Class and Description |
---|
Alpha
The alpha NodeComponent object provides common methods for
converting a time value into an alpha value (a value in the range 0
to 1).
|
Appearance
The Appearance object defines all rendering state that can be set
as a component object of a Shape3D node.
|
AudioDevice
The AudioDevice Class defines and encapsulates the
audio device's basic information and characteristics.
|
AudioDevice3D
The AudioDevice3D class defines a 3D audio device that is used to set
sound and aural attributes.
|
AuralAttributes
The AuralAttributes object is a component object of a Soundscape node that
defines environmental audio parameters that affect sound rendering.
|
Background
The Background leaf node defines a solid background color
and a background image that are used to fill the window at the
beginning of each new frame.
|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
BoundingBox
This class defines an axis aligned bounding box which is used for
bounding regions.
|
BoundingLeaf
The BoundingLeaf node defines a bounding region object that can be
referenced by other nodes to define a region of influence
(Fog and Light nodes), an application region (Background, Clip,
and Soundscape nodes), or a scheduling region (Sound and
Behavior nodes).
|
BoundingPolytope
A BoundingPolytope defines a polyhedral bounding region using the
intersection of four or more half spaces.
|
BoundingSphere
This class defines a spherical bounding region which is defined by a
center point and a radius.
|
Bounds
The abstract base class for bounds objects.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
ColoringAttributes
The ColoringAttributes object defines attributes used in
color selection and shading model.
|
CompressedGeometryHeader
Deprecated.
As of Java 3D version 1.4.
|
DepthComponent
Abstract base class that defines a 2D array of depth (Z) values.
|
Fog
The Fog leaf node defines a set of fog parameters common to all
types of fog.
|
Font3D
The Font3D object is used to store extruded 2D glyphs.
|
FontExtrusion
The FontExtrusion object is used to describe the extrusion path
for a Font3D object.
|
Geometry
Geometry is an abstract class that specifies the geometry
component information required by a Shape3D node.
|
GeometryArray
The GeometryArray object contains separate arrays of positional
coordinates, colors, normals, texture coordinates, and vertex
attributes that
describe point, line, or polygon geometry.
|
GeometryStripArray
The GeometryStripArray object is an abstract class that is extended for
a set of GeometryArray strip primitives.
|
GeometryUpdater
The GeometryUpdater interface is used in updating geometry data
that is accessed by reference from a live or compiled GeometryArray
object.
|
GraphicsContext3D
A GraphicsContext3D object is used for immediate mode rendering into
a 3D canvas.
|
GraphStructureChangeListener
Listener interface for monitoring structural changes to live scene
graphs.
|
Group
The Group node object is a general-purpose grouping node.
|
HiResCoord
The HiResCoord object specifies the location of scene
components within the Virtual Universe.
|
IllegalSceneGraphException
Indicates an illegal Java 3D scene graph.
|
IllegalSharingException
Indicates an illegal attempt to share a scene graph object.
|
ImageComponent
Abstract class that is used to define 2D or 3D ImageComponent
classes used in a Java 3D scene graph.
|
ImageComponent.ImageClass
Used to specify the class of the image being wrapped.
|
ImageComponent2D
This class defines a 2D image component.
|
ImageComponent2D.Updater
The ImageComponent2D.Updater interface is used in updating image data
that is accessed by reference from a live or compiled ImageComponent
object.
|
ImageComponent3D
This class defines a 3D image component.
|
ImageComponent3D.Updater
The ImageComponent3D.Updater interface is used in updating image data
that is accessed by reference from a live or compiled ImageComponent
object.
|
IndexedGeometryArray
The IndexedGeometryArray object contains separate integer arrays
that index into the arrays of positional coordinates, colors,
normals, texture coordinates, and vertex attributes.
|
IndexedGeometryStripArray
The IndexedGeometryStripArray object is an abstract class that is extended for
a set of IndexedGeometryArray strip primitives.
|
InputDevice
InputDevice is the interface through which Java 3D and Java 3D
application programs communicate with a device driver.
|
Interpolator
Interpolator is an abstract class that extends Behavior to provide
common methods used by various interpolation subclasses.
|
J3DBuffer
Java 3D wrapper class for java.nio.Buffer objects.
|
J3DGraphics2D
The J3DGraphics2D class extends Graphics2D to provide 2D rendering
into a Canvas3D.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Light
The Light leaf node is an abstract class that defines a set of
parameters common to all
types of light.
|
LineAttributes
The LineAttributes object defines all rendering state that can be set
as a component object of a Shape3D node.
|
Link
A Link leaf node allows an application to reference a shared graph,
rooted by a SharedGroup node, from within a branch graph or another
shared graph.
|
Locale
A Locale object defines a high-resolution position within a
VirtualUniverse, and serves as a container for a collection of
BranchGroup-rooted subgraphs (branch graphs), at that position.
|
LOD
An LOD leaf node is an abstract behavior class that operates on
a list of Switch group nodes to select one of the children of the
Switch nodes.
|
Material
The Material object defines the appearance of an object under
illumination.
|
MediaContainer
The MediaContainer object defines all sound data: cached state flag, and
associated sound media.
|
ModelClip
The ModelClip leaf node defines a set of 6 arbitrary clipping
planes in the virtual universe.
|
NioImageBuffer
The NioImageBuffer class is a container for an image whose DataBuffer
is specified via a java.nio.Buffer.
|
NioImageBuffer.ImageType
Used to specify the type of the image.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
NodeComponent
NodeComponent is a common superclass for all scene graph node
component objects such as: Geometry, Appearance, Material, Texture, etc.
|
NodeReferenceTable
The NodeReferenceTable object is used by a leaf node's
updateNodeReferences method called by the
cloneTree method. |
OrderedGroup
The OrderedGroup node is a Group that ensures its children render
in a specified order.
|
PathInterpolator
PathInterpolator behavior.
|
PhysicalBody
This object contains a specification of the user's head.
|
PhysicalEnvironment
This object contains a specification of the physical environment in
which the view will be generated.
|
PickCone
PickCone is the abstract base class of all cone pick shapes.
|
PickCylinder
PickCylinder is the abstract base class of all cylindrical pick shapes.
|
PickInfo
The PickInfo object contains the computed information about a pick hit.
|
PickInfo.IntersectionInfo
The IntersectionInfo object holds extra information about an intersection
of a PickShape with a Node as part of a PickInfo.
|
PickRay
PickRay is an infinite ray pick shape.
|
PickShape
An abstract class for describing a pick shape that can be used with
the BranchGroup and Locale picking methods.
|
PointAttributes
The PointAttributes object defines all attributes that apply to
point primitives.
|
PointLight
The PointLight object specifies an attenuated light source at a
fixed point in space that radiates light equally in all directions
away from the light source.
|
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially
located sound source whose waves radiate uniformly in all directions from
a given location in space.
|
PolygonAttributes
The PolygonAttributes object defines attributes for rendering polygon
primitives.
|
Raster
The Raster object extends Geometry to allow drawing a raster image
that is attached to a 3D location in the virtual world.
|
RenderingAttributes
The RenderingAttributes object defines common rendering attributes
for all primitive types.
|
RenderingError
RenderingError is a container object that holds the details of
a runtime error that occurs in the Java 3D rendering system.
|
RenderingErrorListener
Listener interface for monitoring Java 3D rendering errors.
|
RestrictedAccessException
Indicates an attempt to access or modify a state variable
without permission to do so.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
SceneGraphPath
A SceneGraphPath object represents the path from a Locale to a
terminal node in the scene graph.
|
Screen3D
The Screen3D Object contains all information about a particular screen.
|
Sensor
The Sensor Class encapsulates an object that provides real-time
data.
|
SensorRead
A SensorRead encapsulates all the information associated with a single
reading of a sensor, including a timestamp, a transform, and,
optionally, button values.
|
Shader
The Shader object is the abstract base class for programmable
shader code.
|
ShaderAppearance
The ShaderAppearance object defines programmable shading attributes
that can be set as a component object of a Shape3D node.
|
ShaderAttribute
The ShaderAttribute object encapsulates a uniform attribute for a
shader programs.
|
ShaderAttributeObject
The ShaderAttributeObject class is an abstract class that
encapsulates a uniform shader attribute whose value is specified
explicitly.
|
ShaderAttributeSet
The ShaderAttributeSet object provides uniform attributes to shader
programs.
|
ShaderError
ShaderError is a container object that holds the details of
a runtime error that occurs while compiling or executing a
programmable shader.
|
ShaderErrorListener
Listener interface for monitoring errors in Shader Programs.
|
ShaderProgram
The ShaderProgram node component object is the abstract base class
for programmable shader programs.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
SharedGroup
The SharedGroup provides the ability to manipulate an
instanced scene graph.
|
Sound
Sound node is an abstract class that defines the properties common to all
sound sources.
|
Switch
The Switch node controls which of its children will be rendered.
|
TexCoordGeneration
The TexCoordGeneration object contains all parameters needed for
automatic texture coordinate generation.
|
Texture
The Texture object is a component object of an Appearance object
that defines the texture properties used when texture mapping is
enabled.
|
TextureAttributes
The TextureAttributes object defines attributes that apply to
texture mapping.
|
TextureUnitState
The TextureUnitState object defines all texture mapping state for a
single texture unit.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
TransformInterpolator
TransformInterpolator is an abstract class that extends
Interpolator to provide common methods used by various transform
related interpolator subclasses.
|
TransparencyAttributes
The TransparencyAttributes object defines all attributes affecting
transparency of the object.
|
TransparencySortGeom
An interface that allows sorting the rendering order of transparent geometry.
|
View
The View object contains all parameters needed in rendering a
three dimensional scene from one viewpoint.
|
ViewPlatform
The ViewPlatform leaf node object controls the position, orientation
and scale of the viewer.
|
VirtualUniverse
A VirtualUniverse object is the top-level container for all scene
graphs.
|
WakeupAnd
Class specifying any number of wakeup conditions ANDed together.
|
WakeupCondition
An abstract class specifying a single wakeup Condition.
|
WakeupCriterion
An abstract class specifying a singleton wakeup Criterion.
|
WakeupOr
Class specifying any number of wakeup conditions ORed together.
|
Class and Description |
---|
AudioDevice
The AudioDevice Class defines and encapsulates the
audio device's basic information and characteristics.
|
AudioDevice3D
The AudioDevice3D class defines a 3D audio device that is used to set
sound and aural attributes.
|
AudioDevice3DL2
Extends AudioDevice3D to include reverb and environmental audio parameters
that are defined in the MIDI Manufactures' Association Interactive Audio
Special Interest Group (MMA IASIG) Level 2 Specification.
|
MediaContainer
The MediaContainer object defines all sound data: cached state flag, and
associated sound media.
|
PhysicalEnvironment
This object contains a specification of the physical environment in
which the view will be generated.
|
Sound
Sound node is an abstract class that defines the properties common to all
sound sources.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
View
The View object contains all parameters needed in rendering a
three dimensional scene from one viewpoint.
|
Class and Description |
---|
AudioDevice
The AudioDevice Class defines and encapsulates the
audio device's basic information and characteristics.
|
AudioDevice3D
The AudioDevice3D class defines a 3D audio device that is used to set
sound and aural attributes.
|
AudioDevice3DL2
Extends AudioDevice3D to include reverb and environmental audio parameters
that are defined in the MIDI Manufactures' Association Interactive Audio
Special Interest Group (MMA IASIG) Level 2 Specification.
|
MediaContainer
The MediaContainer object defines all sound data: cached state flag, and
associated sound media.
|
PhysicalEnvironment
This object contains a specification of the physical environment in
which the view will be generated.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
Class and Description |
---|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
GraphicsConfigTemplate3D
This class is used to obtain a valid GraphicsConfiguration that can be used by Java 3D.
|
Class and Description |
---|
AutoOffScreenCanvas3D
An interface used to tag Canavs3d subclasses as being offsceen.
|
Class and Description |
---|
J3DBuffer
Java 3D wrapper class for java.nio.Buffer objects.
|
Class and Description |
---|
Background
The Background leaf node defines a solid background color
and a background image that are used to fill the window at the
beginning of each new frame.
|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Fog
The Fog leaf node defines a set of fog parameters common to all
types of fog.
|
Light
The Light leaf node is an abstract class that defines a set of
parameters common to all
types of light.
|
Sound
Sound node is an abstract class that defines the properties common to all
sound sources.
|
TransformGroup
Group node that contains a transform.
|
Class and Description |
---|
TransformGroup
Group node that contains a transform.
|
Class and Description |
---|
Alpha
The alpha NodeComponent object provides common methods for
converting a time value into an alpha value (a value in the range 0
to 1).
|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Interpolator
Interpolator is an abstract class that extends Behavior to provide
common methods used by various interpolation subclasses.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
TransformInterpolator
TransformInterpolator is an abstract class that extends
Interpolator to provide common methods used by various transform
related interpolator subclasses.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
TransformGroup
Group node that contains a transform.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
WakeupCriterion
An abstract class specifying a singleton wakeup Criterion.
|
WakeupOr
Class specifying any number of wakeup conditions ORed together.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Bounds
The abstract base class for bounds objects.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
PickPoint
Deprecated.
As of Java 3D version 1.4, use PickBounds with a
BoundingSphere that has a small radius.
|
PickRay
PickRay is an infinite ray pick shape.
|
PickSegment
PickSegment is a line segment pick shape.
|
PickShape
An abstract class for describing a pick shape that can be used with
the BranchGroup and Locale picking methods.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
SceneGraphPath
A SceneGraphPath object represents the path from a Locale to a
terminal node in the scene graph.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
WakeupCriterion
An abstract class specifying a singleton wakeup Criterion.
|
WakeupOr
Class specifying any number of wakeup conditions ORed together.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Sensor
The Sensor Class encapsulates an object that provides real-time
data.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Sensor
The Sensor Class encapsulates an object that provides real-time
data.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
View
The View object contains all parameters needed in rendering a
three dimensional scene from one viewpoint.
|
WakeupOnBehaviorPost
Class that specifies a Behavior wakeup when a specific behavior object
posts a specific event
|
WakeupOnElapsedFrames
Class specifying a wakeup when a specific number of frames have
elapsed.
|
Class and Description |
---|
CompressedGeometry
Deprecated.
As of Java 3D version 1.4.
|
CompressedGeometryHeader
Deprecated.
As of Java 3D version 1.4.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Class and Description |
---|
Appearance
The Appearance object defines all rendering state that can be set
as a component object of a Shape3D node.
|
GeometryArray
The GeometryArray object contains separate arrays of positional
coordinates, colors, normals, texture coordinates, and vertex
attributes that
describe point, line, or polygon geometry.
|
GeometryService
A service interface for certain geometric operations that are not available
in core Java 3D.
|
Group
The Group node object is a general-purpose grouping node.
|
IndexedGeometryArray
The IndexedGeometryArray object contains separate integer arrays
that index into the arrays of positional coordinates, colors,
normals, texture coordinates, and vertex attributes.
|
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Class and Description |
---|
J3DBuffer
Java 3D wrapper class for java.nio.Buffer objects.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Class and Description |
---|
ImageComponent2D
This class defines a 2D image component.
|
Texture
The Texture object is a component object of an Appearance object
that defines the texture properties used when texture mapping is
enabled.
|
Class and Description |
---|
Bounds
The abstract base class for bounds objects.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
Locale
A Locale object defines a high-resolution position within a
VirtualUniverse, and serves as a container for a collection of
BranchGroup-rooted subgraphs (branch graphs), at that position.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
PickInfo
The PickInfo object contains the computed information about a pick hit.
|
PickInfo.IntersectionInfo
The IntersectionInfo object holds extra information about an intersection
of a PickShape with a Node as part of a PickInfo.
|
PickShape
An abstract class for describing a pick shape that can be used with
the BranchGroup and Locale picking methods.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
Class and Description |
---|
GeometryArray
The GeometryArray object contains separate arrays of positional
coordinates, colors, normals, texture coordinates, and vertex
attributes that
describe point, line, or polygon geometry.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
PickShape
An abstract class for describing a pick shape that can be used with
the BranchGroup and Locale picking methods.
|
SceneGraphPath
A SceneGraphPath object represents the path from a Locale to a
terminal node in the scene graph.
|
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
Class and Description |
---|
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
DanglingReferenceException
During a
cloneTree call an updated reference was requested
for a node that did not get cloned. |
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
Bounds
The abstract base class for bounds objects.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
CapabilityNotSetException
Indicates an access to a live or
compiled Scene Graph object without the required capability
set.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
SharedGroup
The SharedGroup provides the ability to manipulate an
instanced scene graph.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
Class and Description |
---|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
ImageComponent
Abstract class that is used to define 2D or 3D ImageComponent
classes used in a Java 3D scene graph.
|
ImageComponent2D
This class defines a 2D image component.
|
NodeComponent
NodeComponent is a common superclass for all scene graph node
component objects such as: Geometry, Appearance, Material, Texture, etc.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Class and Description |
---|
TransparencySortGeom
An interface that allows sorting the rendering order of transparent geometry.
|
View
The View object contains all parameters needed in rendering a
three dimensional scene from one viewpoint.
|
Class and Description |
---|
AudioDevice
The AudioDevice Class defines and encapsulates the
audio device's basic information and characteristics.
|
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
Canvas3D
The Canvas3D class provides a drawing canvas for 3D rendering.
|
Group
The Group node object is a general-purpose grouping node.
|
HiResCoord
The HiResCoord object specifies the location of scene
components within the Virtual Universe.
|
Locale
A Locale object defines a high-resolution position within a
VirtualUniverse, and serves as a container for a collection of
BranchGroup-rooted subgraphs (branch graphs), at that position.
|
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
PhysicalBody
This object contains a specification of the user's head.
|
PhysicalEnvironment
This object contains a specification of the physical environment in
which the view will be generated.
|
SceneGraphObject
SceneGraphObject is the common superclass for all scene graph
objects.
|
Screen3D
The Screen3D Object contains all information about a particular screen.
|
Sensor
The Sensor Class encapsulates an object that provides real-time
data.
|
Transform3D
A generalized transform object represented internally as a 4x4
double-precision floating point matrix.
|
TransformGroup
Group node that contains a transform.
|
View
The View object contains all parameters needed in rendering a
three dimensional scene from one viewpoint.
|
ViewPlatform
The ViewPlatform leaf node object controls the position, orientation
and scale of the viewer.
|
VirtualUniverse
A VirtualUniverse object is the top-level container for all scene
graphs.
|
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