public class SwitchValueInterpolator extends Interpolator
defaultWakeupCriterion
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
SwitchValueInterpolator(Alpha alpha,
Switch target)
Constructs a SwitchValueInterpolator behavior that varies its target
Switch node's child index between 0 and n-1, where n
is the number of children in the target Switch node.
|
SwitchValueInterpolator(Alpha alpha,
Switch target,
int firstChildIndex,
int lastChildIndex)
Constructs a SwitchValueInterpolator behavior that varies its target
Switch node's child index between the two values provided.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node.
|
int |
getFirstChildIndex()
This method retrieves this interpolator's firstChildIndex.
|
int |
getLastChildIndex()
This method retrieves this interpolator's lastSwitchIndex.
|
Switch |
getTarget()
This method retrieves this interpolator's target Switch node
reference.
|
void |
processStimulus(Enumeration criteria)
This method is invoked by the behavior scheduler every frame.
|
void |
setFirstChildIndex(int firstIndex)
This method sets the firstChildIndex for this interpolator.
|
void |
setLastChildIndex(int lastIndex)
This method sets the lastChildIndex for this interpolator.
|
void |
setTarget(Switch target)
This method sets the target for this interpolator.
|
void |
updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any nodes referenced
by that node have been duplicated via a call to
cloneTree . |
getAlpha, initialize, setAlpha
getEnable, getNumSchedulingIntervals, getSchedulingBoundingLeaf, getSchedulingBounds, getSchedulingInterval, getView, getWakeupCondition, postId, setEnable, setSchedulingBoundingLeaf, setSchedulingBounds, setSchedulingInterval, wakeupOn
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString
public SwitchValueInterpolator(Alpha alpha, Switch target)
alpha
- the alpha object for this interpolatortarget
- the Switch node affected by this interpolatorpublic SwitchValueInterpolator(Alpha alpha, Switch target, int firstChildIndex, int lastChildIndex)
alpha
- the alpha object for this interpolatortarget
- the Switch node affected by this interpolatorfirstChildIndex
- the index of first child in the Switch node to
selectlastChildIndex
- the index of last child in the Switch node to
selectpublic void setFirstChildIndex(int firstIndex)
firstIndex
- the new index for the first childpublic int getFirstChildIndex()
public void setLastChildIndex(int lastIndex)
lastIndex
- the new index for the last childpublic int getLastChildIndex()
public void setTarget(Switch target)
target
- the target Switch nodepublic Switch getTarget()
public void processStimulus(Enumeration criteria)
processStimulus
in class Behavior
criteria
- an enumeration of the criteria that triggered
this stimuluspublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void updateNodeReferences(NodeReferenceTable referenceTable)
cloneTree
.
This method is called by cloneTree
after all nodes in
the sub-graph have been duplicated. The cloned Leaf node's method
will be called and the Leaf node can then look up any node references
by using the getNewObjectReference
method found in the
NodeReferenceTable
object. If a match is found, a
reference to the corresponding Node in the newly cloned sub-graph
is returned. If no corresponding reference is found, either a
DanglingReferenceException is thrown or a reference to the original
node is returned depending on the value of the
allowDanglingReferences
parameter passed in the
cloneTree
call.
NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.
updateNodeReferences
in class Behavior
referenceTable
- a NodeReferenceTableObject that contains the
getNewObjectReference
method needed to search for
new object instances.NodeReferenceTable
,
Node.cloneTree()
,
DanglingReferenceException
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