)
Add the supplied vector to this one.- Parameters:
v- the vector to add- Returns:
- this
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add
public Vector3d add(Vector3fc v, Vector3d dest)
Description copied from interface:Vector3dcAdd the supplied vector to this one and store the result indest.
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add
public Vector3d add(double x, double y, double z)
Increment the components of this vector by the given values.- Parameters:
x- the x component to addy- the y component to addz- the z component to add- Returns:
- this
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add
public Vector3d add(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcIncrement the components of this vector by the given values and store the result indest.
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fma
public Vector3d fma(Vector3dc a, Vector3dc b)
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
public Vector3d fma(double a, Vector3dc b)
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
public Vector3d fma(Vector3fc a, Vector3fc b)
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
public Vector3d fma(Vector3fc a, Vector3fc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest.
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fma
public Vector3d fma(double a, Vector3fc b)
Add the component-wise multiplication ofa * bto this vector.- Parameters:
a- the first multiplicandb- the second multiplicand- Returns:
- this
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fma
public Vector3d fma(Vector3dc a, Vector3dc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest.
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fma
public Vector3d fma(double a, Vector3dc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest.
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fma
public Vector3d fma(Vector3dc a, Vector3fc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest.
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fma
public Vector3d fma(double a, Vector3fc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofa * bto this vector and store the result indest.
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mulAdd
public Vector3d mulAdd(Vector3dc a, Vector3dc b)
Add the component-wise multiplication ofthis * atoband store the result inthis.- Parameters:
a- the multiplicandb- the addend- Returns:
- this
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mulAdd
public Vector3d mulAdd(double a, Vector3dc b)
Add the component-wise multiplication ofthis * atoband store the result inthis.- Parameters:
a- the multiplicandb- the addend- Returns:
- this
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mulAdd
public Vector3d mulAdd(Vector3dc a, Vector3dc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest.
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mulAdd
public Vector3d mulAdd(double a, Vector3dc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest.
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mulAdd
public Vector3d mulAdd(Vector3fc a, Vector3dc b, Vector3d dest)
Description copied from interface:Vector3dcAdd the component-wise multiplication ofthis * atoband store the result indest.
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mul
public Vector3d mul(Vector3dc v)
Multiply this Vector3d component-wise by another Vector3dc.- Parameters:
v- the vector to multiply by- Returns:
- this
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mul
public Vector3d mul(Vector3fc v)
Multiply this Vector3d component-wise by another Vector3fc.- Parameters:
v- the vector to multiply by- Returns:
- this
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mul
public Vector3d mul(Vector3fc v, Vector3d dest)
Description copied from interface:Vector3dcMultiply this Vector3d component-wise by another Vector3f and store the result indest.
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mul
public Vector3d mul(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcMultiply this byvcomponent-wise and store the result intodest.
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div
public Vector3d div(Vector3d v)
Divide this Vector3d component-wise by another Vector3dc.- Parameters:
v- the vector to divide by- Returns:
- this
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div
public Vector3d div(Vector3fc v)
Divide this Vector3d component-wise by another Vector3fc.- Parameters:
v- the vector to divide by- Returns:
- this
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div
public Vector3d div(Vector3fc v, Vector3d dest)
Description copied from interface:Vector3dcDivide this Vector3d component-wise by another Vector3f and store the result indest.
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div
public Vector3d div(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcDivide this byvcomponent-wise and store the result intodest.
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mulProject
public Vector3d mulProject(Matrix4dc mat, double w, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses the given
was the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector byw- the w component to usedest- will hold the result- Returns:
- dest
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mulProject
public Vector3d mulProject(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses
w=1.0as the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulProject
public Vector3d mulProject(Matrix4dc mat)
Multiply the given matrixmatthis Vector3d, perform perspective division.This method uses
w=1.0as the fourth vector component.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulProject
public Vector3d mulProject(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwith this Vector3d, perform perspective division and store the result indest.This method uses
w=1.0as the fourth vector component.- Specified by:
mulProjectin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulProject
public Vector3d mulProject(Matrix4fc mat)
Multiply the given matrixmatwith this Vector3d, perform perspective division.This method uses
w=1.0as the fourth vector component.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mul
public Vector3d mul(Matrix3fc mat)
Multiply the given matrixmatwith this Vector3d.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mul
public Vector3d mul(Matrix3dc mat)
Multiply the given matrixmatwith this Vector3d.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mul
public Vector3d mul(Matrix3dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest.
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mul
public Vector3f mul(Matrix3dc mat, Vector3f dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest.
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mul
public Vector3d mul(Matrix3fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisand store the result indest.
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mul
public Vector3d mul(Matrix3x2dc mat)
Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
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mul
public Vector3d mul(Matrix3x2dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.
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mul
public Vector3d mul(Matrix3x2fc mat)
Multiply the given matrix with this Vector3d by assuming a third row in the matrix of(0, 0, 1)and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
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mul
public Vector3d mul(Matrix3x2fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given matrixmatwiththisby assuming a third row in the matrix of(0, 0, 1)and store the result indest.
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mulTranspose
public Vector3d mulTranspose(Matrix3dc mat)
Multiply the transpose of the given matrix with this Vector3d and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
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mulTranspose
public Vector3d mulTranspose(Matrix3dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given matrix with this Vector3f and store the result indest.- Specified by:
mulTransposein interfaceVector3dc- Parameters:
mat- the matrixdest- will hold the result- Returns:
- dest
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mulTranspose
public Vector3d mulTranspose(Matrix3fc mat)
Multiply the transpose of the given matrix with this Vector3d and store the result inthis.- Parameters:
mat- the matrix- Returns:
- this
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mulTranspose
public Vector3d mulTranspose(Matrix3fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given matrix with this Vector3f and store the result indest.- Specified by:
mulTransposein interfaceVector3dc- Parameters:
mat- the matrixdest- will hold the result- Returns:
- dest
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mulPosition
public Vector3d mulPosition(Matrix4fc mat)
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulPosition
public Vector3d mulPosition(Matrix4dc mat)
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulPosition
public Vector3d mulPosition(Matrix4x3dc mat)
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulPosition
public Vector3d mulPosition(Matrix4x3fc mat)
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulPosition
public Vector3d mulPosition(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulPosition
public Vector3d mulPosition(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulPosition
public Vector3d mulPosition(Matrix4x3dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulPosition
public Vector3d mulPosition(Matrix4x3fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulTransposePosition
public Vector3d mulTransposePosition(Matrix4dc mat)
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
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mulTransposePosition
public Vector3d mulTransposePosition(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulTransposePositionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
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mulTransposePosition
public Vector3d mulTransposePosition(Matrix4fc mat)
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
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mulTransposePosition
public Vector3d mulTransposePosition(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulTransposePositionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
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mulPositionW
public double mulPositionW(Matrix4fc mat)
Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- the w component of the resulting 4D vector after multiplication
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mulPositionW
public double mulPositionW(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionWin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the(x, y, z)components of the resulting vector- Returns:
- the w component of the resulting 4D vector after multiplication
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mulPositionW
public double mulPositionW(Matrix4dc mat)
Multiply the given 4x4 matrixmatwiththisand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- the w component of the resulting 4D vector after multiplication
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mulPositionW
public double mulPositionW(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththis, store the result indestand return the w component of the resulting 4D vector.This method assumes the
wcomponent ofthisto be1.0.- Specified by:
mulPositionWin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the(x, y, z)components of the resulting vector- Returns:
- the w component of the resulting 4D vector after multiplication
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mulDirection
public Vector3d mulDirection(Matrix4fc mat)
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulDirection
public Vector3d mulDirection(Matrix4dc mat)
Multiply the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulDirection
public Vector3d mulDirection(Matrix4x3dc mat)
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulDirection
public Vector3d mulDirection(Matrix4x3fc mat)
Multiply the given 4x3 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix to multiply this vector by- Returns:
- this
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mulDirection
public Vector3d mulDirection(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulDirection
public Vector3d mulDirection(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulDirection
public Vector3d mulDirection(Matrix4x3dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulDirection
public Vector3d mulDirection(Matrix4x3fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the given 4x3 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulDirectionin interfaceVector3dc- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulTransposeDirection
public Vector3d mulTransposeDirection(Matrix4dc mat)
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
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mulTransposeDirection
public Vector3d mulTransposeDirection(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulTransposeDirectionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
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mulTransposeDirection
public Vector3d mulTransposeDirection(Matrix4fc mat)
Multiply the transpose of the given 4x4 matrixmatwiththis.This method assumes the
wcomponent ofthisto be0.0.- Parameters:
mat- the matrix whose transpose to multiply this vector by- Returns:
- this
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mulTransposeDirection
public Vector3d mulTransposeDirection(Matrix4fc mat, Vector3d dest)
Description copied from interface:Vector3dcMultiply the transpose of the given 4x4 matrixmatwiththisand store the result indest.This method assumes the
wcomponent ofthisto be0.0.- Specified by:
mulTransposeDirectionin interfaceVector3dc- Parameters:
mat- the matrix whose transpose to multiply this vector bydest- will hold the result- Returns:
- dest
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mul
public Vector3d mul(double scalar)
Multiply this Vector3d by the given scalar value.- Parameters:
scalar- the scalar to multiply this vector by- Returns:
- this
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mul
public Vector3d mul(double scalar, Vector3d dest)
Description copied from interface:Vector3dcMultiply this Vector3d by the given scalar value and store the result indest.
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mul
public Vector3d mul(double x, double y, double z)
Multiply the components of this Vector3d by the given scalar values and store the result inthis.- Parameters:
x- the x component to multiply this vector byy- the y component to multiply this vector byz- the z component to multiply this vector by- Returns:
- this
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mul
public Vector3d mul(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcMultiply the components of this Vector3f by the given scalar values and store the result indest.
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rotate
public Vector3d rotate(Quaterniondc quat)
Rotate this vector by the given quaternionquatand store the result inthis.- Parameters:
quat- the quaternion to rotate this vector- Returns:
- this
- See Also:
Quaterniond.transform(Vector3d)
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rotate
public Vector3d rotate(Quaterniondc quat, Vector3d dest)
Description copied from interface:Vector3dcRotate this vector by the given quaternionquatand store the result indest.- Specified by:
rotatein interfaceVector3dc- Parameters:
quat- the quaternion to rotate this vectordest- will hold the result- Returns:
- dest
- See Also:
Quaterniond.transform(Vector3d)
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rotationTo
public Quaterniond rotationTo(Vector3dc toDir, Quaterniond dest)
Description copied from interface:Vector3dcCompute the quaternion representing a rotation ofthisvector to point alongtoDirand store the result indest.Because there can be multiple possible rotations, this method chooses the one with the shortest arc.
- Specified by:
rotationToin interfaceVector3dc- Parameters:
toDir- the destination directiondest- will hold the result- Returns:
- dest
- See Also:
Quaterniond.rotationTo(Vector3dc, Vector3dc)
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rotationTo
public Quaterniond rotationTo(double toDirX, double toDirY, double toDirZ, Quaterniond dest)
Description copied from interface:Vector3dcCompute the quaternion representing a rotation ofthisvector to point along(toDirX, toDirY, toDirZ)and store the result indest.Because there can be multiple possible rotations, this method chooses the one with the shortest arc.
- Specified by:
rotationToin interfaceVector3dc- Parameters:
toDirX- the x coordinate of the destination directiontoDirY- the y coordinate of the destination directiontoDirZ- the z coordinate of the destination directiondest- will hold the result- Returns:
- dest
- See Also:
Quaterniond.rotationTo(double, double, double, double, double, double)
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rotateAxis
public Vector3d rotateAxis(double angle, double x, double y, double z)
Rotate this vector the specified radians around the given rotation axis.- Parameters:
angle- the angle in radiansx- the x component of the rotation axisy- the y component of the rotation axisz- the z component of the rotation axis- Returns:
- this
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rotateAxis
public Vector3d rotateAxis(double angle, double aX, double aY, double aZ, Vector3d dest)
Description copied from interface:Vector3dcRotate this vector the specified radians around the given rotation axis and store the result intodest.- Specified by:
rotateAxisin interfaceVector3dc- Parameters:
angle- the angle in radiansaX- the x component of the rotation axisaY- the y component of the rotation axisaZ- the z component of the rotation axisdest- will hold the result- Returns:
- dest
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rotateX
public Vector3d rotateX(double angle)
Rotate this vector the specified radians around the X axis.- Parameters:
angle- the angle in radians- Returns:
- this
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rotateX
public Vector3d rotateX(double angle, Vector3d dest)
Description copied from interface:Vector3dcRotate this vector the specified radians around the X axis and store the result intodest.
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rotateY
public Vector3d rotateY(double angle)
Rotate this vector the specified radians around the Y axis.- Parameters:
angle- the angle in radians- Returns:
- this
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rotateY
public Vector3d rotateY(double angle, Vector3d dest)
Description copied from interface:Vector3dcRotate this vector the specified radians around the Y axis and store the result intodest.
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rotateZ
public Vector3d rotateZ(double angle)
Rotate this vector the specified radians around the Z axis.- Parameters:
angle- the angle in radians- Returns:
- this
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rotateZ
public Vector3d rotateZ(double angle, Vector3d dest)
Description copied from interface:Vector3dcRotate this vector the specified radians around the Z axis and store the result intodest.
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div
public Vector3d div(double scalar)
Divide this Vector3d by the given scalar value.- Parameters:
scalar- the scalar to divide this vector by- Returns:
- this
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div
public Vector3d div(double scalar, Vector3d dest)
Description copied from interface:Vector3dcDivide this Vector3d by the given scalar value and store the result indest.
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div
public Vector3d div(double x, double y, double z)
Divide the components of this Vector3d by the given scalar values and store the result inthis.- Parameters:
x- the x component to divide this vector byy- the y component to divide this vector byz- the z component to divide this vector by- Returns:
- this
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div
public Vector3d div(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcDivide the components of this Vector3f by the given scalar values and store the result indest.
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lengthSquared
public double lengthSquared()
Description copied from interface:Vector3dcReturn the length squared of this vector.- Specified by:
lengthSquaredin interfaceVector3dc- Returns:
- the length squared
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lengthSquared
public static double lengthSquared(double x, double y, double z)Get the length squared of a 3-dimensional double-precision vector.- Parameters:
x- The vector's x componenty- The vector's y componentz- The vector's z component- Returns:
- the length squared of the given vector
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length
public double length()
Description copied from interface:Vector3dcReturn the length of this vector.
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length
public static double length(double x, double y, double z)Get the length of a 3-dimensional double-precision vector.- Parameters:
x- The vector's x componenty- The vector's y componentz- The vector's z component- Returns:
- the length of the given vector
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normalize
public Vector3d normalize()
Normalize this vector.- Returns:
- this
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normalize
public Vector3d normalize(Vector3d dest)
Description copied from interface:Vector3dcNormalize this vector and store the result indest.
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normalize
public Vector3d normalize(double length)
Scale this vector to have the given length.- Parameters:
length- the desired length- Returns:
- this
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normalize
public Vector3d normalize(double length, Vector3d dest)
Description copied from interface:Vector3dcScale this vector to have the given length and store the result indest.
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cross
public Vector3d cross(Vector3dc v)
Set this vector to be the cross product of this and v2.- Parameters:
v- the other vector- Returns:
- this
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cross
public Vector3d cross(double x, double y, double z)
Set this vector to be the cross product of itself and(x, y, z).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- this
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cross
public Vector3d cross(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcCalculate the cross product of this and v2 and store the result indest.
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cross
public Vector3d cross(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcCompute the cross product of this vector and(x, y, z)and store the result indest.
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distance
public double distance(Vector3dc v)
Description copied from interface:Vector3dcReturn the distance between this vector andv.
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distance
public double distance(double x, double y, double z)Description copied from interface:Vector3dcReturn the distance betweenthisvector and(x, y, z).
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distanceSquared
public double distanceSquared(Vector3dc v)
Description copied from interface:Vector3dcReturn the square of the distance between this vector andv.- Specified by:
distanceSquaredin interfaceVector3dc- Parameters:
v- the other vector- Returns:
- the squared of the distance
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distanceSquared
public double distanceSquared(double x, double y, double z)Description copied from interface:Vector3dcReturn the square of the distance betweenthisvector and(x, y, z).- Specified by:
distanceSquaredin interfaceVector3dc- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- the square of the distance
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distance
public static double distance(double x1, double y1, double z1, double x2, double y2, double z2)Return the distance between(x1, y1, z1)and(x2, y2, z2).- Parameters:
x1- the x component of the first vectory1- the y component of the first vectorz1- the z component of the first vectorx2- the x component of the second vectory2- the y component of the second vectorz2- the z component of the second vector- Returns:
- the euclidean distance
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distanceSquared
public static double distanceSquared(double x1, double y1, double z1, double x2, double y2, double z2)Return the squared distance between(x1, y1, z1)and(x2, y2, z2).- Parameters:
x1- the x component of the first vectory1- the y component of the first vectorz1- the z component of the first vectorx2- the x component of the second vectory2- the y component of the second vectorz2- the z component of the second vector- Returns:
- the euclidean distance squared
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dot
public double dot(Vector3dc v)
Description copied from interface:Vector3dcReturn the dot product of this vector and the supplied vector.
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dot
public double dot(double x, double y, double z)Description copied from interface:Vector3dcReturn the dot product of this vector and the vector(x, y, z).
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angleCos
public double angleCos(Vector3dc v)
Description copied from interface:Vector3dcReturn the cosine of the angle betweenthisvector and the supplied vector. Use this instead ofMath.cos(angle(v)).- Specified by:
angleCosin interfaceVector3dc- Parameters:
v- the other vector- Returns:
- the cosine of the angle
- See Also:
Vector3dc.angle(Vector3dc)
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angle
public double angle(Vector3dc v)
Description copied from interface:Vector3dcReturn the angle between this vector and the supplied vector.- Specified by:
anglein interfaceVector3dc- Parameters:
v- the other vector- Returns:
- the angle, in radians
- See Also:
Vector3dc.angleCos(Vector3dc)
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angleSigned
public double angleSigned(Vector3dc v, Vector3dc n)
Description copied from interface:Vector3dcReturn the signed angle between this vector and the supplied vector with respect to the plane with the given normal vectorn.- Specified by:
angleSignedin interfaceVector3dc- Parameters:
v- the other vectorn- the plane's normal vector- Returns:
- the angle, in radians
- See Also:
Vector3dc.angleCos(Vector3dc)
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angleSigned
public double angleSigned(double x, double y, double z, double nx, double ny, double nz)Description copied from interface:Vector3dcReturn the signed angle between this vector and the supplied vector with respect to the plane with the given normal vector(nx, ny, nz).- Specified by:
angleSignedin interfaceVector3dc- Parameters:
x- the x coordinate of the other vectory- the y coordinate of the other vectorz- the z coordinate of the other vectornx- the x coordinate of the plane's normal vectorny- the y coordinate of the plane's normal vectornz- the z coordinate of the plane's normal vector- Returns:
- the angle, in radians
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min
public Vector3d min(Vector3dc v)
Set the components of this vector to be the component-wise minimum of this and the other vector.- Parameters:
v- the other vector- Returns:
- this
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min
public Vector3d min(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcSet the components ofdestto be the component-wise minimum of this and the other vector.
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max
public Vector3d max(Vector3dc v)
Set the components of this vector to be the component-wise maximum of this and the other vector.- Parameters:
v- the other vector- Returns:
- this
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max
public Vector3d max(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcSet the components ofdestto be the component-wise maximum of this and the other vector.
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zero
public Vector3d zero()
Set all components to zero.- Returns:
- this
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toString
public java.lang.String toString()
Return a string representation of this vector.This method creates a new
DecimalFormaton every invocation with the format string "0.000E0;-".- Overrides:
toStringin classjava.lang.Object- Returns:
- the string representation
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toString
public java.lang.String toString(java.text.NumberFormat formatter)
Return a string representation of this vector by formatting the vector components with the givenNumberFormat.- Parameters:
formatter- theNumberFormatused to format the vector components with- Returns:
- the string representation
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writeExternal
public void writeExternal(java.io.ObjectOutput out) throws java.io.IOException- Specified by:
writeExternalin interfacejava.io.Externalizable- Throws:
java.io.IOException
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readExternal
public void readExternal(java.io.ObjectInput in) throws java.io.IOException, java.lang.ClassNotFoundException- Specified by:
readExternalin interfacejava.io.Externalizable- Throws:
java.io.IOExceptionjava.lang.ClassNotFoundException
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negate
public Vector3d negate()
Negate this vector.- Returns:
- this
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negate
public Vector3d negate(Vector3d dest)
Description copied from interface:Vector3dcNegate this vector and store the result indest.
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absolute
public Vector3d absolute()
Setthisvector's components to their respective absolute values.- Returns:
- this
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absolute
public Vector3d absolute(Vector3d dest)
Description copied from interface:Vector3dcCompute the absolute values of the individual components ofthisand store the result indest.
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hashCode
public int hashCode()
- Overrides:
hashCodein classjava.lang.Object
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equals
public boolean equals(java.lang.Object obj)
- Overrides:
equalsin classjava.lang.Object
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equals
public boolean equals(Vector3dc v, double delta)
Description copied from interface:Vector3dcCompare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Please note that this method is not used by any data structure such as
ArrayListHashSetorHashMapand their operations, such asArrayList.contains(Object)orHashSet.remove(Object), since those data structures only use theObject.equals(Object)andObject.hashCode()methods.
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equals
public boolean equals(double x, double y, double z)Description copied from interface:Vector3dcCompare the vector components ofthisvector with the given(x, y, z)and return whether all of them are equal.
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reflect
public Vector3d reflect(Vector3dc normal)
Reflect this vector about the given normal vector.- Parameters:
normal- the vector to reflect about- Returns:
- this
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reflect
public Vector3d reflect(double x, double y, double z)
Reflect this vector about the given normal vector.- Parameters:
x- the x component of the normaly- the y component of the normalz- the z component of the normal- Returns:
- this
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reflect
public Vector3d reflect(Vector3dc normal, Vector3d dest)
Description copied from interface:Vector3dcReflect this vector about the given normal vector and store the result indest.
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reflect
public Vector3d reflect(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcReflect this vector about the given normal vector and store the result indest.
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half
public Vector3d half(Vector3dc other)
Compute the half vector between this and the other vector.- Parameters:
other- the other vector- Returns:
- this
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half
public Vector3d half(double x, double y, double z)
Compute the half vector between this and the vector(x, y, z).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vector- Returns:
- this
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half
public Vector3d half(Vector3dc other, Vector3d dest)
Description copied from interface:Vector3dcCompute the half vector between this and the other vector and store the result indest.
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half
public Vector3d half(double x, double y, double z, Vector3d dest)
Description copied from interface:Vector3dcCompute the half vector between this and the vector(x, y, z)and store the result indest.
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smoothStep
public Vector3d smoothStep(Vector3dc v, double t, Vector3d dest)
Description copied from interface:Vector3dcCompute a smooth-step (i.e. hermite with zero tangents) interpolation betweenthisvector and the given vectorvand store the result indest.- Specified by:
smoothStepin interfaceVector3dc- Parameters:
v- the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
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hermite
public Vector3d hermite(Vector3dc t0, Vector3dc v1, Vector3dc t1, double t, Vector3d dest)
Description copied from interface:Vector3dcCompute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.
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lerp
public Vector3d lerp(Vector3dc other, double t)
Linearly interpolatethisandotherusing the given interpolation factortand store the result inthis.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother.- Parameters:
other- the other vectort- the interpolation factor between 0.0 and 1.0- Returns:
- this
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lerp
public Vector3d lerp(Vector3dc other, double t, Vector3d dest)
Description copied from interface:Vector3dcLinearly interpolatethisandotherusing the given interpolation factortand store the result indest.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother.
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get
public double get(int component) throws java.lang.IllegalArgumentExceptionDescription copied from interface:Vector3dcGet the value of the specified component of this vector.
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get
public Vector3i get(int mode, Vector3i dest)
Description copied from interface:Vector3dc- Specified by:
getin interfaceVector3dc- Parameters:
mode- theRoundingModeto usedest- will hold the result- Returns:
- dest
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get
public Vector3f get(Vector3f dest)
Description copied from interface:Vector3dcSet the components of the given vectordestto those ofthisvector.
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get
public Vector3d get(Vector3d dest)
Description copied from interface:Vector3dcSet the components of the given vectordestto those ofthisvector.
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maxComponent
public int maxComponent()
Description copied from interface:Vector3dcDetermine the component with the biggest absolute value.- Specified by:
maxComponentin interfaceVector3dc- Returns:
- the component index, within
[0..2]
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minComponent
public int minComponent()
Description copied from interface:Vector3dcDetermine the component with the smallest (towards zero) absolute value.- Specified by:
minComponentin interfaceVector3dc- Returns:
- the component index, within
[0..2]
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orthogonalize
public Vector3d orthogonalize(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcTransformthisvector so that it is orthogonal to the given vectorv, normalize the result and store it intodest.Reference: Gram–Schmidt process
- Specified by:
orthogonalizein interfaceVector3dc- Parameters:
v- the reference vector which the result should be orthogonal todest- will hold the result- Returns:
- dest
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orthogonalize
public Vector3d orthogonalize(Vector3dc v)
Transformthisvector so that it is orthogonal to the given vectorvand normalize the result.Reference: Gram–Schmidt process
- Parameters:
v- the reference vector which the result should be orthogonal to- Returns:
- this
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orthogonalizeUnit
public Vector3d orthogonalizeUnit(Vector3dc v, Vector3d dest)
Description copied from interface:Vector3dcTransformthisvector so that it is orthogonal to the given unit vectorv, normalize the result and store it intodest.The vector
vis assumed to be aunitvector.Reference: Gram–Schmidt process
- Specified by:
orthogonalizeUnitin interfaceVector3dc- Parameters:
v- the reference unit vector which the result should be orthogonal todest- will hold the result- Returns:
- dest
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orthogonalizeUnit
public Vector3d orthogonalizeUnit(Vector3dc v)
Transformthisvector so that it is orthogonal to the given unit vectorvand normalize the result.The vector
vis assumed to be aunitvector.Reference: Gram–Schmidt process
- Parameters:
v- the reference unit vector which the result should be orthogonal to- Returns:
- this
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floor
public Vector3d floor()
Set each component of this vector to the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer.- Returns:
- this
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floor
public Vector3d floor(Vector3d dest)
Description copied from interface:Vector3dcCompute for each component of this vector the largest (closest to positive infinity)doublevalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.
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ceil
public Vector3d ceil()
Set each component of this vector to the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer.- Returns:
- this
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ceil
public Vector3d ceil(Vector3d dest)
Description copied from interface:Vector3dcCompute for each component of this vector the smallest (closest to negative infinity)doublevalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.
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round
public Vector3d round()
Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.- Returns:
- this
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round
public Vector3d round(Vector3d dest)
Description copied from interface:Vector3dcCompute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.
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isFinite
public boolean isFinite()
Description copied from interface:Vector3dcDetermine whether all components are finite floating-point values, that is, they are notNaNand notinfinity.
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clone
public java.lang.Object clone() throws java.lang.CloneNotSupportedException- Overrides:
clonein classjava.lang.Object- Throws:
java.lang.CloneNotSupportedException
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