Class Vector4d
- java.lang.Object
-
- org.joml.Vector4d
-
- All Implemented Interfaces:
java.io.Externalizable
,java.io.Serializable
,java.lang.Cloneable
,Vector4dc
public class Vector4d extends java.lang.Object implements java.io.Externalizable, java.lang.Cloneable, Vector4dc
Contains the definition of a Vector comprising 4 doubles and associated transformations.- Author:
- Richard Greenlees, Kai Burjack, F. Neurath
- See Also:
- Serialized Form
-
-
Constructor Summary
Constructors Constructor Description Vector4d()
Create a newVector4d
of(0, 0, 0, 1)
.Vector4d(double d)
Create a newVector4d
and initialize all four components with the given value.Vector4d(double[] xyzw)
Create a newVector4d
and initialize its four components from the first four elements of the given array.Vector4d(double x, double y, double z, double w)
Create a newVector4d
with the given component values.Vector4d(float[] xyzw)
Create a newVector4d
and initialize its four components from the first four elements of the given array.Vector4d(int index, java.nio.ByteBuffer buffer)
Create a newVector4d
and read this vector from the suppliedByteBuffer
starting at the specified absolute buffer position/index.Vector4d(int index, java.nio.DoubleBuffer buffer)
Create a newVector4d
and read this vector from the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.Vector4d(java.nio.ByteBuffer buffer)
Create a newVector4d
and read this vector from the suppliedByteBuffer
at the current bufferposition
.Vector4d(java.nio.DoubleBuffer buffer)
Create a newVector4d
and read this vector from the suppliedDoubleBuffer
at the current bufferposition
.Vector4d(Vector2dc v, double z, double w)
Vector4d(Vector2fc v, double z, double w)
Create a newVector4d
with the x and y components from the givenv
and the z and w components from the givenz
andw
.Vector4d(Vector2ic v, double z, double w)
Vector4d(Vector3dc v, double w)
Vector4d(Vector3fc v, double w)
Create a newVector4d
with the x, y, and z components from the givenv
and the w component from the givenw
.Vector4d(Vector3ic v, double w)
Vector4d(Vector4dc v)
Create a newVector4d
with the same values asv
.Vector4d(Vector4fc v)
Create a newVector4d
with the same values asv
.Vector4d(Vector4ic v)
Create a newVector4d
with the same values asv
.
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description Vector4d
absolute()
Compute the absolute of each of this vector's components.Vector4d
absolute(Vector4d dest)
Compute the absolute of each of this vector's components and store the result intodest
.Vector4d
add(double x, double y, double z, double w)
Add(x, y, z, w)
to this.Vector4d
add(double x, double y, double z, double w, Vector4d dest)
Add(x, y, z, w)
to this and store the result indest
.Vector4d
add(Vector4dc v)
Add the supplied vector to this one.Vector4d
add(Vector4dc v, Vector4d dest)
Add the supplied vector to this one and store the result indest
.Vector4d
add(Vector4fc v)
Add the supplied vector to this one.Vector4d
add(Vector4fc v, Vector4d dest)
Add the supplied vector to this one and store the result indest
.double
angle(Vector4dc v)
Return the angle between this vector and the supplied vector.double
angleCos(Vector4dc v)
Return the cosine of the angle between this vector and the supplied vector.Vector4d
ceil()
Set each component of this vector to the smallest (closest to negative infinity)double
value that is greater than or equal to that component and is equal to a mathematical integer.Vector4d
ceil(Vector4d dest)
Compute for each component of this vector the smallest (closest to negative infinity)double
value that is greater than or equal to that component and is equal to a mathematical integer and store the result indest
.java.lang.Object
clone()
double
distance(double x, double y, double z, double w)
Return the distance betweenthis
vector and(x, y, z, w)
.static double
distance(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
Return the distance between(x1, y1, z1, w1)
and(x2, y2, z2, w2)
.double
distance(Vector4dc v)
Return the distance between this Vector andv
.double
distanceSquared(double x, double y, double z, double w)
Return the square of the distance betweenthis
vector and(x, y, z, w)
.static double
distanceSquared(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
Return the squared distance between(x1, y1, z1, w1)
and(x2, y2, z2, w2)
.double
distanceSquared(Vector4dc v)
Return the square of the distance between this vector andv
.Vector4d
div(double scalar)
Divide this Vector4d by the given scalar value.Vector4d
div(double scalar, Vector4d dest)
Divide this Vector4d by the given scalar value and store the result indest
.Vector4d
div(Vector4dc v)
Vector4d
div(Vector4dc v, Vector4d dest)
double
dot(double x, double y, double z, double w)
Compute the dot product (inner product) of this vector and(x, y, z, w)
.double
dot(Vector4dc v)
Compute the dot product (inner product) of this vector andv
.boolean
equals(double x, double y, double z, double w)
Compare the vector components ofthis
vector with the given(x, y, z, w)
and return whether all of them are equal.boolean
equals(java.lang.Object obj)
boolean
equals(Vector4dc v, double delta)
Compare the vector components ofthis
vector with the given vector using the givendelta
and return whether all of them are equal within a maximum difference ofdelta
.Vector4d
floor()
Set each component of this vector to the largest (closest to positive infinity)double
value that is less than or equal to that component and is equal to a mathematical integer.Vector4d
floor(Vector4d dest)
Compute for each component of this vector the largest (closest to positive infinity)double
value that is less than or equal to that component and is equal to a mathematical integer and store the result indest
.Vector4d
fma(double a, Vector4dc b)
Add the component-wise multiplication ofa * b
to this vector.Vector4d
fma(double a, Vector4dc b, Vector4d dest)
Add the component-wise multiplication ofa * b
to this vector and store the result indest
.Vector4d
fma(Vector4dc a, Vector4dc b)
Add the component-wise multiplication ofa * b
to this vector.Vector4d
fma(Vector4dc a, Vector4dc b, Vector4d dest)
Add the component-wise multiplication ofa * b
to this vector and store the result indest
.double
get(int component)
Get the value of the specified component of this vector.java.nio.ByteBuffer
get(int index, java.nio.ByteBuffer buffer)
Store this vector into the suppliedByteBuffer
starting at the specified absolute buffer position/index.java.nio.DoubleBuffer
get(int index, java.nio.DoubleBuffer buffer)
Store this vector into the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.java.nio.FloatBuffer
get(int index, java.nio.FloatBuffer buffer)
Store this vector into the suppliedFloatBuffer
starting at the specified absolute buffer position/index.Vector4i
get(int mode, Vector4i dest)
java.nio.ByteBuffer
get(java.nio.ByteBuffer buffer)
Store this vector into the suppliedByteBuffer
at the current bufferposition
.java.nio.DoubleBuffer
get(java.nio.DoubleBuffer buffer)
Store this vector into the suppliedDoubleBuffer
at the current bufferposition
.java.nio.FloatBuffer
get(java.nio.FloatBuffer buffer)
Store this vector into the suppliedFloatBuffer
at the current bufferposition
.Vector4d
get(Vector4d dest)
Set the components of the given vectordest
to those ofthis
vector.Vector4f
get(Vector4f dest)
Set the components of the given vectordest
to those ofthis
vector.java.nio.ByteBuffer
getf(int index, java.nio.ByteBuffer buffer)
Store this vector into the suppliedByteBuffer
starting at the specified absolute buffer position/index.java.nio.ByteBuffer
getf(java.nio.ByteBuffer buffer)
Store this vector into the suppliedByteBuffer
at the current bufferposition
.Vector4dc
getToAddress(long address)
Store this vector at the given off-heap memory address.int
hashCode()
Vector4d
hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
Compute a hermite interpolation betweenthis
vector and its associated tangentt0
and the given vectorv
with its tangentt1
and store the result indest
.boolean
isFinite()
Determine whether all components are finite floating-point values, that is, they are notNaN
and notinfinity
.double
length()
Return the length of this vector.static double
length(double x, double y, double z, double w)
Get the length of a 4-dimensional double-precision vector.double
lengthSquared()
Return the length squared of this vector.static double
lengthSquared(double x, double y, double z, double w)
Get the length squared of a 4-dimensional double-precision vector.Vector4d
lerp(Vector4dc other, double t)
Linearly interpolatethis
andother
using the given interpolation factort
and store the result inthis
.Vector4d
lerp(Vector4dc other, double t, Vector4d dest)
Linearly interpolatethis
andother
using the given interpolation factort
and store the result indest
.Vector4d
max(Vector4dc v)
Set the components of this vector to be the component-wise maximum of this and the other vector.Vector4d
max(Vector4dc v, Vector4d dest)
Set the components ofdest
to be the component-wise maximum of this and the other vector.int
maxComponent()
Determine the component with the biggest absolute value.Vector4d
min(Vector4dc v)
Set the components of this vector to be the component-wise minimum of this and the other vector.Vector4d
min(Vector4dc v, Vector4d dest)
Set the components ofdest
to be the component-wise minimum of this and the other vector.int
minComponent()
Determine the component with the smallest (towards zero) absolute value.Vector4d
mul(double scalar)
Multiply this Vector4d by the given scalar value.Vector4d
mul(double scalar, Vector4d dest)
Multiply this Vector4d by the given scalar value and store the result indest
.Vector4d
mul(Matrix4dc mat)
Multiply the given matrixmat
with thisVector4d
.Vector4d
mul(Matrix4dc mat, Vector4d dest)
Multiply the given matrix mat with thisVector4d
and store the result indest
.Vector4d
mul(Matrix4fc mat)
Multiply the given matrixmat
with thisVector4d
.Vector4d
mul(Matrix4fc mat, Vector4d dest)
Multiply the given matrix mat with this Vector4d and store the result indest
.Vector4d
mul(Matrix4x3dc mat)
Multiply the given matrix mat with this Vector4d and store the result inthis
.Vector4d
mul(Matrix4x3dc mat, Vector4d dest)
Multiply the given matrix mat with this Vector4d and store the result indest
.Vector4d
mul(Matrix4x3fc mat)
Multiply the given matrix mat with this Vector4d and store the result inthis
.Vector4d
mul(Matrix4x3fc mat, Vector4d dest)
Multiply the given matrix mat with this Vector4d and store the result indest
.Vector4d
mul(Vector4dc v)
Vector4d
mul(Vector4dc v, Vector4d dest)
Vector4d
mul(Vector4fc v)
Vector4d
mul(Vector4fc v, Vector4d dest)
Vector4d
mulAdd(double a, Vector4dc b)
Add the component-wise multiplication ofthis * a
tob
and store the result inthis
.Vector4d
mulAdd(double a, Vector4dc b, Vector4d dest)
Add the component-wise multiplication ofthis * a
tob
and store the result indest
.Vector4d
mulAdd(Vector4dc a, Vector4dc b)
Add the component-wise multiplication ofthis * a
tob
and store the result inthis
.Vector4d
mulAdd(Vector4dc a, Vector4dc b, Vector4d dest)
Add the component-wise multiplication ofthis * a
tob
and store the result indest
.Vector4d
mulAffine(Matrix4dc mat, Vector4d dest)
Multiply the given affine matrix mat with this Vector4d and store the result indest
.Vector4d
mulAffineTranspose(Matrix4dc mat, Vector4d dest)
Multiply the transpose of the given affine matrixmat
with this Vector4d and store the result indest
.Vector4d
mulProject(Matrix4dc mat)
Multiply the given matrixmat
with this Vector4d, perform perspective division.Vector3d
mulProject(Matrix4dc mat, Vector3d dest)
Multiply the given matrixmat
with this Vector4d, perform perspective division and store the(x, y, z)
result indest
.Vector4d
mulProject(Matrix4dc mat, Vector4d dest)
Multiply the given matrixmat
with this Vector4d, perform perspective division and store the result indest
.Vector4d
mulTranspose(Matrix4dc mat)
Multiply the transpose of the given matrixmat
with this Vector4f and store the result inthis
.Vector4d
mulTranspose(Matrix4dc mat, Vector4d dest)
Multiply the transpose of the given matrixmat
with this Vector4d and store the result indest
.Vector4d
negate()
Negate this vector.Vector4d
negate(Vector4d dest)
Negate this vector and store the result indest
.Vector4d
normalize()
Normalizes this vector.Vector4d
normalize(double length)
Scale this vector to have the given length.Vector4d
normalize(double length, Vector4d dest)
Scale this vector to have the given length and store the result indest
.Vector4d
normalize(Vector4d dest)
Normalizes this vector and store the result indest
.Vector4d
normalize3()
Normalize this vector by computing only the norm of(x, y, z)
.Vector4d
normalize3(Vector4d dest)
Normalize this vector by computing only the norm of(x, y, z)
and store the result indest
.void
readExternal(java.io.ObjectInput in)
Vector4d
rotate(Quaterniondc quat)
Transform this vector by the given quaternionquat
and store the result inthis
.Vector4d
rotate(Quaterniondc quat, Vector4d dest)
Transform this vector by the given quaternionquat
and store the result indest
.Vector4d
rotateAxis(double angle, double x, double y, double z)
Rotate this vector the specified radians around the given rotation axis.Vector4d
rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
Rotate this vector the specified radians around the given rotation axis and store the result intodest
.Vector4d
rotateX(double angle)
Rotate this vector the specified radians around the X axis.Vector4d
rotateX(double angle, Vector4d dest)
Rotate this vector the specified radians around the X axis and store the result intodest
.Vector4d
rotateY(double angle)
Rotate this vector the specified radians around the Y axis.Vector4d
rotateY(double angle, Vector4d dest)
Rotate this vector the specified radians around the Y axis and store the result intodest
.Vector4d
rotateZ(double angle)
Rotate this vector the specified radians around the Z axis.Vector4d
rotateZ(double angle, Vector4d dest)
Rotate this vector the specified radians around the Z axis and store the result intodest
.Vector4d
round()
Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.Vector4d
round(Vector4d dest)
Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest
.Vector4d
set(double d)
Set the x, y, z, and w components to the supplied value.Vector4d
set(double[] xyzw)
Set the four components of this vector to the first four elements of the given array.Vector4d
set(double x, double y, double z)
Set the x, y, z components to the supplied values.Vector4d
set(double x, double y, double z, double w)
Set the x, y, z, and w components to the supplied values.Vector4d
set(float[] xyzw)
Set the four components of this vector to the first four elements of the given array.Vector4d
set(int index, java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBuffer
starting at the specified absolute buffer position/index.Vector4d
set(int index, java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.Vector4d
set(java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBuffer
at the current bufferposition
.Vector4d
set(java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBuffer
at the current bufferposition
.Vector4d
set(Vector2dc v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.Vector4d
set(Vector2fc v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.Vector4d
set(Vector2ic v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.Vector4d
set(Vector3dc v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.Vector4d
set(Vector3fc v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.Vector4d
set(Vector3ic v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.Vector4d
set(Vector4dc v)
Set thisVector4d
to the values of the givenv
.Vector4d
set(Vector4fc v)
Set thisVector4d
to the values of the givenv
.Vector4d
set(Vector4ic v)
Set thisVector4d
to the values of the givenv
.Vector4d
setComponent(int component, double value)
Set the value of the specified component of this vector.Vector4d
setFromAddress(long address)
Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.Vector4d
smoothStep(Vector4dc v, double t, Vector4d dest)
Compute a smooth-step (i.e.Vector4d
sub(double x, double y, double z, double w)
Subtract(x, y, z, w)
from this.Vector4d
sub(double x, double y, double z, double w, Vector4d dest)
Subtract(x, y, z, w)
from this and store the result indest
.Vector4d
sub(Vector4dc v)
Subtract the supplied vector from this one.Vector4d
sub(Vector4dc v, Vector4d dest)
Subtract the supplied vector from this one and store the result indest
.Vector4d
sub(Vector4fc v)
Subtract the supplied vector from this one.Vector4d
sub(Vector4fc v, Vector4d dest)
Subtract the supplied vector from this one and store the result indest
.java.lang.String
toString()
Return a string representation of this vector.java.lang.String
toString(java.text.NumberFormat formatter)
Return a string representation of this vector by formatting the vector components with the givenNumberFormat
.double
w()
void
writeExternal(java.io.ObjectOutput out)
double
x()
double
y()
double
z()
Vector4d
zero()
Set all components to zero.
-
-
-
Constructor Detail
-
Vector4d
public Vector4d()
Create a newVector4d
of(0, 0, 0, 1)
.
-
Vector4d
public Vector4d(Vector4dc v)
Create a newVector4d
with the same values asv
.- Parameters:
v
- theVector4dc
to copy the values from
-
Vector4d
public Vector4d(Vector4ic v)
Create a newVector4d
with the same values asv
.- Parameters:
v
- theVector4ic
to copy the values from
-
Vector4d
public Vector4d(Vector2dc v, double z, double w)
- Parameters:
v
- theVector2dc
z
- the z componentw
- the w component
-
Vector4d
public Vector4d(Vector2ic v, double z, double w)
- Parameters:
v
- theVector2ic
z
- the z componentw
- the w component
-
Vector4d
public Vector4d(double d)
Create a newVector4d
and initialize all four components with the given value.- Parameters:
d
- the value of all four components
-
Vector4d
public Vector4d(Vector4fc v)
Create a newVector4d
with the same values asv
.- Parameters:
v
- theVector4fc
to copy the values from
-
Vector4d
public Vector4d(Vector3fc v, double w)
Create a newVector4d
with the x, y, and z components from the givenv
and the w component from the givenw
.- Parameters:
v
- theVector3fc
w
- the w component
-
Vector4d
public Vector4d(Vector2fc v, double z, double w)
Create a newVector4d
with the x and y components from the givenv
and the z and w components from the givenz
andw
.- Parameters:
v
- theVector2fc
z
- the z componentw
- the w component
-
Vector4d
public Vector4d(double x, double y, double z, double w)
Create a newVector4d
with the given component values.- Parameters:
x
- the x componenty
- the y componentz
- the z componentw
- the w component
-
Vector4d
public Vector4d(float[] xyzw)
Create a newVector4d
and initialize its four components from the first four elements of the given array.- Parameters:
xyzw
- the array containing at least four elements
-
Vector4d
public Vector4d(double[] xyzw)
Create a newVector4d
and initialize its four components from the first four elements of the given array.- Parameters:
xyzw
- the array containing at least four elements
-
Vector4d
public Vector4d(java.nio.ByteBuffer buffer)
Create a newVector4d
and read this vector from the suppliedByteBuffer
at the current bufferposition
.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
Vector4d(int, ByteBuffer)
, taking the absolute position as parameter.- Parameters:
buffer
- values will be read inx, y, z, w
order- See Also:
Vector4d(int, ByteBuffer)
-
Vector4d
public Vector4d(int index, java.nio.ByteBuffer buffer)
Create a newVector4d
and read this vector from the suppliedByteBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index
- the absolute position into the ByteBufferbuffer
- values will be read inx, y, z, w
order
-
Vector4d
public Vector4d(java.nio.DoubleBuffer buffer)
Create a newVector4d
and read this vector from the suppliedDoubleBuffer
at the current bufferposition
.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
Vector4d(int, DoubleBuffer)
, taking the absolute position as parameter.- Parameters:
buffer
- values will be read inx, y, z, w
order- See Also:
Vector4d(int, DoubleBuffer)
-
Vector4d
public Vector4d(int index, java.nio.DoubleBuffer buffer)
Create a newVector4d
and read this vector from the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index
- the absolute position into the DoubleBufferbuffer
- values will be read inx, y, z, w
order
-
-
Method Detail
-
set
public Vector4d set(Vector4dc v)
Set thisVector4d
to the values of the givenv
.- Parameters:
v
- the vector whose values will be copied into this- Returns:
- this
-
set
public Vector4d set(Vector4fc v)
Set thisVector4d
to the values of the givenv
.- Parameters:
v
- the vector whose values will be copied into this- Returns:
- this
-
set
public Vector4d set(Vector4ic v)
Set thisVector4d
to the values of the givenv
.- Parameters:
v
- the vector whose values will be copied into this- Returns:
- this
-
set
public Vector4d set(Vector3dc v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.- Parameters:
v
- theVector3dc
to copyw
- the w component- Returns:
- this
-
set
public Vector4d set(Vector3ic v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.- Parameters:
v
- theVector3ic
to copyw
- the w component- Returns:
- this
-
set
public Vector4d set(Vector3fc v, double w)
Set the x, y, and z components of this to the components ofv
and the w component tow
.- Parameters:
v
- theVector3fc
to copyw
- the w component- Returns:
- this
-
set
public Vector4d set(Vector2dc v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.- Parameters:
v
- theVector2dc
z
- the z componentw
- the w component- Returns:
- this
-
set
public Vector4d set(Vector2ic v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.- Parameters:
v
- theVector2ic
z
- the z componentw
- the w component- Returns:
- this
-
set
public Vector4d set(double d)
Set the x, y, z, and w components to the supplied value.- Parameters:
d
- the value of all four components- Returns:
- this
-
set
public Vector4d set(Vector2fc v, double z, double w)
Set the x and y components from the givenv
and the z and w components to the givenz
andw
.- Parameters:
v
- theVector2fc
z
- the z componentsw
- the w components- Returns:
- this
-
set
public Vector4d set(double x, double y, double z, double w)
Set the x, y, z, and w components to the supplied values.- Parameters:
x
- the x componenty
- the y componentz
- the z componentw
- the w component- Returns:
- this
-
set
public Vector4d set(double x, double y, double z)
Set the x, y, z components to the supplied values.- Parameters:
x
- the x componenty
- the y componentz
- the z component- Returns:
- this
-
set
public Vector4d set(double[] xyzw)
Set the four components of this vector to the first four elements of the given array.- Parameters:
xyzw
- the array containing at least four elements- Returns:
- this
-
set
public Vector4d set(float[] xyzw)
Set the four components of this vector to the first four elements of the given array.- Parameters:
xyzw
- the array containing at least four elements- Returns:
- this
-
set
public Vector4d set(java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBuffer
at the current bufferposition
.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is read, use
set(int, ByteBuffer)
, taking the absolute position as parameter.- Parameters:
buffer
- values will be read inx, y, z, w
order- Returns:
- this
- See Also:
set(int, ByteBuffer)
-
set
public Vector4d set(int index, java.nio.ByteBuffer buffer)
Read this vector from the suppliedByteBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index
- the absolute position into the ByteBufferbuffer
- values will be read inx, y, z, w
order- Returns:
- this
-
set
public Vector4d set(java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBuffer
at the current bufferposition
.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is read, use
set(int, DoubleBuffer)
, taking the absolute position as parameter.- Parameters:
buffer
- values will be read inx, y, z, w
order- Returns:
- this
- See Also:
set(int, DoubleBuffer)
-
set
public Vector4d set(int index, java.nio.DoubleBuffer buffer)
Read this vector from the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
- Parameters:
index
- the absolute position into the DoubleBufferbuffer
- values will be read inx, y, z, w
order- Returns:
- this
-
setFromAddress
public Vector4d setFromAddress(long address)
Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.This method will throw an
UnsupportedOperationException
when JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Parameters:
address
- the off-heap memory address to read the vector values from- Returns:
- this
-
setComponent
public Vector4d setComponent(int component, double value) throws java.lang.IllegalArgumentException
Set the value of the specified component of this vector.- Parameters:
component
- the component whose value to set, within[0..3]
value
- the value to set- Returns:
- this
- Throws:
java.lang.IllegalArgumentException
- ifcomponent
is not within[0..3]
-
get
public java.nio.ByteBuffer get(java.nio.ByteBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedByteBuffer
at the current bufferposition
.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector4dc.get(int, ByteBuffer)
, taking the absolute position as parameter.- Specified by:
get
in interfaceVector4dc
- Parameters:
buffer
- will receive the values of this vector inx, y, z, w
order- Returns:
- the passed in buffer
- See Also:
Vector4dc.get(int, ByteBuffer)
-
get
public java.nio.ByteBuffer get(int index, java.nio.ByteBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedByteBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
-
get
public java.nio.DoubleBuffer get(java.nio.DoubleBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedDoubleBuffer
at the current bufferposition
.This method will not increment the position of the given DoubleBuffer.
In order to specify the offset into the DoubleBuffer at which the vector is stored, use
Vector4dc.get(int, DoubleBuffer)
, taking the absolute position as parameter.- Specified by:
get
in interfaceVector4dc
- Parameters:
buffer
- will receive the values of this vector inx, y, z, w
order- Returns:
- the passed in buffer
- See Also:
Vector4dc.get(int, DoubleBuffer)
-
get
public java.nio.DoubleBuffer get(int index, java.nio.DoubleBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedDoubleBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given DoubleBuffer.
-
getf
public java.nio.ByteBuffer getf(java.nio.ByteBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedByteBuffer
at the current bufferposition
.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
Vector4dc.get(int, ByteBuffer)
, taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
- Specified by:
getf
in interfaceVector4dc
- Parameters:
buffer
- will receive the values of this vector inx, y, z, w
order- Returns:
- the passed in buffer
- See Also:
Vector4dc.get(int, ByteBuffer)
-
getf
public java.nio.ByteBuffer getf(int index, java.nio.ByteBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedByteBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.
-
get
public java.nio.FloatBuffer get(java.nio.FloatBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedFloatBuffer
at the current bufferposition
.This method will not increment the position of the given FloatBuffer.
In order to specify the offset into the FloatBuffer at which the vector is stored, use
Vector4dc.get(int, FloatBuffer)
, taking the absolute position as parameter.Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
- Specified by:
get
in interfaceVector4dc
- Parameters:
buffer
- will receive the values of this vector inx, y, z, w
order- Returns:
- the passed in buffer
- See Also:
Vector4dc.get(int, DoubleBuffer)
-
get
public java.nio.FloatBuffer get(int index, java.nio.FloatBuffer buffer)
Description copied from interface:Vector4dc
Store this vector into the suppliedFloatBuffer
starting at the specified absolute buffer position/index.This method will not increment the position of the given FloatBuffer.
Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.
-
getToAddress
public Vector4dc getToAddress(long address)
Description copied from interface:Vector4dc
Store this vector at the given off-heap memory address.This method will throw an
UnsupportedOperationException
when JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Specified by:
getToAddress
in interfaceVector4dc
- Parameters:
address
- the off-heap address where to store this vector- Returns:
- this
-
sub
public Vector4d sub(Vector4dc v)
Subtract the supplied vector from this one.- Parameters:
v
- the vector to subtract- Returns:
- this
-
sub
public Vector4d sub(Vector4dc v, Vector4d dest)
Subtract the supplied vector from this one and store the result indest
.
-
sub
public Vector4d sub(Vector4fc v)
Subtract the supplied vector from this one.- Parameters:
v
- the vector to subtract- Returns:
- this
-
sub
public Vector4d sub(Vector4fc v, Vector4d dest)
Subtract the supplied vector from this one and store the result indest
.
-
sub
public Vector4d sub(double x, double y, double z, double w)
Subtract(x, y, z, w)
from this.- Parameters:
x
- the x component to subtracty
- the y component to subtractz
- the z component to subtractw
- the w component to subtract- Returns:
- this
-
sub
public Vector4d sub(double x, double y, double z, double w, Vector4d dest)
Description copied from interface:Vector4dc
Subtract(x, y, z, w)
from this and store the result indest
.
-
add
public Vector4d add(Vector4dc v)
Add the supplied vector to this one.- Parameters:
v
- the vector to add- Returns:
- this
-
add
public Vector4d add(Vector4dc v, Vector4d dest)
Description copied from interface:Vector4dc
Add the supplied vector to this one and store the result indest
.
-
add
public Vector4d add(Vector4fc v, Vector4d dest)
Description copied from interface:Vector4dc
Add the supplied vector to this one and store the result indest
.
-
add
public Vector4d add(double x, double y, double z, double w)
Add(x, y, z, w)
to this.- Parameters:
x
- the x component to addy
- the y component to addz
- the z component to addw
- the w component to add- Returns:
- this
-
add
public Vector4d add(double x, double y, double z, double w, Vector4d dest)
Description copied from interface:Vector4dc
Add(x, y, z, w)
to this and store the result indest
.
-
add
public Vector4d add(Vector4fc v)
Add the supplied vector to this one.- Parameters:
v
- the vector to add- Returns:
- this
-
fma
public Vector4d fma(Vector4dc a, Vector4dc b)
Add the component-wise multiplication ofa * b
to this vector.- Parameters:
a
- the first multiplicandb
- the second multiplicand- Returns:
- this
-
fma
public Vector4d fma(double a, Vector4dc b)
Add the component-wise multiplication ofa * b
to this vector.- Parameters:
a
- the first multiplicandb
- the second multiplicand- Returns:
- this
-
fma
public Vector4d fma(Vector4dc a, Vector4dc b, Vector4d dest)
Description copied from interface:Vector4dc
Add the component-wise multiplication ofa * b
to this vector and store the result indest
.
-
fma
public Vector4d fma(double a, Vector4dc b, Vector4d dest)
Description copied from interface:Vector4dc
Add the component-wise multiplication ofa * b
to this vector and store the result indest
.
-
mulAdd
public Vector4d mulAdd(Vector4dc a, Vector4dc b)
Add the component-wise multiplication ofthis * a
tob
and store the result inthis
.- Parameters:
a
- the multiplicandb
- the addend- Returns:
- this
-
mulAdd
public Vector4d mulAdd(double a, Vector4dc b)
Add the component-wise multiplication ofthis * a
tob
and store the result inthis
.- Parameters:
a
- the multiplicandb
- the addend- Returns:
- this
-
mulAdd
public Vector4d mulAdd(Vector4dc a, Vector4dc b, Vector4d dest)
Description copied from interface:Vector4dc
Add the component-wise multiplication ofthis * a
tob
and store the result indest
.
-
mulAdd
public Vector4d mulAdd(double a, Vector4dc b, Vector4d dest)
Description copied from interface:Vector4dc
Add the component-wise multiplication ofthis * a
tob
and store the result indest
.
-
mul
public Vector4d mul(Matrix4dc mat)
Multiply the given matrixmat
with thisVector4d
.- Parameters:
mat
- the matrix to multiply by- Returns:
- this
-
mul
public Vector4d mul(Matrix4dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given matrix mat with thisVector4d
and store the result indest
.
-
mulTranspose
public Vector4d mulTranspose(Matrix4dc mat)
Multiply the transpose of the given matrixmat
with this Vector4f and store the result inthis
.- Parameters:
mat
- the matrix whose transpose to multiply the vector with- Returns:
- this
-
mulTranspose
public Vector4d mulTranspose(Matrix4dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the transpose of the given matrixmat
with this Vector4d and store the result indest
.- Specified by:
mulTranspose
in interfaceVector4dc
- Parameters:
mat
- the matrix whose transpose to multiply the vector withdest
- the destination vector to hold the result- Returns:
- dest
-
mulAffine
public Vector4d mulAffine(Matrix4dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given affine matrix mat with this Vector4d and store the result indest
.
-
mulAffineTranspose
public Vector4d mulAffineTranspose(Matrix4dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the transpose of the given affine matrixmat
with this Vector4d and store the result indest
.- Specified by:
mulAffineTranspose
in interfaceVector4dc
- Parameters:
mat
- the affine matrix whose transpose to multiply the vector withdest
- the destination vector to hold the result- Returns:
- dest
-
mul
public Vector4d mul(Matrix4x3dc mat)
Multiply the given matrix mat with this Vector4d and store the result inthis
.- Parameters:
mat
- the matrix to multiply the vector with- Returns:
- this
-
mul
public Vector4d mul(Matrix4x3dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given matrix mat with this Vector4d and store the result indest
.
-
mul
public Vector4d mul(Matrix4x3fc mat)
Multiply the given matrix mat with this Vector4d and store the result inthis
.- Parameters:
mat
- the matrix to multiply the vector with- Returns:
- this
-
mul
public Vector4d mul(Matrix4x3fc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given matrix mat with this Vector4d and store the result indest
.
-
mul
public Vector4d mul(Matrix4fc mat)
Multiply the given matrixmat
with thisVector4d
.- Parameters:
mat
- the matrix to multiply by- Returns:
- this
-
mul
public Vector4d mul(Matrix4fc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given matrix mat with this Vector4d and store the result indest
.
-
mulProject
public Vector4d mulProject(Matrix4dc mat, Vector4d dest)
Description copied from interface:Vector4dc
Multiply the given matrixmat
with this Vector4d, perform perspective division and store the result indest
.- Specified by:
mulProject
in interfaceVector4dc
- Parameters:
mat
- the matrix to multiply this vector bydest
- will hold the result- Returns:
- dest
-
mulProject
public Vector4d mulProject(Matrix4dc mat)
Multiply the given matrixmat
with this Vector4d, perform perspective division.- Parameters:
mat
- the matrix to multiply this vector by- Returns:
- this
-
mulProject
public Vector3d mulProject(Matrix4dc mat, Vector3d dest)
Description copied from interface:Vector4dc
Multiply the given matrixmat
with this Vector4d, perform perspective division and store the(x, y, z)
result indest
.- Specified by:
mulProject
in interfaceVector4dc
- Parameters:
mat
- the matrix to multiply this vector bydest
- will hold the result- Returns:
- dest
-
mul
public Vector4d mul(double scalar)
Multiply this Vector4d by the given scalar value.- Parameters:
scalar
- the scalar to multiply by- Returns:
- this
-
mul
public Vector4d mul(double scalar, Vector4d dest)
Description copied from interface:Vector4dc
Multiply this Vector4d by the given scalar value and store the result indest
.
-
div
public Vector4d div(double scalar)
Divide this Vector4d by the given scalar value.- Parameters:
scalar
- the scalar to divide by- Returns:
- this
-
div
public Vector4d div(double scalar, Vector4d dest)
Description copied from interface:Vector4dc
Divide this Vector4d by the given scalar value and store the result indest
.
-
rotate
public Vector4d rotate(Quaterniondc quat)
Transform this vector by the given quaternionquat
and store the result inthis
.- Parameters:
quat
- the quaternion to transform this vector- Returns:
- this
- See Also:
Quaterniond.transform(Vector4d)
-
rotate
public Vector4d rotate(Quaterniondc quat, Vector4d dest)
Description copied from interface:Vector4dc
Transform this vector by the given quaternionquat
and store the result indest
.- Specified by:
rotate
in interfaceVector4dc
- Parameters:
quat
- the quaternion to transform this vectordest
- will hold the result- Returns:
- dest
- See Also:
Quaterniond.transform(Vector4d)
-
rotateAxis
public Vector4d rotateAxis(double angle, double x, double y, double z)
Rotate this vector the specified radians around the given rotation axis.- Parameters:
angle
- the angle in radiansx
- the x component of the rotation axisy
- the y component of the rotation axisz
- the z component of the rotation axis- Returns:
- this
-
rotateAxis
public Vector4d rotateAxis(double angle, double aX, double aY, double aZ, Vector4d dest)
Description copied from interface:Vector4dc
Rotate this vector the specified radians around the given rotation axis and store the result intodest
.- Specified by:
rotateAxis
in interfaceVector4dc
- Parameters:
angle
- the angle in radiansaX
- the x component of the rotation axisaY
- the y component of the rotation axisaZ
- the z component of the rotation axisdest
- will hold the result- Returns:
- dest
-
rotateX
public Vector4d rotateX(double angle)
Rotate this vector the specified radians around the X axis.- Parameters:
angle
- the angle in radians- Returns:
- this
-
rotateX
public Vector4d rotateX(double angle, Vector4d dest)
Description copied from interface:Vector4dc
Rotate this vector the specified radians around the X axis and store the result intodest
.
-
rotateY
public Vector4d rotateY(double angle)
Rotate this vector the specified radians around the Y axis.- Parameters:
angle
- the angle in radians- Returns:
- this
-
rotateY
public Vector4d rotateY(double angle, Vector4d dest)
Description copied from interface:Vector4dc
Rotate this vector the specified radians around the Y axis and store the result intodest
.
-
rotateZ
public Vector4d rotateZ(double angle)
Rotate this vector the specified radians around the Z axis.- Parameters:
angle
- the angle in radians- Returns:
- this
-
rotateZ
public Vector4d rotateZ(double angle, Vector4d dest)
Description copied from interface:Vector4dc
Rotate this vector the specified radians around the Z axis and store the result intodest
.
-
lengthSquared
public double lengthSquared()
Description copied from interface:Vector4dc
Return the length squared of this vector.- Specified by:
lengthSquared
in interfaceVector4dc
- Returns:
- the length squared
-
lengthSquared
public static double lengthSquared(double x, double y, double z, double w)
Get the length squared of a 4-dimensional double-precision vector.- Parameters:
x
- The vector's x componenty
- The vector's y componentz
- The vector's z componentw
- The vector's w component- Returns:
- the length squared of the given vector
-
length
public double length()
Description copied from interface:Vector4dc
Return the length of this vector.
-
length
public static double length(double x, double y, double z, double w)
Get the length of a 4-dimensional double-precision vector.- Parameters:
x
- The vector's x componenty
- The vector's y componentz
- The vector's z componentw
- The vector's w component- Returns:
- the length of the given vector
-
normalize
public Vector4d normalize()
Normalizes this vector.- Returns:
- this
-
normalize
public Vector4d normalize(Vector4d dest)
Description copied from interface:Vector4dc
Normalizes this vector and store the result indest
.
-
normalize
public Vector4d normalize(double length)
Scale this vector to have the given length.- Parameters:
length
- the desired length- Returns:
- this
-
normalize
public Vector4d normalize(double length, Vector4d dest)
Description copied from interface:Vector4dc
Scale this vector to have the given length and store the result indest
.
-
normalize3
public Vector4d normalize3()
Normalize this vector by computing only the norm of(x, y, z)
.- Returns:
- this
-
normalize3
public Vector4d normalize3(Vector4d dest)
Description copied from interface:Vector4dc
Normalize this vector by computing only the norm of(x, y, z)
and store the result indest
.- Specified by:
normalize3
in interfaceVector4dc
- Parameters:
dest
- will hold the result- Returns:
- dest
-
distance
public double distance(Vector4dc v)
Description copied from interface:Vector4dc
Return the distance between this Vector andv
.
-
distance
public double distance(double x, double y, double z, double w)
Description copied from interface:Vector4dc
Return the distance betweenthis
vector and(x, y, z, w)
.
-
distanceSquared
public double distanceSquared(Vector4dc v)
Description copied from interface:Vector4dc
Return the square of the distance between this vector andv
.- Specified by:
distanceSquared
in interfaceVector4dc
- Parameters:
v
- the other vector- Returns:
- the squared of the distance
-
distanceSquared
public double distanceSquared(double x, double y, double z, double w)
Description copied from interface:Vector4dc
Return the square of the distance betweenthis
vector and(x, y, z, w)
.- Specified by:
distanceSquared
in interfaceVector4dc
- Parameters:
x
- the x component of the other vectory
- the y component of the other vectorz
- the z component of the other vectorw
- the w component of the other vector- Returns:
- the square of the distance
-
distance
public static double distance(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
Return the distance between(x1, y1, z1, w1)
and(x2, y2, z2, w2)
.- Parameters:
x1
- the x component of the first vectory1
- the y component of the first vectorz1
- the z component of the first vectorw1
- the w component of the first vectorx2
- the x component of the second vectory2
- the y component of the second vectorz2
- the z component of the second vectorw2
- the 2 component of the second vector- Returns:
- the euclidean distance
-
distanceSquared
public static double distanceSquared(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
Return the squared distance between(x1, y1, z1, w1)
and(x2, y2, z2, w2)
.- Parameters:
x1
- the x component of the first vectory1
- the y component of the first vectorz1
- the z component of the first vectorw1
- the w component of the first vectorx2
- the x component of the second vectory2
- the y component of the second vectorz2
- the z component of the second vectorw2
- the w component of the second vector- Returns:
- the euclidean distance squared
-
dot
public double dot(Vector4dc v)
Description copied from interface:Vector4dc
Compute the dot product (inner product) of this vector andv
.
-
dot
public double dot(double x, double y, double z, double w)
Description copied from interface:Vector4dc
Compute the dot product (inner product) of this vector and(x, y, z, w)
.
-
angleCos
public double angleCos(Vector4dc v)
Description copied from interface:Vector4dc
Return the cosine of the angle between this vector and the supplied vector.Use this instead of
Math.cos(angle(v))
.- Specified by:
angleCos
in interfaceVector4dc
- Parameters:
v
- the other vector- Returns:
- the cosine of the angle
- See Also:
Vector4dc.angle(Vector4dc)
-
angle
public double angle(Vector4dc v)
Description copied from interface:Vector4dc
Return the angle between this vector and the supplied vector.- Specified by:
angle
in interfaceVector4dc
- Parameters:
v
- the other vector- Returns:
- the angle, in radians
- See Also:
Vector4dc.angleCos(Vector4dc)
-
zero
public Vector4d zero()
Set all components to zero.- Returns:
- this
-
negate
public Vector4d negate()
Negate this vector.- Returns:
- this
-
negate
public Vector4d negate(Vector4d dest)
Description copied from interface:Vector4dc
Negate this vector and store the result indest
.
-
min
public Vector4d min(Vector4dc v)
Set the components of this vector to be the component-wise minimum of this and the other vector.- Parameters:
v
- the other vector- Returns:
- this
-
min
public Vector4d min(Vector4dc v, Vector4d dest)
Description copied from interface:Vector4dc
Set the components ofdest
to be the component-wise minimum of this and the other vector.
-
max
public Vector4d max(Vector4dc v)
Set the components of this vector to be the component-wise maximum of this and the other vector.- Parameters:
v
- the other vector- Returns:
- this
-
max
public Vector4d max(Vector4dc v, Vector4d dest)
Description copied from interface:Vector4dc
Set the components ofdest
to be the component-wise maximum of this and the other vector.
-
toString
public java.lang.String toString()
Return a string representation of this vector.This method creates a new
DecimalFormat
on every invocation with the format string "0.000E0;-
".- Overrides:
toString
in classjava.lang.Object
- Returns:
- the string representation
-
toString
public java.lang.String toString(java.text.NumberFormat formatter)
Return a string representation of this vector by formatting the vector components with the givenNumberFormat
.- Parameters:
formatter
- theNumberFormat
used to format the vector components with- Returns:
- the string representation
-
writeExternal
public void writeExternal(java.io.ObjectOutput out) throws java.io.IOException
- Specified by:
writeExternal
in interfacejava.io.Externalizable
- Throws:
java.io.IOException
-
readExternal
public void readExternal(java.io.ObjectInput in) throws java.io.IOException, java.lang.ClassNotFoundException
- Specified by:
readExternal
in interfacejava.io.Externalizable
- Throws:
java.io.IOException
java.lang.ClassNotFoundException
-
hashCode
public int hashCode()
- Overrides:
hashCode
in classjava.lang.Object
-
equals
public boolean equals(java.lang.Object obj)
- Overrides:
equals
in classjava.lang.Object
-
equals
public boolean equals(Vector4dc v, double delta)
Description copied from interface:Vector4dc
Compare the vector components ofthis
vector with the given vector using the givendelta
and return whether all of them are equal within a maximum difference ofdelta
.Please note that this method is not used by any data structure such as
ArrayList
HashSet
orHashMap
and their operations, such asArrayList.contains(Object)
orHashSet.remove(Object)
, since those data structures only use theObject.equals(Object)
andObject.hashCode()
methods.
-
equals
public boolean equals(double x, double y, double z, double w)
Description copied from interface:Vector4dc
Compare the vector components ofthis
vector with the given(x, y, z, w)
and return whether all of them are equal.
-
smoothStep
public Vector4d smoothStep(Vector4dc v, double t, Vector4d dest)
Description copied from interface:Vector4dc
Compute a smooth-step (i.e. hermite with zero tangents) interpolation betweenthis
vector and the given vectorv
and store the result indest
.- Specified by:
smoothStep
in interfaceVector4dc
- Parameters:
v
- the other vectort
- the interpolation factor, within[0..1]
dest
- will hold the result- Returns:
- dest
-
hermite
public Vector4d hermite(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
Description copied from interface:Vector4dc
Compute a hermite interpolation betweenthis
vector and its associated tangentt0
and the given vectorv
with its tangentt1
and store the result indest
.
-
lerp
public Vector4d lerp(Vector4dc other, double t)
Linearly interpolatethis
andother
using the given interpolation factort
and store the result inthis
.If
t
is0.0
then the result isthis
. If the interpolation factor is1.0
then the result isother
.- Parameters:
other
- the other vectort
- the interpolation factor between 0.0 and 1.0- Returns:
- this
-
lerp
public Vector4d lerp(Vector4dc other, double t, Vector4d dest)
Description copied from interface:Vector4dc
Linearly interpolatethis
andother
using the given interpolation factort
and store the result indest
.If
t
is0.0
then the result isthis
. If the interpolation factor is1.0
then the result isother
.
-
get
public double get(int component) throws java.lang.IllegalArgumentException
Description copied from interface:Vector4dc
Get the value of the specified component of this vector.
-
get
public Vector4i get(int mode, Vector4i dest)
Description copied from interface:Vector4dc
- Specified by:
get
in interfaceVector4dc
- Parameters:
mode
- theRoundingMode
to usedest
- will hold the result- Returns:
- dest
-
get
public Vector4f get(Vector4f dest)
Description copied from interface:Vector4dc
Set the components of the given vectordest
to those ofthis
vector.
-
get
public Vector4d get(Vector4d dest)
Description copied from interface:Vector4dc
Set the components of the given vectordest
to those ofthis
vector.
-
maxComponent
public int maxComponent()
Description copied from interface:Vector4dc
Determine the component with the biggest absolute value.- Specified by:
maxComponent
in interfaceVector4dc
- Returns:
- the component index, within
[0..3]
-
minComponent
public int minComponent()
Description copied from interface:Vector4dc
Determine the component with the smallest (towards zero) absolute value.- Specified by:
minComponent
in interfaceVector4dc
- Returns:
- the component index, within
[0..3]
-
floor
public Vector4d floor()
Set each component of this vector to the largest (closest to positive infinity)double
value that is less than or equal to that component and is equal to a mathematical integer.- Returns:
- this
-
floor
public Vector4d floor(Vector4d dest)
Description copied from interface:Vector4dc
Compute for each component of this vector the largest (closest to positive infinity)double
value that is less than or equal to that component and is equal to a mathematical integer and store the result indest
.
-
ceil
public Vector4d ceil()
Set each component of this vector to the smallest (closest to negative infinity)double
value that is greater than or equal to that component and is equal to a mathematical integer.- Returns:
- this
-
ceil
public Vector4d ceil(Vector4d dest)
Description copied from interface:Vector4dc
Compute for each component of this vector the smallest (closest to negative infinity)double
value that is greater than or equal to that component and is equal to a mathematical integer and store the result indest
.
-
round
public Vector4d round()
Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.- Returns:
- this
-
round
public Vector4d round(Vector4d dest)
Description copied from interface:Vector4dc
Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest
.
-
isFinite
public boolean isFinite()
Description copied from interface:Vector4dc
Determine whether all components are finite floating-point values, that is, they are notNaN
and notinfinity
.
-
absolute
public Vector4d absolute()
Compute the absolute of each of this vector's components.- Returns:
- this
-
absolute
public Vector4d absolute(Vector4d dest)
Description copied from interface:Vector4dc
Compute the absolute of each of this vector's components and store the result intodest
.
-
clone
public java.lang.Object clone() throws java.lang.CloneNotSupportedException
- Overrides:
clone
in classjava.lang.Object
- Throws:
java.lang.CloneNotSupportedException
-
-