Package org.joml

Interface Vector4fc

  • All Known Implementing Classes:
    Vector4f

    public interface Vector4fc
    Interface to a read-only view of a 4-dimensional vector of single-precision floats.
    Author:
    Kai Burjack
    • Method Summary

      All Methods Instance Methods Abstract Methods 
      Modifier and Type Method Description
      Vector4f absolute​(Vector4f dest)
      Compute the absolute of each of this vector's components and store the result into dest.
      Vector4f add​(float x, float y, float z, float w, Vector4f dest)
      Increment the components of this vector by the given values and store the result in dest.
      Vector4f add​(Vector4fc v, Vector4f dest)
      Add the supplied vector to this one and store the result in dest.
      float angle​(Vector4fc v)
      Return the angle between this vector and the supplied vector.
      float angleCos​(Vector4fc v)
      Return the cosine of the angle between this vector and the supplied vector.
      Vector4f ceil​(Vector4f dest)
      Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
      float distance​(float x, float y, float z, float w)
      Return the distance between this vector and (x, y, z, w).
      float distance​(Vector4fc v)
      Return the distance between this Vector and v.
      float distanceSquared​(float x, float y, float z, float w)
      Return the square of the distance between this vector and (x, y, z, w).
      float distanceSquared​(Vector4fc v)
      Return the square of the distance between this vector and v.
      Vector4f div​(float x, float y, float z, float w, Vector4f dest)
      Divide the components of this Vector4f by the given scalar values and store the result in dest.
      Vector4f div​(float scalar, Vector4f dest)
      Divide all components of this Vector4f by the given scalar value and store the result in dest.
      Vector4f div​(Vector4fc v, Vector4f dest)
      Divide this Vector4f component-wise by another Vector4f and store the result in dest.
      float dot​(float x, float y, float z, float w)
      Compute the dot product (inner product) of this vector and (x, y, z, w).
      float dot​(Vector4fc v)
      Compute the dot product (inner product) of this vector and v .
      boolean equals​(float x, float y, float z, float w)
      Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
      boolean equals​(Vector4fc v, float delta)
      Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.
      Vector4f floor​(Vector4f dest)
      Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
      Vector4f fma​(float a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      Vector4f fma​(Vector4fc a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of a * b to this vector and store the result in dest.
      float get​(int component)
      Get the value of the specified component of this vector.
      java.nio.ByteBuffer get​(int index, java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.
      java.nio.FloatBuffer get​(int index, java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.
      Vector4i get​(int mode, Vector4i dest)
      Set the components of the given vector dest to those of this vector using the given RoundingMode.
      java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
      Store this vector into the supplied ByteBuffer at the current buffer position.
      java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
      Store this vector into the supplied FloatBuffer at the current buffer position.
      Vector4d get​(Vector4d dest)
      Set the components of the given vector dest to those of this vector.
      Vector4f get​(Vector4f dest)
      Set the components of the given vector dest to those of this vector.
      Vector4fc getToAddress​(long address)
      Store this vector at the given off-heap memory address.
      Vector4f hermite​(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)
      Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
      boolean isFinite()
      Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
      float length()
      Return the length of this vector.
      float lengthSquared()
      Return the length squared of this vector.
      Vector4f lerp​(Vector4fc other, float t, Vector4f dest)
      Linearly interpolate this and other using the given interpolation factor t and store the result in dest.
      Vector4f max​(Vector4fc v, Vector4f dest)
      Set the components of dest to be the component-wise maximum of this and the other vector.
      int maxComponent()
      Determine the component with the biggest absolute value.
      Vector4f min​(Vector4fc v, Vector4f dest)
      Set the components of dest to be the component-wise minimum of this and the other vector.
      int minComponent()
      Determine the component with the smallest (towards zero) absolute value.
      Vector4f mul​(float x, float y, float z, float w, Vector4f dest)
      Multiply the components of this Vector4f by the given scalar values and store the result in dest.
      Vector4f mul​(float scalar, Vector4f dest)
      Multiply all components of this Vector4f by the given scalar value and store the result in dest.
      Vector4f mul​(Matrix4fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Vector4f mul​(Matrix4x3fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f and store the result in dest.
      Vector4f mul​(Vector4fc v, Vector4f dest)
      Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
      Vector4f mulAdd​(float a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Vector4f mulAdd​(Vector4fc a, Vector4fc b, Vector4f dest)
      Add the component-wise multiplication of this * a to b and store the result in dest.
      Vector4f mulAffine​(Matrix4fc mat, Vector4f dest)
      Multiply the given affine matrix mat with this Vector4f and store the result in dest.
      Vector4f mulAffineTranspose​(Matrix4fc mat, Vector4f dest)
      Multiply the transpose of the given affine matrix mat with this Vector4f and store the result in dest.
      Vector3f mulProject​(Matrix4fc mat, Vector3f dest)
      Multiply the given matrix mat with this Vector4f, perform perspective division and store the (x, y, z) result in dest.
      Vector4f mulProject​(Matrix4fc mat, Vector4f dest)
      Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
      Vector4f mulTranspose​(Matrix4fc mat, Vector4f dest)
      Multiply the transpose of the given matrix mat with this Vector4f and store the result in dest.
      Vector4f negate​(Vector4f dest)
      Negate this vector and store the result in dest.
      Vector4f normalize​(float length, Vector4f dest)
      Scale this vector to have the given length and store the result in dest.
      Vector4f normalize​(Vector4f dest)
      Normalizes this vector and store the result in dest.
      Vector4f normalize3​(Vector4f dest)
      Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
      Vector4f rotate​(Quaternionfc quat, Vector4f dest)
      Rotate this vector by the given quaternion quat and store the result in dest.
      Vector4f rotateAxis​(float angle, float aX, float aY, float aZ, Vector4f dest)
      Rotate this vector the specified radians around the given rotation axis and store the result into dest.
      Vector4f rotateX​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the X axis and store the result into dest.
      Vector4f rotateY​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the Y axis and store the result into dest.
      Vector4f rotateZ​(float angle, Vector4f dest)
      Rotate this vector the specified radians around the Z axis and store the result into dest.
      Vector4f round​(Vector4f dest)
      Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
      Vector4f smoothStep​(Vector4fc v, float t, Vector4f dest)
      Compute a smooth-step (i.e.
      Vector4f sub​(float x, float y, float z, float w, Vector4f dest)
      Subtract (x, y, z, w) from this and store the result in dest.
      Vector4f sub​(Vector4fc v, Vector4f dest)
      Subtract the supplied vector from this one and store the result in dest.
      float w()  
      float x()  
      float y()  
      float z()  
    • Method Detail

      • x

        float x()
        Returns:
        the value of the x component
      • y

        float y()
        Returns:
        the value of the y component
      • z

        float z()
        Returns:
        the value of the z component
      • w

        float w()
        Returns:
        the value of the w component
      • get

        java.nio.FloatBuffer get​(java.nio.FloatBuffer buffer)
        Store this vector into the supplied FloatBuffer at the current buffer position.

        This method will not increment the position of the given FloatBuffer.

        In order to specify the offset into the FloatBuffer at which the vector is stored, use get(int, FloatBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        get(int, FloatBuffer)
      • get

        java.nio.FloatBuffer get​(int index,
                                 java.nio.FloatBuffer buffer)
        Store this vector into the supplied FloatBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given FloatBuffer.

        Parameters:
        index - the absolute position into the FloatBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • get

        java.nio.ByteBuffer get​(java.nio.ByteBuffer buffer)
        Store this vector into the supplied ByteBuffer at the current buffer position.

        This method will not increment the position of the given ByteBuffer.

        In order to specify the offset into the ByteBuffer at which the vector is stored, use get(int, ByteBuffer), taking the absolute position as parameter.

        Parameters:
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
        See Also:
        get(int, ByteBuffer)
      • get

        java.nio.ByteBuffer get​(int index,
                                java.nio.ByteBuffer buffer)
        Store this vector into the supplied ByteBuffer starting at the specified absolute buffer position/index.

        This method will not increment the position of the given ByteBuffer.

        Parameters:
        index - the absolute position into the ByteBuffer
        buffer - will receive the values of this vector in x, y, z, w order
        Returns:
        the passed in buffer
      • getToAddress

        Vector4fc getToAddress​(long address)
        Store this vector at the given off-heap memory address.

        This method will throw an UnsupportedOperationException when JOML is used with `-Djoml.nounsafe`.

        This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.

        Parameters:
        address - the off-heap address where to store this vector
        Returns:
        this
      • sub

        Vector4f sub​(Vector4fc v,
                     Vector4f dest)
        Subtract the supplied vector from this one and store the result in dest.
        Parameters:
        v - the vector to subtract from this
        dest - will hold the result
        Returns:
        dest
      • sub

        Vector4f sub​(float x,
                     float y,
                     float z,
                     float w,
                     Vector4f dest)
        Subtract (x, y, z, w) from this and store the result in dest.
        Parameters:
        x - the x component to subtract
        y - the y component to subtract
        z - the z component to subtract
        w - the w component to subtract
        dest - will hold the result
        Returns:
        dest
      • add

        Vector4f add​(Vector4fc v,
                     Vector4f dest)
        Add the supplied vector to this one and store the result in dest.
        Parameters:
        v - the vector to add
        dest - will hold the result
        Returns:
        dest
      • add

        Vector4f add​(float x,
                     float y,
                     float z,
                     float w,
                     Vector4f dest)
        Increment the components of this vector by the given values and store the result in dest.
        Parameters:
        x - the x component to add
        y - the y component to add
        z - the z component to add
        w - the w component to add
        dest - will hold the result
        Returns:
        dest
      • fma

        Vector4f fma​(Vector4fc a,
                     Vector4fc b,
                     Vector4f dest)
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • fma

        Vector4f fma​(float a,
                     Vector4fc b,
                     Vector4f dest)
        Add the component-wise multiplication of a * b to this vector and store the result in dest.
        Parameters:
        a - the first multiplicand
        b - the second multiplicand
        dest - will hold the result
        Returns:
        dest
      • mulAdd

        Vector4f mulAdd​(Vector4fc a,
                        Vector4fc b,
                        Vector4f dest)
        Add the component-wise multiplication of this * a to b and store the result in dest.
        Parameters:
        a - the multiplicand
        b - the addend
        dest - will hold the result
        Returns:
        dest
      • mulAdd

        Vector4f mulAdd​(float a,
                        Vector4fc b,
                        Vector4f dest)
        Add the component-wise multiplication of this * a to b and store the result in dest.
        Parameters:
        a - the multiplicand
        b - the addend
        dest - will hold the result
        Returns:
        dest
      • mul

        Vector4f mul​(Vector4fc v,
                     Vector4f dest)
        Multiply this Vector4f component-wise by another Vector4f and store the result in dest.
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • div

        Vector4f div​(Vector4fc v,
                     Vector4f dest)
        Divide this Vector4f component-wise by another Vector4f and store the result in dest.
        Parameters:
        v - the vector to divide by
        dest - will hold the result
        Returns:
        dest
      • mul

        Vector4f mul​(Matrix4fc mat,
                     Vector4f dest)
        Multiply the given matrix mat with this Vector4f and store the result in dest.
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulTranspose

        Vector4f mulTranspose​(Matrix4fc mat,
                              Vector4f dest)
        Multiply the transpose of the given matrix mat with this Vector4f and store the result in dest.
        Parameters:
        mat - the matrix whose transpose to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulAffine

        Vector4f mulAffine​(Matrix4fc mat,
                           Vector4f dest)
        Multiply the given affine matrix mat with this Vector4f and store the result in dest.
        Parameters:
        mat - the affine matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulAffineTranspose

        Vector4f mulAffineTranspose​(Matrix4fc mat,
                                    Vector4f dest)
        Multiply the transpose of the given affine matrix mat with this Vector4f and store the result in dest.
        Parameters:
        mat - the affine matrix whose transpose to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mul

        Vector4f mul​(Matrix4x3fc mat,
                     Vector4f dest)
        Multiply the given matrix mat with this Vector4f and store the result in dest.
        Parameters:
        mat - the matrix to multiply the vector with
        dest - the destination vector to hold the result
        Returns:
        dest
      • mulProject

        Vector4f mulProject​(Matrix4fc mat,
                            Vector4f dest)
        Multiply the given matrix mat with this Vector4f, perform perspective division and store the result in dest.
        Parameters:
        mat - the matrix to multiply this vector by
        dest - will hold the result
        Returns:
        dest
      • mulProject

        Vector3f mulProject​(Matrix4fc mat,
                            Vector3f dest)
        Multiply the given matrix mat with this Vector4f, perform perspective division and store the (x, y, z) result in dest.
        Parameters:
        mat - the matrix to multiply this vector by
        dest - will hold the result
        Returns:
        dest
      • mul

        Vector4f mul​(float scalar,
                     Vector4f dest)
        Multiply all components of this Vector4f by the given scalar value and store the result in dest.
        Parameters:
        scalar - the scalar to multiply by
        dest - will hold the result
        Returns:
        dest
      • mul

        Vector4f mul​(float x,
                     float y,
                     float z,
                     float w,
                     Vector4f dest)
        Multiply the components of this Vector4f by the given scalar values and store the result in dest.
        Parameters:
        x - the x component to multiply by
        y - the y component to multiply by
        z - the z component to multiply by
        w - the w component to multiply by
        dest - will hold the result
        Returns:
        dest
      • div

        Vector4f div​(float scalar,
                     Vector4f dest)
        Divide all components of this Vector4f by the given scalar value and store the result in dest.
        Parameters:
        scalar - the scalar to divide by
        dest - will hold the result
        Returns:
        dest
      • div

        Vector4f div​(float x,
                     float y,
                     float z,
                     float w,
                     Vector4f dest)
        Divide the components of this Vector4f by the given scalar values and store the result in dest.
        Parameters:
        x - the x component to divide by
        y - the y component to divide by
        z - the z component to divide by
        w - the w component to divide by
        dest - will hold the result
        Returns:
        dest
      • rotateAxis

        Vector4f rotateAxis​(float angle,
                            float aX,
                            float aY,
                            float aZ,
                            Vector4f dest)
        Rotate this vector the specified radians around the given rotation axis and store the result into dest.
        Parameters:
        angle - the angle in radians
        aX - the x component of the rotation axis
        aY - the y component of the rotation axis
        aZ - the z component of the rotation axis
        dest - will hold the result
        Returns:
        dest
      • rotateX

        Vector4f rotateX​(float angle,
                         Vector4f dest)
        Rotate this vector the specified radians around the X axis and store the result into dest.
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateY

        Vector4f rotateY​(float angle,
                         Vector4f dest)
        Rotate this vector the specified radians around the Y axis and store the result into dest.
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • rotateZ

        Vector4f rotateZ​(float angle,
                         Vector4f dest)
        Rotate this vector the specified radians around the Z axis and store the result into dest.
        Parameters:
        angle - the angle in radians
        dest - will hold the result
        Returns:
        dest
      • lengthSquared

        float lengthSquared()
        Return the length squared of this vector.
        Returns:
        the length squared
      • length

        float length()
        Return the length of this vector.
        Returns:
        the length
      • normalize

        Vector4f normalize​(Vector4f dest)
        Normalizes this vector and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • normalize

        Vector4f normalize​(float length,
                           Vector4f dest)
        Scale this vector to have the given length and store the result in dest.
        Parameters:
        length - the desired length
        dest - will hold the result
        Returns:
        dest
      • normalize3

        Vector4f normalize3​(Vector4f dest)
        Normalize this vector by computing only the norm of (x, y, z) and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • distance

        float distance​(Vector4fc v)
        Return the distance between this Vector and v.
        Parameters:
        v - the other vector
        Returns:
        the distance
      • distance

        float distance​(float x,
                       float y,
                       float z,
                       float w)
        Return the distance between this vector and (x, y, z, w).
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the euclidean distance
      • distanceSquared

        float distanceSquared​(Vector4fc v)
        Return the square of the distance between this vector and v.
        Parameters:
        v - the other vector
        Returns:
        the squared of the distance
      • distanceSquared

        float distanceSquared​(float x,
                              float y,
                              float z,
                              float w)
        Return the square of the distance between this vector and (x, y, z, w).
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the square of the distance
      • dot

        float dot​(Vector4fc v)
        Compute the dot product (inner product) of this vector and v .
        Parameters:
        v - the other vector
        Returns:
        the dot product
      • dot

        float dot​(float x,
                  float y,
                  float z,
                  float w)
        Compute the dot product (inner product) of this vector and (x, y, z, w).
        Parameters:
        x - the x component of the other vector
        y - the y component of the other vector
        z - the z component of the other vector
        w - the w component of the other vector
        Returns:
        the dot product
      • angleCos

        float angleCos​(Vector4fc v)
        Return the cosine of the angle between this vector and the supplied vector. Use this instead of Math.cos(angle(v)).
        Parameters:
        v - the other vector
        Returns:
        the cosine of the angle
        See Also:
        angle(Vector4fc)
      • angle

        float angle​(Vector4fc v)
        Return the angle between this vector and the supplied vector.
        Parameters:
        v - the other vector
        Returns:
        the angle, in radians
        See Also:
        angleCos(Vector4fc)
      • negate

        Vector4f negate​(Vector4f dest)
        Negate this vector and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • min

        Vector4f min​(Vector4fc v,
                     Vector4f dest)
        Set the components of dest to be the component-wise minimum of this and the other vector.
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • max

        Vector4f max​(Vector4fc v,
                     Vector4f dest)
        Set the components of dest to be the component-wise maximum of this and the other vector.
        Parameters:
        v - the other vector
        dest - will hold the result
        Returns:
        dest
      • lerp

        Vector4f lerp​(Vector4fc other,
                      float t,
                      Vector4f dest)
        Linearly interpolate this and other using the given interpolation factor t and store the result in dest.

        If t is 0.0 then the result is this. If the interpolation factor is 1.0 then the result is other.

        Parameters:
        other - the other vector
        t - the interpolation factor between 0.0 and 1.0
        dest - will hold the result
        Returns:
        dest
      • smoothStep

        Vector4f smoothStep​(Vector4fc v,
                            float t,
                            Vector4f dest)
        Compute a smooth-step (i.e. hermite with zero tangents) interpolation between this vector and the given vector v and store the result in dest.
        Parameters:
        v - the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • hermite

        Vector4f hermite​(Vector4fc t0,
                         Vector4fc v1,
                         Vector4fc t1,
                         float t,
                         Vector4f dest)
        Compute a hermite interpolation between this vector and its associated tangent t0 and the given vector v with its tangent t1 and store the result in dest.
        Parameters:
        t0 - the tangent of this vector
        v1 - the other vector
        t1 - the tangent of the other vector
        t - the interpolation factor, within [0..1]
        dest - will hold the result
        Returns:
        dest
      • get

        float get​(int component)
           throws java.lang.IllegalArgumentException
        Get the value of the specified component of this vector.
        Parameters:
        component - the component, within [0..3]
        Returns:
        the value
        Throws:
        java.lang.IllegalArgumentException - if component is not within [0..3]
      • get

        Vector4i get​(int mode,
                     Vector4i dest)
        Set the components of the given vector dest to those of this vector using the given RoundingMode.
        Parameters:
        mode - the RoundingMode to use
        dest - will hold the result
        Returns:
        dest
      • get

        Vector4f get​(Vector4f dest)
        Set the components of the given vector dest to those of this vector.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • get

        Vector4d get​(Vector4d dest)
        Set the components of the given vector dest to those of this vector.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • maxComponent

        int maxComponent()
        Determine the component with the biggest absolute value.
        Returns:
        the component index, within [0..3]
      • minComponent

        int minComponent()
        Determine the component with the smallest (towards zero) absolute value.
        Returns:
        the component index, within [0..3]
      • floor

        Vector4f floor​(Vector4f dest)
        Compute for each component of this vector the largest (closest to positive infinity) float value that is less than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • ceil

        Vector4f ceil​(Vector4f dest)
        Compute for each component of this vector the smallest (closest to negative infinity) float value that is greater than or equal to that component and is equal to a mathematical integer and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • round

        Vector4f round​(Vector4f dest)
        Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result in dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • isFinite

        boolean isFinite()
        Determine whether all components are finite floating-point values, that is, they are not NaN and not infinity.
        Returns:
        true if all components are finite floating-point values; false otherwise
      • absolute

        Vector4f absolute​(Vector4f dest)
        Compute the absolute of each of this vector's components and store the result into dest.
        Parameters:
        dest - will hold the result
        Returns:
        dest
      • equals

        boolean equals​(Vector4fc v,
                       float delta)
        Compare the vector components of this vector with the given vector using the given delta and return whether all of them are equal within a maximum difference of delta.

        Please note that this method is not used by any data structure such as ArrayList HashSet or HashMap and their operations, such as ArrayList.contains(Object) or HashSet.remove(Object), since those data structures only use the Object.equals(Object) and Object.hashCode() methods.

        Parameters:
        v - the other vector
        delta - the allowed maximum difference
        Returns:
        true whether all of the vector components are equal; false otherwise
      • equals

        boolean equals​(float x,
                       float y,
                       float z,
                       float w)
        Compare the vector components of this vector with the given (x, y, z, w) and return whether all of them are equal.
        Parameters:
        x - the x component to compare to
        y - the y component to compare to
        z - the z component to compare to
        w - the w component to compare to
        Returns:
        true if all the vector components are equal