AxisAngle4d |
AxisAngle4d.get(AxisAngle4d dest) |
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AxisAngle4d |
AxisAngle4f.get(AxisAngle4d dest) |
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AxisAngle4d |
Quaterniond.get(AxisAngle4d dest) |
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AxisAngle4d |
Quaterniondc.get(AxisAngle4d dest) |
Set the given AxisAngle4d to represent the rotation of
this quaternion.
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AxisAngle4d |
Quaternionf.get(AxisAngle4d dest) |
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AxisAngle4d |
Quaternionfc.get(AxisAngle4d dest) |
Set the given AxisAngle4d to represent the rotation of
this quaternion.
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AxisAngle4d |
Matrix4f.getRotation(AxisAngle4d dest) |
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AxisAngle4d |
Matrix4fc.getRotation(AxisAngle4d dest) |
Get the rotational component of this matrix and store the represented rotation
into the given AxisAngle4d .
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AxisAngle4d |
Matrix4x3f.getRotation(AxisAngle4d dest) |
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AxisAngle4d |
Matrix4x3fc.getRotation(AxisAngle4d dest) |
Get the rotational component of this matrix and store the represented rotation
into the given AxisAngle4d .
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Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle) |
Apply a rotation transformation, rotating about the given AxisAngle4d , to this matrix.
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Matrix3d |
Matrix3d.rotate(AxisAngle4d axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix3d |
Matrix3dc.rotate(AxisAngle4d axisAngle,
Matrix3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix4d |
Matrix4d.rotate(AxisAngle4d axisAngle) |
Apply a rotation transformation, rotating about the given AxisAngle4d , to this matrix.
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Matrix4d |
Matrix4d.rotate(AxisAngle4d axisAngle,
Matrix4d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix4d |
Matrix4dc.rotate(AxisAngle4d axisAngle,
Matrix4d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix4x3d |
Matrix4x3d.rotate(AxisAngle4d axisAngle) |
Apply a rotation transformation, rotating about the given AxisAngle4d , to this matrix.
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Matrix4x3d |
Matrix4x3d.rotate(AxisAngle4d axisAngle,
Matrix4x3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix4x3d |
Matrix4x3dc.rotate(AxisAngle4d axisAngle,
Matrix4x3d dest) |
Apply a rotation transformation, rotating about the given AxisAngle4d and store the result in dest .
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Matrix3d |
Matrix3d.rotation(AxisAngle4d axisAngle) |
Set this matrix to a rotation transformation using the given AxisAngle4d .
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Matrix4d |
Matrix4d.rotation(AxisAngle4d angleAxis) |
Set this matrix to a rotation transformation using the given AxisAngle4d .
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Matrix4x3d |
Matrix4x3d.rotation(AxisAngle4d angleAxis) |
Set this matrix to a rotation transformation using the given AxisAngle4d .
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AxisAngle4d |
AxisAngle4d.set(AxisAngle4d a) |
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AxisAngle4f |
AxisAngle4f.set(AxisAngle4d a) |
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Matrix3d |
Matrix3d.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Matrix3f |
Matrix3f.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Matrix4d |
Matrix4d.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Matrix4f |
Matrix4f.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Matrix4x3d |
Matrix4x3d.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Matrix4x3f |
Matrix4x3f.set(AxisAngle4d axisAngle) |
Set this matrix to be equivalent to the rotation specified by the given AxisAngle4d .
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Quaterniond |
Quaterniond.set(AxisAngle4d axisAngle) |
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Quaternionf |
Quaternionf.set(AxisAngle4d axisAngle) |
Set this quaternion to a rotation equivalent to the given AxisAngle4d .
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