Package org.joml

Class Vector4d

  • All Implemented Interfaces:
    java.io.Externalizable, java.io.Serializable, java.lang.Cloneable, Vector4dc

    public class Vector4d
    extends java.lang.Object
    implements java.io.Externalizable, java.lang.Cloneable, Vector4dc
    Contains the definition of a Vector comprising 4 doubles and associated transformations.
    Author:
    Richard Greenlees, Kai Burjack, F. Neurath
    See Also:
    Serialized Form
    • Field Summary

      Fields 
      Modifier and Type Field Description
      double w
      The w component of the vector.
      double x
      The x component of the vector.
      double y
      The y component of the vector.
      double z
      The z component of the vector.
    • Constructor Summary

      Constructors 
      Constructor Description
      Vector4d()
      Create a new Vector4d of (0, 0, 0, 1).
      Vector4d​(double d)
      Create a new Vector4d and initialize all four components with the given value.
      Vector4d​(double[] xyzw)
      Create a new Vector4d and initialize its four components from the first four elements of the given array.
      Vector4d​(double x, double y, double z, double w)
      Create a new Vector4d with the given component values.
      Vector4d​(float[] xyzw)
      Create a new Vector4d and initialize its four components from the first four elements of the given array.
      Vector4d​(int index, java.nio.ByteBuffer buffer)
      Create a new Vector4d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
      Vector4d​(int index, java.nio.DoubleBuffer buffer)
      Create a new Vector4d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
      Vector4d​(java.nio.ByteBuffer buffer)
      Create a new Vector4d and read this vector from the supplied ByteBuffer at the current buffer position.
      Vector4d​(java.nio.DoubleBuffer buffer)
      Create a new Vector4d and read this vector from the supplied DoubleBuffer at the current buffer position.
      Vector4d​(Vector2dc v, double z, double w)
      Create a new Vector4d with the first two components from the given v and the given z and w.
      Vector4d​(Vector2fc v, double z, double w)
      Create a new Vector4d with the x and y components from the given v and the z and w components from the given z and w.
      Vector4d​(Vector2ic v, double z, double w)
      Create a new Vector4d with the first two components from the given v and the given z and w.
      Vector4d​(Vector3dc v, double w)
      Create a new Vector4d with the first three components from the given v and the given w.
      Vector4d​(Vector3fc v, double w)
      Create a new Vector4d with the x, y, and z components from the given v and the w component from the given w.
      Vector4d​(Vector3ic v, double w)
      Create a new Vector4d with the first three components from the given v and the given w.
      Vector4d​(Vector4dc v)
      Create a new Vector4d with the same values as v.
      Vector4d​(Vector4fc v)
      Create a new Vector4d with the same values as v.
      Vector4d​(Vector4ic v)
      Create a new Vector4d with the same values as v.
    • Method Summary

      All Methods Static Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      Vector4d absolute()
      Compute the absolute of each of this vector's components.
      Vector4d absolute​(Vector4d dest)
      Compute the absolute of each of this vector's components and store the result into dest.
      Vector4d add​(double x, double y, double z, double w)
      Add (x, y, z, w) to this.
      Vector4d add​(double x, double y, double z, double w, Vector4d dest)
      Add (x, y, z, w) to this and store the result in dest.
      Vector4d add​(Vector4dc v)
      Add the supplied vector to this one.
      Vector4d add​(Vector4dc v, Vector4d dest)
      Add the supplied vector to this one and store the result in dest.
      Vector4d add​(Vector4fc v)
      Add the supplied vector to this one.
      Vector4d add​(Vector4fc v, Vector4d dest)
      Add the supplied vector to this one and store the result in dest.
      double angle​(Vector4dc v)
      Return the angle between this vector and the supplied vector.
      double angleCos​(Vector4dc v)
      Return the cosine of the angle between this vector and the supplied vector.
      Vector4d ceil()
      Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
      Vector4d ceil​(Vector4d dest)
      Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      java.lang.Object clone()  
      double distance​(double x, double y, double z, double w)
      Return the distance between this vector and (x, y, z, w).
      static double distance​(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
      Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      double distance​(Vector4dc v)
      Return the distance between this Vector and v.
      double distanceSquared​(double x, double y, double z, double w)
      Return the square of the distance between this vector and (x, y, z, w).
      static double distanceSquared​(double x1, double y1, double z1, double w1, double x2, double y2, double z2, double w2)
      Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
      double distanceSquared​(Vector4dc v)
      Return the square of the distance between this vector and v.
      Vector4d div​(double scalar)
      Divide this Vector4d by the given scalar value.
      Vector4d div​(double scalar, Vector4d dest)
      Divide this Vector4d by the given scalar value and store the result in dest.
      Vector4d div​(Vector4dc v)
      Divide this Vector4d component-wise by the given Vector4dc.
      Vector4d div​(Vector4dc v, Vector4d dest)
      Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
      double dot​(double x, double y, double z, double w)
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      double dot​(Vector4dc v)
      Compute the dot product (inner product) of this vector and v.
      boolean equals​(double x, double y, double z, double w)
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      boolean equals​(java.lang.Object obj)  
      boolean equals​(Vector4dc v, double delta)
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
      Vector4d floor()
      Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
      Vector4d floor​(Vector4d dest)
      Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Vector4d fma​(double a, Vector4dc b)
      Add the component-wise multiplication of a * b to this vector.
      Vector4d fma​(double a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Vector4d fma​(Vector4dc a, Vector4dc b)
      Add the component-wise multiplication of a * b to this vector.
      Vector4d fma​(Vector4dc a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      double get​(int component)
      Get the value of the specified component of this vector.
      java.nio.ByteBuffer get​(int index, java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
      java.nio.DoubleBuffer get​(int index, java.nio.DoubleBuffer buffer)
      Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.
      java.nio.FloatBuffer get​(int index, java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
      Vector4i get​(int mode, Vector4i dest)
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.
      java.nio.DoubleBuffer get​(java.nio.DoubleBuffer buffer)
      Store this vector into the supplied DoubleBuffer at the current buffer position.
      java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer at the current buffer position.
      Vector4d get​(Vector4d dest)
      Set the components of the given vector dest to those of this vector.
      Vector4f get​(Vector4f dest)
      Set the components of the given vector dest to those of this vector.
      java.nio.ByteBuffer getf​(int index, java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
      java.nio.ByteBuffer getf​(java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.
      Vector4dc getToAddress​(long address)
      Store this vector at the given off-heap memory address.
      int hashCode()  
      Vector4d hermite​(Vector4dc t0, Vector4dc v1, Vector4dc t1, double t, Vector4d dest)
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      boolean isFinite()
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      double length()
      Return the length of this vector.
      static double length​(double x, double y, double z, double w)
      Get the length of a 4-dimensional double-precision vector.
      double lengthSquared()
      Return the length squared of this vector.
      static double lengthSquared​(double x, double y, double z, double w)
      Get the length squared of a 4-dimensional double-precision vector.
      Vector4d lerp​(Vector4dc other, double t)
      Linearly interpolate this and other using the given interpolation factor t and store the result in this.
      Vector4d lerp​(Vector4dc other, double t, Vector4d dest)
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
      Vector4d max​(Vector4dc v)
      Set the components of this vector to be the component-wise maximum of this and the other vector.
      Vector4d max​(Vector4dc v, Vector4d dest)
      Set the components of dest to be the component-wise maximum of this and the other vector.
      int maxComponent()
      Determine the component with the biggest absolute value.
      Vector4d min​(Vector4dc v)
      Set the components of this vector to be the component-wise minimum of this and the other vector.
      Vector4d min​(Vector4dc v, Vector4d dest)
      Set the components of dest to be the component-wise minimum of this and the other vector.
      int minComponent()
      Determine the component with the smallest (towards zero) absolute value.
      Vector4d mul​(double scalar)
      Multiply this Vector4d by the given scalar value.
      Vector4d mul​(double scalar, Vector4d dest)
      Multiply this Vector4d by the given scalar value and store the result in dest.
      Vector4d mul​(Matrix4dc mat)
      Multiply the given matrix mat with this Vector4d.
      Vector4d mul​(Matrix4dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Vector4d mul​(Matrix4fc mat)
      Multiply the given matrix mat with this Vector4d.
      Vector4d mul​(Matrix4fc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Vector4d mul​(Matrix4x3dc mat)
      Multiply the given matrix mat with this Vector4d and store the result in this.
      Vector4d mul​(Matrix4x3dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Vector4d mul​(Matrix4x3fc mat)
      Multiply the given matrix mat with this Vector4d and store the result in this.
      Vector4d mul​(Matrix4x3fc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d and store the result in dest.
      Vector4d mul​(Vector4dc v)
      Multiply this Vector4d component-wise by the given Vector4d.
      Vector4d mul​(Vector4dc v, Vector4d dest)
      Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
      Vector4d mul​(Vector4fc v)
      Multiply this Vector4d component-wise by the given Vector4fc.
      Vector4d mul​(Vector4fc v, Vector4d dest)
      Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
      Vector4d mulAdd​(double a, Vector4dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Vector4d mulAdd​(double a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Vector4d mulAdd​(Vector4dc a, Vector4dc b)
      Add the component-wise multiplication of this * a to b and store the result in this.
      Vector4d mulAdd​(Vector4dc a, Vector4dc b, Vector4d dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Vector4d mulAffine​(Matrix4dc mat, Vector4d dest)
      Multiply the given affine matrix mat with this Vector4d and store the result in dest.
      Vector4d mulAffineTranspose​(Matrix4dc mat, Vector4d dest)
      Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
      Vector4d mulProject​(Matrix4dc mat)
      Multiply the given matrix mat with this Vector4d, perform perspective division.
      Vector3d mulProject​(Matrix4dc mat, Vector3d dest)
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
      Vector4d mulProject​(Matrix4dc mat, Vector4d dest)
      Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
      Vector4d mulTranspose​(Matrix4dc mat)
      Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
      Vector4d mulTranspose​(Matrix4dc mat, Vector4d dest)
      Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
      Vector4d negate()
      Negate this vector.
      Vector4d negate​(Vector4d dest)
      Negate this vector and store the result in dest.
      Vector4d normalize()
      Normalizes this vector.
      Vector4d normalize​(double length)
      Scale this vector to have the given length.
      Vector4d normalize​(double length, Vector4d dest)
      Scale this vector to have the given length and store the result in dest.
      Vector4d normalize​(Vector4d dest)
      Normalizes this vector and store the result in dest.
      Vector4d normalize3()
      Normalize this vector by computing only the norm of (x, y, z).
      Vector4d normalize3​(Vector4d dest)
      Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
      void readExternal​(java.io.ObjectInput in)  
      Vector4d rotate​(Quaterniondc quat)
      Transform this vector by the given quaternion quat and store the result in this.
      Vector4d rotate​(Quaterniondc quat, Vector4d dest)
      Transform this vector by the given quaternion quat and store the result in dest.
      Vector4d rotateAxis​(double angle, double x, double y, double z)
      Rotate this vector the specified radians around the given rotation axis.
      Vector4d rotateAxis​(double angle, double aX, double aY, double aZ, Vector4d dest)
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Vector4d rotateX​(double angle)
      Rotate this vector the specified radians around the X axis.
      Vector4d rotateX​(double angle, Vector4d dest)
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Vector4d rotateY​(double angle)
      Rotate this vector the specified radians around the Y axis.
      Vector4d rotateY​(double angle, Vector4d dest)
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Vector4d rotateZ​(double angle)
      Rotate this vector the specified radians around the Z axis.
      Vector4d rotateZ​(double angle, Vector4d dest)
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Vector4d round()
      Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
      Vector4d round​(Vector4d dest)
      Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Vector4d set​(double d)
      Set the x, y, z, and w components to the supplied value.
      Vector4d set​(double[] xyzw)
      Set the four components of this vector to the first four elements of the given array.
      Vector4d set​(double x, double y, double z)
      Set the x, y, z components to the supplied values.
      Vector4d set​(double x, double y, double z, double w)
      Set the x, y, z, and w components to the supplied values.
      Vector4d set​(float[] xyzw)
      Set the four components of this vector to the first four elements of the given array.
      Vector4d set​(int index, java.nio.ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.
      Vector4d set​(int index, java.nio.DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.
      Vector4d set​(java.nio.ByteBuffer buffer)
      Read this vector from the supplied ByteBuffer at the current buffer position.
      Vector4d set​(java.nio.DoubleBuffer buffer)
      Read this vector from the supplied DoubleBuffer at the current buffer position.
      Vector4d set​(Vector2dc v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Vector4d set​(Vector2fc v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Vector4d set​(Vector2ic v, double z, double w)
      Set the x and y components from the given v and the z and w components to the given z and w.
      Vector4d set​(Vector3dc v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Vector4d set​(Vector3fc v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Vector4d set​(Vector3ic v, double w)
      Set the x, y, and z components of this to the components of v and the w component to w.
      Vector4d set​(Vector4dc v)
      Set this Vector4d to the values of the given v.
      Vector4d set​(Vector4fc v)
      Set this Vector4d to the values of the given v.
      Vector4d set​(Vector4ic v)
      Set this Vector4d to the values of the given v.
      Vector4d setComponent​(int component, double value)
      Set the value of the specified component of this vector.
      Vector4d setFromAddress​(long address)
      Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.
      Vector4d smoothStep​(Vector4dc v, double t, Vector4d dest)
      Compute a smooth-step (i.e.
      Vector4d sub​(double x, double y, double z, double w)
      Subtract (x, y, z, w) from this.
      Vector4d sub​(double x, double y, double z, double w, Vector4d dest)
      Subtract (x, y, z, w) from this and store the result in dest.
      Vector4d sub​(Vector4dc v)
      Subtract the supplied vector from this one.
      Vector4d sub​(Vector4dc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      Vector4d sub​(Vector4fc v)
      Subtract the supplied vector from this one.
      Vector4d sub​(Vector4fc v, Vector4d dest)
      Subtract the supplied vector from this one and store the result in dest.
      java.lang.String toString()
      Return a string representation of this vector.
      java.lang.String toString​(java.text.NumberFormat formatter)
      Return a string representation of this vector by formatting the vector components with the given NumberFormat.
      double w()  
      void writeExternal​(java.io.ObjectOutput out)  
      double x()  
      double y()  
      double z()  
      Vector4d zero()
      Set all components to zero.
      • Methods inherited from class java.lang.Object

        finalize, getClass, notify, notifyAll, wait, wait, wait
    • Field Detail

      • x

        public double x
        The x component of the vector.
      • y

        public double y
        The y component of the vector.
      • z

        public double z
        The z component of the vector.
      • w

        public double w
        The w component of the vector.
    • Constructor Detail

      • Vector4d

        public Vector4d()
        Create a new Vector4d of (0, 0, 0, 1).
      • Vector4d

        public Vector4d​(Vector4dc v)
        Create a new Vector4d with the same values as v.
        Parameters:
        v - the Vector4dc to copy the values from
      • Vector4d

        public Vector4d​(Vector4ic v)
        Create a new Vector4d with the same values as v.
        Parameters:
        v - the Vector4ic to copy the values from
      • Vector4d

        public Vector4d​(Vector3dc v,
                        double w)
        Create a new Vector4d with the first three components from the given v and the given w.
        Parameters:
        v - the Vector3dc
        w - the w component
      • Vector4d

        public Vector4d​(Vector3ic v,
                        double w)
        Create a new Vector4d with the first three components from the given v and the given w.
        Parameters:
        v - the Vector3ic
        w - the w component
      • Vector4d

        public Vector4d​(Vector2dc v,
                        double z,
                        double w)
        Create a new Vector4d with the first two components from the given v and the given z and w.
        Parameters:
        v - the Vector2dc
        z - the z component
        w - the w component
      • Vector4d

        public Vector4d​(Vector2ic v,
                        double z,
                        double w)
        Create a new Vector4d with the first two components from the given v and the given z and w.
        Parameters:
        v - the Vector2ic
        z - the z component
        w - the w component
      • Vector4d

        public Vector4d​(double d)
        Create a new Vector4d and initialize all four components with the given value.
        Parameters:
        d - the value of all four components
      • Vector4d

        public Vector4d​(Vector4fc v)
        Create a new Vector4d with the same values as v.
        Parameters:
        v - the Vector4fc to copy the values from
      • Vector4d

        public Vector4d​(Vector3fc v,
                        double w)
        Create a new Vector4d with the x, y, and z components from the given v and the w component from the given w.
        Parameters:
        v - the Vector3fc
        w - the w component
      • Vector4d

        public Vector4d​(Vector2fc v,
                        double z,
                        double w)
        Create a new Vector4d with the x and y components from the given v and the z and w components from the given z and w.
        Parameters:
        v - the Vector2fc
        z - the z component
        w - the w component
      • Vector4d

        public Vector4d​(double x,
                        double y,
                        double z,
                        double w)
        Create a new Vector4d with the given component values.
        Parameters:
        x - the x component
        y - the y component
        z - the z component
        w - the w component
      • Vector4d

        public Vector4d​(float[] xyzw)
        Create a new Vector4d and initialize its four components from the first four elements of the given array.
        Parameters:
        xyzw - the array containing at least four elements
      • Vector4d

        public Vector4d​(double[] xyzw)
        Create a new Vector4d and initialize its four components from the first four elements of the given array.
        Parameters:
        xyzw - the array containing at least four elements
      • Vector4d

        public Vector4d​(java.nio.ByteBuffer buffer)
        Create a new Vector4d and read this vector from the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is read, use Vector4d(int, ByteBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        See Also:
        Vector4d(int, ByteBuffer)
      • Vector4d

        public Vector4d​(int index,
                        java.nio.ByteBuffer buffer)
        Create a new Vector4d and read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - values will be read in x, y, z, w order
      • Vector4d

        public Vector4d​(java.nio.DoubleBuffer buffer)
        Create a new Vector4d and read this vector from the supplied DoubleBuffer at the current buffer position.

        This method will not increment the position of the given DoubleBuffer.

        In order to specify the offset into the DoubleBuffer at which the vector is read, use Vector4d(int, DoubleBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        See Also:
        Vector4d(int, DoubleBuffer)
      • Vector4d

        public Vector4d​(int index,
                        java.nio.DoubleBuffer buffer)
        Create a new Vector4d and read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given DoubleBuffer.

        Parameters:
        index - the absolute position into the DoubleBuffer
        buffer - values will be read in x, y, z, w order
    • Method Detail

      • x

        public double x()
        Specified by:
        x in interface Vector4dc
        Returns:
        the value of the x component
      • y

        public double y()
        Specified by:
        y in interface Vector4dc
        Returns:
        the value of the y component
      • z

        public double z()
        Specified by:
        z in interface Vector4dc
        Returns:
        the value of the z component
      • w

        public double w()
        Specified by:
        w in interface Vector4dc
        Returns:
        the value of the w component
      • set

        public Vector4d set​(Vector4dc v)
        Set this Vector4d to the values of the given v.
        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4d set​(Vector4fc v)
        Set this Vector4d to the values of the given v.
        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4d set​(Vector4ic v)
        Set this Vector4d to the values of the given v.
        Parameters:
        v - the vector whose values will be copied into this
        Returns:
        this
      • set

        public Vector4d set​(Vector3dc v,
                            double w)
        Set the x, y, and z components of this to the components of v and the w component to w.
        Parameters:
        v - the Vector3dc to copy
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(Vector3ic v,
                            double w)
        Set the x, y, and z components of this to the components of v and the w component to w.
        Parameters:
        v - the Vector3ic to copy
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(Vector3fc v,
                            double w)
        Set the x, y, and z components of this to the components of v and the w component to w.
        Parameters:
        v - the Vector3fc to copy
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(Vector2dc v,
                            double z,
                            double w)
        Set the x and y components from the given v and the z and w components to the given z and w.
        Parameters:
        v - the Vector2dc
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(Vector2ic v,
                            double z,
                            double w)
        Set the x and y components from the given v and the z and w components to the given z and w.
        Parameters:
        v - the Vector2ic
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(double d)
        Set the x, y, z, and w components to the supplied value.
        Parameters:
        d - the value of all four components
        Returns:
        this
      • set

        public Vector4d set​(Vector2fc v,
                            double z,
                            double w)
        Set the x and y components from the given v and the z and w components to the given z and w.
        Parameters:
        v - the Vector2fc
        z - the z components
        w - the w components
        Returns:
        this
      • set

        public Vector4d set​(double x,
                            double y,
                            double z,
                            double w)
        Set the x, y, z, and w components to the supplied values.
        Parameters:
        x - the x component
        y - the y component
        z - the z component
        w - the w component
        Returns:
        this
      • set

        public Vector4d set​(double x,
                            double y,
                            double z)
        Set the x, y, z components to the supplied values.
        Parameters:
        x - the x component
        y - the y component
        z - the z component
        Returns:
        this
      • set

        public Vector4d set​(double[] xyzw)
        Set the four components of this vector to the first four elements of the given array.
        Parameters:
        xyzw - the array containing at least four elements
        Returns:
        this
      • set

        public Vector4d set​(float[] xyzw)
        Set the four components of this vector to the first four elements of the given array.
        Parameters:
        xyzw - the array containing at least four elements
        Returns:
        this
      • set

        public Vector4d set​(java.nio.ByteBuffer buffer)
        Read this vector from the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is read, use set(int, ByteBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        Returns:
        this
        See Also:
        set(int, ByteBuffer)
      • set

        public Vector4d set​(int index,
                            java.nio.ByteBuffer buffer)
        Read this vector from the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - values will be read in x, y, z, w order
        Returns:
        this
      • set

        public Vector4d set​(java.nio.DoubleBuffer buffer)
        Read this vector from the supplied DoubleBuffer at the current buffer position.

        This method will not increment the position of the given DoubleBuffer.

        In order to specify the offset into the DoubleBuffer at which the vector is read, use set(int, DoubleBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - values will be read in x, y, z, w order
        Returns:
        this
        See Also:
        set(int, DoubleBuffer)
      • set

        public Vector4d set​(int index,
                            java.nio.DoubleBuffer buffer)
        Read this vector from the supplied DoubleBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given DoubleBuffer.

        Parameters:
        index - the absolute position into the DoubleBuffer
        buffer - values will be read in x, y, z, w order
        Returns:
        this
      • setFromAddress

        public Vector4d setFromAddress​(long address)
        Set the values of this vector by reading 4 double values from off-heap memory, starting at the given address.

        This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

        This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

        Parameters:
        address - the off-heap memory address to read the vector values from
        Returns:
        this
      • setComponent

        public Vector4d setComponent​(int component,
                                     double value)
                              throws java.lang.IllegalArgumentException
        Set the value of the specified component of this vector.
        Parameters:
        component - the component whose value to set, within [0..3]
        value - the value to set
        Returns:
        this
        Throws:
        java.lang.IllegalArgumentException - if component is not within [0..3]
      • get

        public java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4dc.get(int, ByteBuffer), taking the absolute position as parameter.

        Specified by:
        get in interface Vector4dc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4dc.get(int, ByteBuffer)
      • get

        public java.nio.ByteBuffer get​(int index,
                                       java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Specified by:
        get in interface Vector4dc
        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • get

        public java.nio.DoubleBuffer get​(java.nio.DoubleBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied DoubleBuffer at the current buffer position.

        This method will not increment the position of the given DoubleBuffer.

        In order to specify the offset into the DoubleBuffer at which the vector is stored, use Vector4dc.get(int, DoubleBuffer), taking the absolute position as parameter.

        Specified by:
        get in interface Vector4dc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4dc.get(int, DoubleBuffer)
      • get

        public java.nio.DoubleBuffer get​(int index,
                                         java.nio.DoubleBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied DoubleBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given DoubleBuffer.

        Specified by:
        get in interface Vector4dc
        Parameters:
        index - the absolute position into the DoubleBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • getf

        public java.nio.ByteBuffer getf​(java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is stored, use Vector4dc.get(int, ByteBuffer), taking the absolute position as parameter.

        Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

        Specified by:
        getf in interface Vector4dc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4dc.get(int, ByteBuffer)
      • getf

        public java.nio.ByteBuffer getf​(int index,
                                        java.nio.ByteBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given ByteBuffer.

        Specified by:
        getf in interface Vector4dc
        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • get

        public java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied FloatBuffer at the current buffer position.

        This method will not increment the position of the given FloatBuffer.

        In order to specify the offset into the FloatBuffer at which the vector is stored, use Vector4dc.get(int, FloatBuffer), taking the absolute position as parameter.

        Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

        Specified by:
        get in interface Vector4dc
        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        Vector4dc.get(int, DoubleBuffer)
      • get

        public java.nio.FloatBuffer get​(int index,
                                        java.nio.FloatBuffer buffer)
        Description copied from interface: Vector4dc
        Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given FloatBuffer.

        Please note that due to this vector storing double values those values will potentially lose precision when they are converted to float values before being put into the given FloatBuffer.

        Specified by:
        get in interface Vector4dc
        Parameters:
        index - the absolute position into the FloatBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • getToAddress

        public Vector4dc getToAddress​(long address)
        Description copied from interface: Vector4dc
        Store this vector at the given off-heap memory address.

        This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

        This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

        Specified by:
        getToAddress in interface Vector4dc
        Parameters:
        address - the off-heap address where to store this vector
        Returns:
        this
      • sub

        public Vector4d sub​(Vector4dc v)
        Subtract the supplied vector from this one.
        Parameters:
        v - the vector to subtract
        Returns:
        this
      • sub

        public Vector4d sub​(Vector4dc v,
                            Vector4d dest)
        Subtract the supplied vector from this one and store the result in dest.
        Specified by:
        sub in interface Vector4dc
        Parameters:
        v - the vector to subtract
        dest - will hold the result
        Returns:
        dest
      • sub

        public Vector4d sub​(Vector4fc v)
        Subtract the supplied vector from this one.
        Parameters:
        v - the vector to subtract
        Returns:
        this
      • sub

        public Vector4d sub​(Vector4fc v,
                            Vector4d dest)
        Subtract the supplied vector from this one and store the result in dest.
        Specified by:
        sub in interface Vector4dc
        Parameters:
        v - the vector to subtract
        dest - will hold the result
        Returns:
        dest
      • sub

        public Vector4d sub​(double x,
                            double y,
                            double z,
                            double w)
        Subtract (x, y, z, w) from this.
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        Returns:
        this
      • sub

        public Vector4d sub​(double x,
                            double y,
                            double z,
                            double w,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Subtract (x, y, z, w) from this and store the result in dest.
        Specified by:
        sub in interface Vector4dc
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4d add​(Vector4dc v)
        Add the supplied vector to this one.
        Parameters:
        v - the vector to add
        Returns:
        this
      • add

        public Vector4d add​(Vector4dc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Add the supplied vector to this one and store the result in dest.
        Specified by:
        add in interface Vector4dc
        Parameters:
        v - the vector to add
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4d add​(Vector4fc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Add the supplied vector to this one and store the result in dest.
        Specified by:
        add in interface Vector4dc
        Parameters:
        v - the vector to add
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4d add​(double x,
                            double y,
                            double z,
                            double w)
        Add (x, y, z, w) to this.
        Parameters:
        x - the x component to add
        y - the y component to add
        z - the z component to add
        w - the w component to add
        Returns:
        this
      • add

        public Vector4d add​(double x,
                            double y,
                            double z,
                            double w,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Add (x, y, z, w) to this and store the result in dest.
        Specified by:
        add in interface Vector4dc
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        dest - will hold the result
        Returns:
        dest
      • add

        public Vector4d add​(Vector4fc v)
        Add the supplied vector to this one.
        Parameters:
        v - the vector to add
        Returns:
        this
      • fma

        public Vector4d fma​(Vector4dc a,
                            Vector4dc b)
        Add the component-wise multiplication of a * b to this vector.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        Returns:
        this
      • fma

        public Vector4d fma​(double a,
                            Vector4dc b)
        Add the component-wise multiplication of a * b to this vector.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        Returns:
        this
      • fma

        public Vector4d fma​(Vector4dc a,
                            Vector4dc b,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Specified by:
        fma in interface Vector4dc
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • fma

        public Vector4d fma​(double a,
                            Vector4dc b,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Specified by:
        fma in interface Vector4dc
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • mulAdd

        public Vector4d mulAdd​(Vector4dc a,
                               Vector4dc b)
        Add the component-wise multiplication of this * a to b and store the result in this.
        Parameters:
        a - the multiplicand
        b - the addend
        Returns:
        this
      • mulAdd

        public Vector4d mulAdd​(double a,
                               Vector4dc b)
        Add the component-wise multiplication of this * a to b and store the result in this.
        Parameters:
        a - the multiplicand
        b - the addend
        Returns:
        this
      • mulAdd

        public Vector4d mulAdd​(Vector4dc a,
                               Vector4dc b,
                               Vector4d dest)
        Description copied from interface: Vector4dc
        Add the component-wise multiplication of this * a to b and store the result in dest.
        Specified by:
        mulAdd in interface Vector4dc
        Parameters:
        a - the multiplicand
        b - the addend
        dest - will hold the result
        Returns:
        dest
      • mulAdd

        public Vector4d mulAdd​(double a,
                               Vector4dc b,
                               Vector4d dest)
        Description copied from interface: Vector4dc
        Add the component-wise multiplication of this * a to b and store the result in dest.
        Specified by:
        mulAdd in interface Vector4dc
        Parameters:
        a - the multiplicand
        b - the addend
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Vector4dc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply this Vector4d component-wise by the given Vector4dc and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        v - the vector to multiply this by
        dest - will hold the result
        Returns:
        dest
      • div

        public Vector4d div​(Vector4dc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Divide this Vector4d component-wise by the given Vector4dc and store the result in dest.
        Specified by:
        div in interface Vector4dc
        Parameters:
        v - the vector to divide this by
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Vector4fc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply this Vector4d component-wise by the given Vector4fc and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        v - the vector to multiply this by
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Matrix4dc mat)
        Multiply the given matrix mat with this Vector4d.
        Parameters:
        mat - the matrix to multiply by
        Returns:
        this
      • mul

        public Vector4d mul​(Matrix4dc mat,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        mat - the matrix to multiply this by
        dest - will hold the result
        Returns:
        dest
      • mulTranspose

        public Vector4d mulTranspose​(Matrix4dc mat)
        Multiply the transpose of the given matrix mat with this Vector4f and store the result in this.
        Parameters:
        mat - the matrix whose transpose to multiply the vector with
        Returns:
        this
      • mulTranspose

        public Vector4d mulTranspose​(Matrix4dc mat,
                                     Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the transpose of the given matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mulTranspose in interface Vector4dc
        Parameters:
        mat - the matrix whose transpose to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulAffine

        public Vector4d mulAffine​(Matrix4dc mat,
                                  Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given affine matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mulAffine in interface Vector4dc
        Parameters:
        mat - the affine matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulAffineTranspose

        public Vector4d mulAffineTranspose​(Matrix4dc mat,
                                           Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the transpose of the given affine matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mulAffineTranspose in interface Vector4dc
        Parameters:
        mat - the affine matrix whose transpose to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Matrix4x3dc mat)
        Multiply the given matrix mat with this Vector4d and store the result in this.
        Parameters:
        mat - the matrix to multiply the vector with
        Returns:
        this
      • mul

        public Vector4d mul​(Matrix4x3dc mat,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Matrix4x3fc mat)
        Multiply the given matrix mat with this Vector4d and store the result in this.
        Parameters:
        mat - the matrix to multiply the vector with
        Returns:
        this
      • mul

        public Vector4d mul​(Matrix4x3fc mat,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(Matrix4fc mat)
        Multiply the given matrix mat with this Vector4d.
        Parameters:
        mat - the matrix to multiply by
        Returns:
        this
      • mul

        public Vector4d mul​(Matrix4fc mat,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        mat - the matrix to multiply this by
        dest - will hold the result
        Returns:
        dest
      • mulProject

        public Vector4d mulProject​(Matrix4dc mat,
                                   Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d, perform perspective division and store the result in dest.
        Specified by:
        mulProject in interface Vector4dc
        Parameters:
        mat - the matrix to multiply this vector by
        dest - will hold the result
        Returns:
        dest
      • mulProject

        public Vector4d mulProject​(Matrix4dc mat)
        Multiply the given matrix mat with this Vector4d, perform perspective division.
        Parameters:
        mat - the matrix to multiply this vector by
        Returns:
        this
      • mulProject

        public Vector3d mulProject​(Matrix4dc mat,
                                   Vector3d dest)
        Description copied from interface: Vector4dc
        Multiply the given matrix mat with this Vector4d, perform perspective division and store the (x, y, z) result in dest.
        Specified by:
        mulProject in interface Vector4dc
        Parameters:
        mat - the matrix to multiply this vector by
        dest - will hold the result
        Returns:
        dest
      • mul

        public Vector4d mul​(double scalar)
        Multiply this Vector4d by the given scalar value.
        Parameters:
        scalar - the scalar to multiply by
        Returns:
        this
      • mul

        public Vector4d mul​(double scalar,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Multiply this Vector4d by the given scalar value and store the result in dest.
        Specified by:
        mul in interface Vector4dc
        Parameters:
        scalar - the factor to multiply by
        dest - will hold the result
        Returns:
        dest
      • div

        public Vector4d div​(double scalar)
        Divide this Vector4d by the given scalar value.
        Parameters:
        scalar - the scalar to divide by
        Returns:
        this
      • div

        public Vector4d div​(double scalar,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Divide this Vector4d by the given scalar value and store the result in dest.
        Specified by:
        div in interface Vector4dc
        Parameters:
        scalar - the factor to divide by
        dest - will hold the result
        Returns:
        dest
      • rotateAxis

        public Vector4d rotateAxis​(double angle,
                                   double x,
                                   double y,
                                   double z)
        Rotate this vector the specified radians around the given rotation axis.
        Parameters:
        angle - the angle in radians
        x - the x component of the rotation axis
        y - the y component of the rotation axis
        z - the z component of the rotation axis
        Returns:
        this
      • rotateAxis

        public Vector4d rotateAxis​(double angle,
                                   double aX,
                                   double aY,
                                   double aZ,
                                   Vector4d dest)
        Description copied from interface: Vector4dc
        Rotate this vector the specified radians around the given rotation axis and store the result into dest.
        Specified by:
        rotateAxis in interface Vector4dc
        Parameters:
        angle - the angle in radians
        aX - the x component of the rotation axis
        aY - the y component of the rotation axis
        aZ - the z component of the rotation axis
        dest - will hold the result
        Returns:
        dest
      • rotateX

        public Vector4d rotateX​(double angle)
        Rotate this vector the specified radians around the X axis.
        Parameters:
        angle - the angle in radians
        Returns:
        this
      • rotateX

        public Vector4d rotateX​(double angle,
                                Vector4d dest)
        Description copied from interface: Vector4dc
        Rotate this vector the specified radians around the X axis and store the result into dest.
        Specified by:
        rotateX in interface Vector4dc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateY

        public Vector4d rotateY​(double angle)
        Rotate this vector the specified radians around the Y axis.
        Parameters:
        angle - the angle in radians
        Returns:
        this
      • rotateY

        public Vector4d rotateY​(double angle,
                                Vector4d dest)
        Description copied from interface: Vector4dc
        Rotate this vector the specified radians around the Y axis and store the result into dest.
        Specified by:
        rotateY in interface Vector4dc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateZ

        public Vector4d rotateZ​(double angle)
        Rotate this vector the specified radians around the Z axis.
        Parameters:
        angle - the angle in radians
        Returns:
        this
      • rotateZ

        public Vector4d rotateZ​(double angle,
                                Vector4d dest)
        Description copied from interface: Vector4dc
        Rotate this vector the specified radians around the Z axis and store the result into dest.
        Specified by:
        rotateZ in interface Vector4dc
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • lengthSquared

        public double lengthSquared()
        Description copied from interface: Vector4dc
        Return the length squared of this vector.
        Specified by:
        lengthSquared in interface Vector4dc
        Returns:
        the length squared
      • lengthSquared

        public static double lengthSquared​(double x,
                                           double y,
                                           double z,
                                           double w)
        Get the length squared of a 4-dimensional double-precision vector.
        Parameters:
        x - The vector's x component
        y - The vector's y component
        z - The vector's z component
        w - The vector's w component
        Returns:
        the length squared of the given vector
      • length

        public double length()
        Description copied from interface: Vector4dc
        Return the length of this vector.
        Specified by:
        length in interface Vector4dc
        Returns:
        the length
      • length

        public static double length​(double x,
                                    double y,
                                    double z,
                                    double w)
        Get the length of a 4-dimensional double-precision vector.
        Parameters:
        x - The vector's x component
        y - The vector's y component
        z - The vector's z component
        w - The vector's w component
        Returns:
        the length of the given vector
      • normalize

        public Vector4d normalize()
        Normalizes this vector.
        Returns:
        this
      • normalize

        public Vector4d normalize​(Vector4d dest)
        Description copied from interface: Vector4dc
        Normalizes this vector and store the result in dest.
        Specified by:
        normalize in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • normalize

        public Vector4d normalize​(double length)
        Scale this vector to have the given length.
        Parameters:
        length - the desired length
        Returns:
        this
      • normalize

        public Vector4d normalize​(double length,
                                  Vector4d dest)
        Description copied from interface: Vector4dc
        Scale this vector to have the given length and store the result in dest.
        Specified by:
        normalize in interface Vector4dc
        Parameters:
        length - the desired length
        dest - will hold the result
        Returns:
        dest
      • normalize3

        public Vector4d normalize3()
        Normalize this vector by computing only the norm of (x, y, z).
        Returns:
        this
      • normalize3

        public Vector4d normalize3​(Vector4d dest)
        Description copied from interface: Vector4dc
        Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
        Specified by:
        normalize3 in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • distance

        public double distance​(Vector4dc v)
        Description copied from interface: Vector4dc
        Return the distance between this Vector and v.
        Specified by:
        distance in interface Vector4dc
        Parameters:
        v - the other vector
        Returns:
        the distance
      • distance

        public double distance​(double x,
                               double y,
                               double z,
                               double w)
        Description copied from interface: Vector4dc
        Return the distance between this vector and (x, y, z, w).
        Specified by:
        distance in interface Vector4dc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the euclidean distance
      • distanceSquared

        public double distanceSquared​(Vector4dc v)
        Description copied from interface: Vector4dc
        Return the square of the distance between this vector and v.
        Specified by:
        distanceSquared in interface Vector4dc
        Parameters:
        v - the other vector
        Returns:
        the squared of the distance
      • distanceSquared

        public double distanceSquared​(double x,
                                      double y,
                                      double z,
                                      double w)
        Description copied from interface: Vector4dc
        Return the square of the distance between this vector and (x, y, z, w).
        Specified by:
        distanceSquared in interface Vector4dc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the square of the distance
      • distance

        public static double distance​(double x1,
                                      double y1,
                                      double z1,
                                      double w1,
                                      double x2,
                                      double y2,
                                      double z2,
                                      double w2)
        Return the distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
        Parameters:
        x1 - the x component of the first vector
        y1 - the y component of the first vector
        z1 - the z component of the first vector
        w1 - the w component of the first vector
        x2 - the x component of the second vector
        y2 - the y component of the second vector
        z2 - the z component of the second vector
        w2 - the 2 component of the second vector
        Returns:
        the euclidean distance
      • distanceSquared

        public static double distanceSquared​(double x1,
                                             double y1,
                                             double z1,
                                             double w1,
                                             double x2,
                                             double y2,
                                             double z2,
                                             double w2)
        Return the squared distance between (x1, y1, z1, w1) and (x2, y2, z2, w2).
        Parameters:
        x1 - the x component of the first vector
        y1 - the y component of the first vector
        z1 - the z component of the first vector
        w1 - the w component of the first vector
        x2 - the x component of the second vector
        y2 - the y component of the second vector
        z2 - the z component of the second vector
        w2 - the w component of the second vector
        Returns:
        the euclidean distance squared
      • dot

        public double dot​(Vector4dc v)
        Description copied from interface: Vector4dc
        Compute the dot product (inner product) of this vector and v.
        Specified by:
        dot in interface Vector4dc
        Parameters:
        v - the other vector
        Returns:
        the dot product
      • dot

        public double dot​(double x,
                          double y,
                          double z,
                          double w)
        Description copied from interface: Vector4dc
        Compute the dot product (inner product) of this vector and (x, y, z, w).
        Specified by:
        dot in interface Vector4dc
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the dot product
      • angleCos

        public double angleCos​(Vector4dc v)
        Description copied from interface: Vector4dc
        Return the cosine of the angle between this vector and the supplied vector.

        Use this instead of Math.cos(angle(v)).

        Specified by:
        angleCos in interface Vector4dc
        Parameters:
        v - the other vector
        Returns:
        the cosine of the angle
        See Also:
        Vector4dc.angle(Vector4dc)
      • zero

        public Vector4d zero()
        Set all components to zero.
        Returns:
        this
      • negate

        public Vector4d negate()
        Negate this vector.
        Returns:
        this
      • negate

        public Vector4d negate​(Vector4d dest)
        Description copied from interface: Vector4dc
        Negate this vector and store the result in dest.
        Specified by:
        negate in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • min

        public Vector4d min​(Vector4dc v)
        Set the components of this vector to be the component-wise minimum of this and the other vector.
        Parameters:
        v - the other vector
        Returns:
        this
      • min

        public Vector4d min​(Vector4dc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Set the components of dest to be the component-wise minimum of this and the other vector.
        Specified by:
        min in interface Vector4dc
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • max

        public Vector4d max​(Vector4dc v)
        Set the components of this vector to be the component-wise maximum of this and the other vector.
        Parameters:
        v - the other vector
        Returns:
        this
      • max

        public Vector4d max​(Vector4dc v,
                            Vector4d dest)
        Description copied from interface: Vector4dc
        Set the components of dest to be the component-wise maximum of this and the other vector.
        Specified by:
        max in interface Vector4dc
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • toString

        public java.lang.String toString()
        Return a string representation of this vector.

        This method creates a new DecimalFormat on every invocation with the format string "0.000E0;-".

        Overrides:
        toString in class java.lang.Object
        Returns:
        the string representation
      • toString

        public java.lang.String toString​(java.text.NumberFormat formatter)
        Return a string representation of this vector by formatting the vector components with the given NumberFormat.
        Parameters:
        formatter - the NumberFormat used to format the vector components with
        Returns:
        the string representation
      • writeExternal

        public void writeExternal​(java.io.ObjectOutput out)
                           throws java.io.IOException
        Specified by:
        writeExternal in interface java.io.Externalizable
        Throws:
        java.io.IOException
      • readExternal

        public void readExternal​(java.io.ObjectInput in)
                          throws java.io.IOException,
                                 java.lang.ClassNotFoundException
        Specified by:
        readExternal in interface java.io.Externalizable
        Throws:
        java.io.IOException
        java.lang.ClassNotFoundException
      • hashCode

        public int hashCode()
        Overrides:
        hashCode in class java.lang.Object
      • equals

        public boolean equals​(java.lang.Object obj)
        Overrides:
        equals in class java.lang.Object
      • equals

        public boolean equals​(Vector4dc v,
                              double delta)
        Description copied from interface: Vector4dc
        Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

        Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

        Specified by:
        equals in interface Vector4dc
        Parameters:
        v - the other vector
        delta - the allowed maximum difference
        Returns:
        true whether all of the vector components are equal; false otherwise
      • equals

        public boolean equals​(double x,
                              double y,
                              double z,
                              double w)
        Description copied from interface: Vector4dc
        Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
        Specified by:
        equals in interface Vector4dc
        Parameters:
        x - the x component to compare to
        y - the y component to compare to
        z - the z component to compare to
        w - the w component to compare to
        Returns:
        true if all the vector components are equal
      • smoothStep

        public Vector4d smoothStep​(Vector4dc v,
                                   double t,
                                   Vector4d dest)
        Description copied from interface: Vector4dc
        Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
        Specified by:
        smoothStep in interface Vector4dc
        Parameters:
        v - the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • hermite

        public Vector4d hermite​(Vector4dc t0,
                                Vector4dc v1,
                                Vector4dc t1,
                                double t,
                                Vector4d dest)
        Description copied from interface: Vector4dc
        Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
        Specified by:
        hermite in interface Vector4dc
        Parameters:
        t0 - the tangent of this vector
        v1 - the other vector
        t1 - the tangent of the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • lerp

        public Vector4d lerp​(Vector4dc other,
                             double t)
        Linearly interpolate this and other using the given interpolation factor t and store the result in this.

        If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

        Parameters:
        other - the other vector
        t - the interpolation factor between 0.0 and 1.0
        Returns:
        this
      • lerp

        public Vector4d lerp​(Vector4dc other,
                             double t,
                             Vector4d dest)
        Description copied from interface: Vector4dc
        Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

        If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

        Specified by:
        lerp in interface Vector4dc
        Parameters:
        other - the other vector
        t - the interpolation factor between 0.0 and 1.0
        dest - will hold the result
        Returns:
        dest
      • get

        public double get​(int component)
                   throws java.lang.IllegalArgumentException
        Description copied from interface: Vector4dc
        Get the value of the specified component of this vector.
        Specified by:
        get in interface Vector4dc
        Parameters:
        component - the component, within [0..3]
        Returns:
        the value
        Throws:
        java.lang.IllegalArgumentException - if component is not within [0..3]
      • get

        public Vector4i get​(int mode,
                            Vector4i dest)
        Description copied from interface: Vector4dc
        Set the components of the given vector dest to those of this vector using the given RoundingMode.
        Specified by:
        get in interface Vector4dc
        Parameters:
        mode - the RoundingMode to use
        dest - will hold the result
        Returns:
        dest
      • get

        public Vector4f get​(Vector4f dest)
        Description copied from interface: Vector4dc
        Set the components of the given vector dest to those of this vector.
        Specified by:
        get in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • get

        public Vector4d get​(Vector4d dest)
        Description copied from interface: Vector4dc
        Set the components of the given vector dest to those of this vector.
        Specified by:
        get in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • maxComponent

        public int maxComponent()
        Description copied from interface: Vector4dc
        Determine the component with the biggest absolute value.
        Specified by:
        maxComponent in interface Vector4dc
        Returns:
        the component index, within [0..3]
      • minComponent

        public int minComponent()
        Description copied from interface: Vector4dc
        Determine the component with the smallest (towards zero) absolute value.
        Specified by:
        minComponent in interface Vector4dc
        Returns:
        the component index, within [0..3]
      • floor

        public Vector4d floor()
        Set each component of this vector to the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer.
        Returns:
        this
      • floor

        public Vector4d floor​(Vector4d dest)
        Description copied from interface: Vector4dc
        Compute for each component of this vector the largest (closest to positive infinity) double value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Specified by:
        floor in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • ceil

        public Vector4d ceil()
        Set each component of this vector to the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer.
        Returns:
        this
      • ceil

        public Vector4d ceil​(Vector4d dest)
        Description copied from interface: Vector4dc
        Compute for each component of this vector the smallest (closest to negative infinity) double value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Specified by:
        ceil in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • round

        public Vector4d round()
        Set each component of this vector to the closest double that is equal to a mathematical integer, with ties rounding to positive infinity.
        Returns:
        this
      • round

        public Vector4d round​(Vector4d dest)
        Description copied from interface: Vector4dc
        Compute for each component of this vector the closest double that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
        Specified by:
        round in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • isFinite

        public boolean isFinite()
        Description copied from interface: Vector4dc
        Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
        Specified by:
        isFinite in interface Vector4dc
        Returns:
        true if all components are finite floating-point values; false otherwise
      • absolute

        public Vector4d absolute()
        Compute the absolute of each of this vector's components.
        Returns:
        this
      • absolute

        public Vector4d absolute​(Vector4d dest)
        Description copied from interface: Vector4dc
        Compute the absolute of each of this vector's components and store the result into dest.
        Specified by:
        absolute in interface Vector4dc
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • clone

        public java.lang.Object clone()
                               throws java.lang.CloneNotSupportedException
        Overrides:
        clone in class java.lang.Object
        Throws:
        java.lang.CloneNotSupportedException