Package | Description |
---|---|
org.scijava.java3d |
Provides the core set of classes for the
3D graphics API for the Java platform; click here for more information,
including explanatory material that was formerly found in the guide.
|
Modifier and Type | Method and Description |
---|---|
Node |
Node.cloneTree(NodeReferenceTable referenceTable)
Duplicates all the nodes of the specified sub-graph.
|
Node |
Node.cloneTree(NodeReferenceTable referenceTable,
boolean forceDuplicate)
Duplicates all the nodes of the specified sub-graph.
|
Node |
Node.cloneTree(NodeReferenceTable referenceTable,
boolean forceDuplicate,
boolean allowDanglingReferences)
Duplicates all the nodes of the specified sub-graph.
|
void |
TransparencyInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
void |
TransformInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
SwitchValueInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Soundscape.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Sound.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
SceneGraphObject.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced by that node have been duplicated via a call to
cloneTree . |
void |
ModelClip.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Light.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
LOD.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Fog.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
void |
ColorInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Clip.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Billboard.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Behavior.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
Background.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
void |
AlternateAppearance.updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
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