Package | Description |
---|---|
org.scijava.java3d |
Provides the core set of classes for the
3D graphics API for the Java platform; click here for more information,
including explanatory material that was formerly found in the guide.
|
org.scijava.java3d.audioengines |
Provides abstract classes for creating Java 3D audio devices.
|
org.scijava.java3d.loaders |
Provides interfaces and abstract classes for writing Java 3D loaders.
|
Modifier and Type | Class and Description |
---|---|
class |
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound
source that has no position or direction.
|
class |
ConeSound
The ConeSound node object defines a PointSound node whose sound source is
directed along a specific vector in space.
|
class |
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially
located sound source whose waves radiate uniformly in all directions from
a given location in space.
|
Modifier and Type | Method and Description |
---|---|
Sound |
GraphicsContext3D.getSound(int index)
Retrieves the index selected sound.
|
Modifier and Type | Method and Description |
---|---|
Enumeration<Sound> |
GraphicsContext3D.getAllSounds()
Retrieves the enumeration object of all the sounds.
|
Modifier and Type | Method and Description |
---|---|
void |
GraphicsContext3D.addSound(Sound sound)
Appends the specified sound to this graphics context's list of sounds.
|
int |
AudioDevice.getChannelsUsedForSound(Sound node)
Query number of channels that are used, or would be used to render
a particular sound node.
|
void |
GraphicsContext3D.insertSound(Sound sound,
int index)
Inserts the specified sound at the specified index location.
|
void |
GraphicsContext3D.setSound(Sound sound,
int index)
Replaces the specified sound with the sound provided.
|
Modifier and Type | Method and Description |
---|---|
int |
AudioEngine.getChannelsUsedForSound(Sound sound)
Deprecated.
This method is now part of the Sound class
|
Modifier and Type | Method and Description |
---|---|
Sound[] |
SceneBase.getSoundNodes()
This method returns an array of all of the Sound nodes defined
in the file.
|
Sound[] |
Scene.getSoundNodes()
This method returns an array of all of the Sound nodes defined
in the file.
|
Modifier and Type | Method and Description |
---|---|
void |
SceneBase.addSoundNode(Sound sound)
Adds the given Sound node to the list of sounds.
|
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