Interface Vector4fc
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- All Known Implementing Classes:
Vector4f
public interface Vector4fcInterface to a read-only view of a 4-dimensional vector of single-precision floats.- Author:
- Kai Burjack
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description Vector4fabsolute(Vector4f dest)Compute the absolute of each of this vector's components and store the result intodest.Vector4fadd(float x, float y, float z, float w, Vector4f dest)Increment the components of this vector by the given values and store the result indest.Vector4fadd(Vector4fc v, Vector4f dest)Add the supplied vector to this one and store the result indest.floatangle(Vector4fc v)Return the angle between this vector and the supplied vector.floatangleCos(Vector4fc v)Return the cosine of the angle between this vector and the supplied vector.Vector4fceil(Vector4f dest)Compute for each component of this vector the smallest (closest to negative infinity)floatvalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.floatdistance(float x, float y, float z, float w)Return the distance betweenthisvector and(x, y, z, w).floatdistance(Vector4fc v)Return the distance between this Vector andv.floatdistanceSquared(float x, float y, float z, float w)Return the square of the distance betweenthisvector and(x, y, z, w).floatdistanceSquared(Vector4fc v)Return the square of the distance between this vector andv.Vector4fdiv(float x, float y, float z, float w, Vector4f dest)Divide the components of this Vector4f by the given scalar values and store the result indest.Vector4fdiv(float scalar, Vector4f dest)Divide all components of thisVector4fby the given scalar value and store the result indest.Vector4fdiv(Vector4fc v, Vector4f dest)Divide this Vector4f component-wise by another Vector4f and store the result indest.floatdot(float x, float y, float z, float w)Compute the dot product (inner product) of this vector and(x, y, z, w).floatdot(Vector4fc v)Compute the dot product (inner product) of this vector andv.booleanequals(float x, float y, float z, float w)Compare the vector components ofthisvector with the given(x, y, z, w)and return whether all of them are equal.booleanequals(Vector4fc v, float delta)Compare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Vector4ffloor(Vector4f dest)Compute for each component of this vector the largest (closest to positive infinity)floatvalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.Vector4ffma(float a, Vector4fc b, Vector4f dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.Vector4ffma(Vector4fc a, Vector4fc b, Vector4f dest)Add the component-wise multiplication ofa * bto this vector and store the result indest.floatget(int component)Get the value of the specified component of this vector.java.nio.ByteBufferget(int index, java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.java.nio.FloatBufferget(int index, java.nio.FloatBuffer buffer)Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.Vector4iget(int mode, Vector4i dest)java.nio.ByteBufferget(java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferat the current bufferposition.java.nio.FloatBufferget(java.nio.FloatBuffer buffer)Store this vector into the suppliedFloatBufferat the current bufferposition.Vector4dget(Vector4d dest)Set the components of the given vectordestto those ofthisvector.Vector4fget(Vector4f dest)Set the components of the given vectordestto those ofthisvector.Vector4fcgetToAddress(long address)Store this vector at the given off-heap memory address.Vector4fhermite(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.booleanisFinite()Determine whether all components are finite floating-point values, that is, they are notNaNand notinfinity.floatlength()Return the length of this vector.floatlengthSquared()Return the length squared of this vector.Vector4flerp(Vector4fc other, float t, Vector4f dest)Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.Vector4fmax(Vector4fc v, Vector4f dest)Set the components ofdestto be the component-wise maximum of this and the other vector.intmaxComponent()Determine the component with the biggest absolute value.Vector4fmin(Vector4fc v, Vector4f dest)Set the components ofdestto be the component-wise minimum of this and the other vector.intminComponent()Determine the component with the smallest (towards zero) absolute value.Vector4fmul(float x, float y, float z, float w, Vector4f dest)Multiply the components of this Vector4f by the given scalar values and store the result indest.Vector4fmul(float scalar, Vector4f dest)Multiply all components of thisVector4fby the given scalar value and store the result indest.Vector4fmul(Matrix4fc mat, Vector4f dest)Multiply the given matrix mat with this Vector4f and store the result indest.Vector4fmul(Matrix4x3fc mat, Vector4f dest)Multiply the given matrix mat with this Vector4f and store the result indest.Vector4fmul(Vector4fc v, Vector4f dest)Multiply this Vector4f component-wise by another Vector4f and store the result indest.Vector4fmulAdd(float a, Vector4fc b, Vector4f dest)Add the component-wise multiplication ofthis * atoband store the result indest.Vector4fmulAdd(Vector4fc a, Vector4fc b, Vector4f dest)Add the component-wise multiplication ofthis * atoband store the result indest.Vector4fmulAffine(Matrix4fc mat, Vector4f dest)Multiply the given affine matrix mat with this Vector4f and store the result indest.Vector4fmulAffineTranspose(Matrix4fc mat, Vector4f dest)Multiply the transpose of the given affine matrixmatwith this Vector4f and store the result indest.Vector3fmulProject(Matrix4fc mat, Vector3f dest)Multiply the given matrixmatwith this Vector4f, perform perspective division and store the(x, y, z)result indest.Vector4fmulProject(Matrix4fc mat, Vector4f dest)Multiply the given matrixmatwith this Vector4f, perform perspective division and store the result indest.Vector4fmulTranspose(Matrix4fc mat, Vector4f dest)Multiply the transpose of the given matrixmatwith this Vector4f and store the result indest.Vector4fnegate(Vector4f dest)Negate this vector and store the result indest.Vector4fnormalize(float length, Vector4f dest)Scale this vector to have the given length and store the result indest.Vector4fnormalize(Vector4f dest)Normalizes this vector and store the result indest.Vector4fnormalize3(Vector4f dest)Normalize this vector by computing only the norm of(x, y, z)and store the result indest.Vector4frotate(Quaternionfc quat, Vector4f dest)Rotate this vector by the given quaternionquatand store the result indest.Vector4frotateAxis(float angle, float aX, float aY, float aZ, Vector4f dest)Rotate this vector the specified radians around the given rotation axis and store the result intodest.Vector4frotateX(float angle, Vector4f dest)Rotate this vector the specified radians around the X axis and store the result intodest.Vector4frotateY(float angle, Vector4f dest)Rotate this vector the specified radians around the Y axis and store the result intodest.Vector4frotateZ(float angle, Vector4f dest)Rotate this vector the specified radians around the Z axis and store the result intodest.Vector4fround(Vector4f dest)Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.Vector4fsmoothStep(Vector4fc v, float t, Vector4f dest)Compute a smooth-step (i.e.Vector4fsub(float x, float y, float z, float w, Vector4f dest)Subtract(x, y, z, w)from this and store the result indest.Vector4fsub(Vector4fc v, Vector4f dest)Subtract the supplied vector from this one and store the result indest.floatw()floatx()floaty()floatz()
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Method Detail
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x
float x()
- Returns:
- the value of the x component
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y
float y()
- Returns:
- the value of the y component
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z
float z()
- Returns:
- the value of the z component
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w
float w()
- Returns:
- the value of the w component
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get
java.nio.FloatBuffer get(java.nio.FloatBuffer buffer)
Store this vector into the suppliedFloatBufferat the current bufferposition.This method will not increment the position of the given FloatBuffer.
In order to specify the offset into the FloatBuffer at which the vector is stored, use
get(int, FloatBuffer), taking the absolute position as parameter.- Parameters:
buffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
- See Also:
get(int, FloatBuffer)
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get
java.nio.FloatBuffer get(int index, java.nio.FloatBuffer buffer)Store this vector into the suppliedFloatBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given FloatBuffer.
- Parameters:
index- the absolute position into the FloatBufferbuffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
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get
java.nio.ByteBuffer get(java.nio.ByteBuffer buffer)
Store this vector into the suppliedByteBufferat the current bufferposition.This method will not increment the position of the given ByteBuffer.
In order to specify the offset into the ByteBuffer at which the vector is stored, use
get(int, ByteBuffer), taking the absolute position as parameter.- Parameters:
buffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
- See Also:
get(int, ByteBuffer)
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get
java.nio.ByteBuffer get(int index, java.nio.ByteBuffer buffer)Store this vector into the suppliedByteBufferstarting at the specified absolute buffer position/index.This method will not increment the position of the given ByteBuffer.
- Parameters:
index- the absolute position into the ByteBufferbuffer- will receive the values of this vector inx, y, z, worder- Returns:
- the passed in buffer
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getToAddress
Vector4fc getToAddress(long address)
Store this vector at the given off-heap memory address.This method will throw an
UnsupportedOperationExceptionwhen JOML is used with `-Djoml.nounsafe`.This method is unsafe as it can result in a crash of the JVM process when the specified address range does not belong to this process.
- Parameters:
address- the off-heap address where to store this vector- Returns:
- this
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sub
Vector4f sub(Vector4fc v, Vector4f dest)
Subtract the supplied vector from this one and store the result indest.- Parameters:
v- the vector to subtract fromthisdest- will hold the result- Returns:
- dest
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sub
Vector4f sub(float x, float y, float z, float w, Vector4f dest)
Subtract(x, y, z, w)from this and store the result indest.- Parameters:
x- the x component to subtracty- the y component to subtractz- the z component to subtractw- the w component to subtractdest- will hold the result- Returns:
- dest
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add
Vector4f add(Vector4fc v, Vector4f dest)
Add the supplied vector to this one and store the result indest.- Parameters:
v- the vector to adddest- will hold the result- Returns:
- dest
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add
Vector4f add(float x, float y, float z, float w, Vector4f dest)
Increment the components of this vector by the given values and store the result indest.- Parameters:
x- the x component to addy- the y component to addz- the z component to addw- the w component to adddest- will hold the result- Returns:
- dest
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fma
Vector4f fma(Vector4fc a, Vector4fc b, Vector4f dest)
Add the component-wise multiplication ofa * bto this vector and store the result indest.- Parameters:
a- the first multiplicandb- the second multiplicanddest- will hold the result- Returns:
- dest
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fma
Vector4f fma(float a, Vector4fc b, Vector4f dest)
Add the component-wise multiplication ofa * bto this vector and store the result indest.- Parameters:
a- the first multiplicandb- the second multiplicanddest- will hold the result- Returns:
- dest
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mulAdd
Vector4f mulAdd(Vector4fc a, Vector4fc b, Vector4f dest)
Add the component-wise multiplication ofthis * atoband store the result indest.- Parameters:
a- the multiplicandb- the addenddest- will hold the result- Returns:
- dest
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mulAdd
Vector4f mulAdd(float a, Vector4fc b, Vector4f dest)
Add the component-wise multiplication ofthis * atoband store the result indest.- Parameters:
a- the multiplicandb- the addenddest- will hold the result- Returns:
- dest
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mul
Vector4f mul(Vector4fc v, Vector4f dest)
Multiply this Vector4f component-wise by another Vector4f and store the result indest.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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div
Vector4f div(Vector4fc v, Vector4f dest)
Divide this Vector4f component-wise by another Vector4f and store the result indest.- Parameters:
v- the vector to divide bydest- will hold the result- Returns:
- dest
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mul
Vector4f mul(Matrix4fc mat, Vector4f dest)
Multiply the given matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulTranspose
Vector4f mulTranspose(Matrix4fc mat, Vector4f dest)
Multiply the transpose of the given matrixmatwith this Vector4f and store the result indest.- Parameters:
mat- the matrix whose transpose to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulAffine
Vector4f mulAffine(Matrix4fc mat, Vector4f dest)
Multiply the given affine matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the affine matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulAffineTranspose
Vector4f mulAffineTranspose(Matrix4fc mat, Vector4f dest)
Multiply the transpose of the given affine matrixmatwith this Vector4f and store the result indest.- Parameters:
mat- the affine matrix whose transpose to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mul
Vector4f mul(Matrix4x3fc mat, Vector4f dest)
Multiply the given matrix mat with this Vector4f and store the result indest.- Parameters:
mat- the matrix to multiply the vector withdest- the destination vector to hold the result- Returns:
- dest
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mulProject
Vector4f mulProject(Matrix4fc mat, Vector4f dest)
Multiply the given matrixmatwith this Vector4f, perform perspective division and store the result indest.- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mulProject
Vector3f mulProject(Matrix4fc mat, Vector3f dest)
Multiply the given matrixmatwith this Vector4f, perform perspective division and store the(x, y, z)result indest.- Parameters:
mat- the matrix to multiply this vector bydest- will hold the result- Returns:
- dest
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mul
Vector4f mul(float scalar, Vector4f dest)
Multiply all components of thisVector4fby the given scalar value and store the result indest.- Parameters:
scalar- the scalar to multiply bydest- will hold the result- Returns:
- dest
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mul
Vector4f mul(float x, float y, float z, float w, Vector4f dest)
Multiply the components of this Vector4f by the given scalar values and store the result indest.- Parameters:
x- the x component to multiply byy- the y component to multiply byz- the z component to multiply byw- the w component to multiply bydest- will hold the result- Returns:
- dest
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div
Vector4f div(float scalar, Vector4f dest)
Divide all components of thisVector4fby the given scalar value and store the result indest.- Parameters:
scalar- the scalar to divide bydest- will hold the result- Returns:
- dest
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div
Vector4f div(float x, float y, float z, float w, Vector4f dest)
Divide the components of this Vector4f by the given scalar values and store the result indest.- Parameters:
x- the x component to divide byy- the y component to divide byz- the z component to divide byw- the w component to divide bydest- will hold the result- Returns:
- dest
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rotate
Vector4f rotate(Quaternionfc quat, Vector4f dest)
Rotate this vector by the given quaternionquatand store the result indest.- Parameters:
quat- the quaternion to rotate this vectordest- will hold the result- Returns:
- dest
- See Also:
Quaternionf.transform(Vector4f)
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rotateAxis
Vector4f rotateAxis(float angle, float aX, float aY, float aZ, Vector4f dest)
Rotate this vector the specified radians around the given rotation axis and store the result intodest.- Parameters:
angle- the angle in radiansaX- the x component of the rotation axisaY- the y component of the rotation axisaZ- the z component of the rotation axisdest- will hold the result- Returns:
- dest
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rotateX
Vector4f rotateX(float angle, Vector4f dest)
Rotate this vector the specified radians around the X axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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rotateY
Vector4f rotateY(float angle, Vector4f dest)
Rotate this vector the specified radians around the Y axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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rotateZ
Vector4f rotateZ(float angle, Vector4f dest)
Rotate this vector the specified radians around the Z axis and store the result intodest.- Parameters:
angle- the angle in radiansdest- will hold the result- Returns:
- dest
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lengthSquared
float lengthSquared()
Return the length squared of this vector.- Returns:
- the length squared
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length
float length()
Return the length of this vector.- Returns:
- the length
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normalize
Vector4f normalize(Vector4f dest)
Normalizes this vector and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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normalize
Vector4f normalize(float length, Vector4f dest)
Scale this vector to have the given length and store the result indest.- Parameters:
length- the desired lengthdest- will hold the result- Returns:
- dest
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normalize3
Vector4f normalize3(Vector4f dest)
Normalize this vector by computing only the norm of(x, y, z)and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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distance
float distance(Vector4fc v)
Return the distance between this Vector andv.- Parameters:
v- the other vector- Returns:
- the distance
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distance
float distance(float x, float y, float z, float w)Return the distance betweenthisvector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the euclidean distance
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distanceSquared
float distanceSquared(Vector4fc v)
Return the square of the distance between this vector andv.- Parameters:
v- the other vector- Returns:
- the squared of the distance
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distanceSquared
float distanceSquared(float x, float y, float z, float w)Return the square of the distance betweenthisvector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the square of the distance
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dot
float dot(Vector4fc v)
Compute the dot product (inner product) of this vector andv.- Parameters:
v- the other vector- Returns:
- the dot product
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dot
float dot(float x, float y, float z, float w)Compute the dot product (inner product) of this vector and(x, y, z, w).- Parameters:
x- the x component of the other vectory- the y component of the other vectorz- the z component of the other vectorw- the w component of the other vector- Returns:
- the dot product
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angleCos
float angleCos(Vector4fc v)
Return the cosine of the angle between this vector and the supplied vector. Use this instead ofMath.cos(angle(v)).- Parameters:
v- the other vector- Returns:
- the cosine of the angle
- See Also:
angle(Vector4fc)
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angle
float angle(Vector4fc v)
Return the angle between this vector and the supplied vector.- Parameters:
v- the other vector- Returns:
- the angle, in radians
- See Also:
angleCos(Vector4fc)
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negate
Vector4f negate(Vector4f dest)
Negate this vector and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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min
Vector4f min(Vector4fc v, Vector4f dest)
Set the components ofdestto be the component-wise minimum of this and the other vector.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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max
Vector4f max(Vector4fc v, Vector4f dest)
Set the components ofdestto be the component-wise maximum of this and the other vector.- Parameters:
v- the other vectordest- will hold the result- Returns:
- dest
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lerp
Vector4f lerp(Vector4fc other, float t, Vector4f dest)
Linearly interpolatethisandotherusing the given interpolation factortand store the result indest.If
tis0.0then the result isthis. If the interpolation factor is1.0then the result isother.- Parameters:
other- the other vectort- the interpolation factor between 0.0 and 1.0dest- will hold the result- Returns:
- dest
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smoothStep
Vector4f smoothStep(Vector4fc v, float t, Vector4f dest)
Compute a smooth-step (i.e. hermite with zero tangents) interpolation betweenthisvector and the given vectorvand store the result indest.- Parameters:
v- the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
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hermite
Vector4f hermite(Vector4fc t0, Vector4fc v1, Vector4fc t1, float t, Vector4f dest)
Compute a hermite interpolation betweenthisvector and its associated tangentt0and the given vectorvwith its tangentt1and store the result indest.- Parameters:
t0- the tangent ofthisvectorv1- the other vectort1- the tangent of the other vectort- the interpolation factor, within[0..1]dest- will hold the result- Returns:
- dest
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get
float get(int component) throws java.lang.IllegalArgumentException
Get the value of the specified component of this vector.- Parameters:
component- the component, within[0..3]- Returns:
- the value
- Throws:
java.lang.IllegalArgumentException- ifcomponentis not within[0..3]
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get
Vector4i get(int mode, Vector4i dest)
- Parameters:
mode- theRoundingModeto usedest- will hold the result- Returns:
- dest
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get
Vector4f get(Vector4f dest)
Set the components of the given vectordestto those ofthisvector.- Parameters:
dest- will hold the result- Returns:
- dest
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get
Vector4d get(Vector4d dest)
Set the components of the given vectordestto those ofthisvector.- Parameters:
dest- will hold the result- Returns:
- dest
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maxComponent
int maxComponent()
Determine the component with the biggest absolute value.- Returns:
- the component index, within
[0..3]
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minComponent
int minComponent()
Determine the component with the smallest (towards zero) absolute value.- Returns:
- the component index, within
[0..3]
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floor
Vector4f floor(Vector4f dest)
Compute for each component of this vector the largest (closest to positive infinity)floatvalue that is less than or equal to that component and is equal to a mathematical integer and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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ceil
Vector4f ceil(Vector4f dest)
Compute for each component of this vector the smallest (closest to negative infinity)floatvalue that is greater than or equal to that component and is equal to a mathematical integer and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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round
Vector4f round(Vector4f dest)
Compute for each component of this vector the closest float that is equal to a mathematical integer, with ties rounding to positive infinity and store the result indest.- Parameters:
dest- will hold the result- Returns:
- dest
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isFinite
boolean isFinite()
Determine whether all components are finite floating-point values, that is, they are notNaNand notinfinity.- Returns:
trueif all components are finite floating-point values;falseotherwise
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absolute
Vector4f absolute(Vector4f dest)
Compute the absolute of each of this vector's components and store the result intodest.- Parameters:
dest- will hold the result- Returns:
- dest
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equals
boolean equals(Vector4fc v, float delta)
Compare the vector components ofthisvector with the given vector using the givendeltaand return whether all of them are equal within a maximum difference ofdelta.Please note that this method is not used by any data structure such as
ArrayListHashSetorHashMapand their operations, such asArrayList.contains(Object)orHashSet.remove(Object), since those data structures only use theObject.equals(Object)andObject.hashCode()methods.- Parameters:
v- the other vectordelta- the allowed maximum difference- Returns:
truewhether all of the vector components are equal;falseotherwise
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equals
boolean equals(float x, float y, float z, float w)Compare the vector components ofthisvector with the given(x, y, z, w)and return whether all of them are equal.- Parameters:
x- the x component to compare toy- the y component to compare toz- the z component to compare tow- the w component to compare to- Returns:
trueif all the vector components are equal
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