public class Background extends Leaf
The set of nodes that can be added to a BranchGroup associated with a Background node is limited. All Group nodes except ViewSpecificGroup are legal in a background geometry branch graph. The only Leaf nodes that are legal are Shape3D (except OrientedShape3D), Morph, Light, and Fog. The presence of any other Leaf node, including OrientedShape3D, or of a ViewSpecificGroup node will cause an IllegalSceneGraphException to be thrown. Note that Link nodes are not allowed; a background geometry branch graph must not reference shared subgraphs. NodeComponent objects can be shared between background branches and ordinary (non-background) branches or among different background branches, however.
Light and Fog nodes in a background geometry branch graph do not affect nodes outside of the background geometry branch graph, and vice versa. Light and Fog nodes that appear in a background geometry branch graph must not be hierarchically scoped to any group node outside of that background geometry branch graph. Conversely, Light and Fog nodes that appear outside of a particular background geometry branch graph must not be hierarchically scoped to any group node in that background geometry branch graph. Any attempt to do so will be ignored.
The influencing bounds of any Light or Fog node in a background geometry branch graph is effectively infinite (meaning that all lights can affect all geometry objects nodes within the background geometry graph, and that an arbitrary fog is selected). An application wishing to limit the scope of a Light or Fog node must use hierarchical scoping.
Picking and collision is ignored for nodes inside a background geometry branch graph.
Modifier and Type | Field and Description |
---|---|
static int |
ALLOW_APPLICATION_BOUNDS_READ
Specifies that the Background allows read access to its application
bounds and bounding leaf at runtime.
|
static int |
ALLOW_APPLICATION_BOUNDS_WRITE
Specifies that the Background allows write access to its application
bounds and bounding leaf at runtime.
|
static int |
ALLOW_COLOR_READ
Specifies that the Background allows read access to its color
at runtime.
|
static int |
ALLOW_COLOR_WRITE
Specifies that the Background allows write access to its color
at runtime.
|
static int |
ALLOW_GEOMETRY_READ
Specifies that the Background allows read access to its
background geometry at runtime.
|
static int |
ALLOW_GEOMETRY_WRITE
Specifies that the Background allows write access to its
background geometry at runtime.
|
static int |
ALLOW_IMAGE_READ
Specifies that the Background allows read access to its image
at runtime.
|
static int |
ALLOW_IMAGE_SCALE_MODE_READ
Specifies that the Background allows read access to its image
scale mode at runtime.
|
static int |
ALLOW_IMAGE_SCALE_MODE_WRITE
Specifies that the Background allows write access to its image
scale mode at runtime.
|
static int |
ALLOW_IMAGE_WRITE
Specifies that the Background allows write access to its image
at runtime.
|
static int |
SCALE_FIT_ALL
Indicates that the background image is scaled to fit the
window.
|
static int |
SCALE_FIT_MAX
Indicates that the background image is uniformly scaled to fit
the window such that the entire window is filled.
|
static int |
SCALE_FIT_MIN
Indicates that the background image is uniformly scaled to fit
the window such that the entire image is visible.
|
static int |
SCALE_NONE
Indicates that no scaling of the background image is done.
|
static int |
SCALE_NONE_CENTER
Indicates that the background image is centered in the window
and that no scaling of the image is done.
|
static int |
SCALE_REPEAT
Indicates that the background image is tiled to fill the entire
window.
|
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
Background()
Constructs a Background node with default parameters.
|
Background(BranchGroup branch)
Constructs a Background node with the specified geometry.
|
Background(Color3f color)
Constructs a Background node with the specified color.
|
Background(float r,
float g,
float b)
Constructs a Background node with the specified color.
|
Background(ImageComponent2D image)
Constructs a Background node with the specified image.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Creates a new instance of the node.
|
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from
originalNode into
the current node. |
BoundingLeaf |
getApplicationBoundingLeaf()
Retrieves the Background node's application bounding leaf.
|
Bounds |
getApplicationBounds()
Retrieves the Background node's application bounds.
|
void |
getColor(Color3f color)
Retrieves the background color.
|
BranchGroup |
getGeometry()
Retrieves the background geometry.
|
ImageComponent2D |
getImage()
Retrieves the background image.
|
int |
getImageScaleMode()
Retrieves the current image scale mode.
|
void |
setApplicationBoundingLeaf(BoundingLeaf region)
Set the Background's application region to the specified bounding leaf.
|
void |
setApplicationBounds(Bounds region)
Set the Background's application region to the specified bounds.
|
void |
setColor(Color3f color)
Sets the background color to the specified color.
|
void |
setColor(float r,
float g,
float b)
Sets the background color to the specified color.
|
void |
setGeometry(BranchGroup branch)
Sets the background geometry to the specified BranchGroup node.
|
void |
setImage(ImageComponent2D image)
Sets the background image to the specified image.
|
void |
setImageScaleMode(int imageScaleMode)
Sets the image scale mode for this Background node.
|
void |
updateNodeReferences(NodeReferenceTable referenceTable)
Callback used to allow a node to check if any scene graph objects
referenced
by that node have been duplicated via a call to
cloneTree . |
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString
public static final int ALLOW_APPLICATION_BOUNDS_READ
public static final int ALLOW_APPLICATION_BOUNDS_WRITE
public static final int ALLOW_IMAGE_READ
public static final int ALLOW_IMAGE_WRITE
public static final int ALLOW_COLOR_READ
public static final int ALLOW_COLOR_WRITE
public static final int ALLOW_GEOMETRY_READ
public static final int ALLOW_GEOMETRY_WRITE
public static final int ALLOW_IMAGE_SCALE_MODE_READ
public static final int ALLOW_IMAGE_SCALE_MODE_WRITE
public static final int SCALE_NONE
setImageScaleMode(int)
,
Constant Field Valuespublic static final int SCALE_FIT_MIN
window.width/image.width
and window.height/image.height
. The image will
exactly fill either the width or height of the window, but not
necessarily both. The portion of the window not filled by the
image will be filled with the background color.
The upper left corner of the image is anchored at the
upper-left corner of the window.setImageScaleMode(int)
,
Constant Field Valuespublic static final int SCALE_FIT_MAX
window.width/image.width
and window.height/image.height
. The image will
entirely fill the window, but may by clipped either in X
or Y.
The upper left corner of the image is anchored at the
upper-left corner of the window.setImageScaleMode(int)
,
Constant Field Valuespublic static final int SCALE_FIT_ALL
window.width/image.width
and and
window.height/image.height
, respectively. The
image will entirely fill the window.setImageScaleMode(int)
,
Constant Field Valuespublic static final int SCALE_REPEAT
setImageScaleMode(int)
,
Constant Field Valuespublic static final int SCALE_NONE_CENTER
setImageScaleMode(int)
,
Constant Field Valuespublic Background()
public Background(Color3f color)
public Background(float r, float g, float b)
public Background(ImageComponent2D image)
image
- pixel array object used as the background imageIllegalArgumentException
- if the image class of the specified
ImageComponent2D is ImageClass.NIO_IMAGE_BUFFER.public Background(BranchGroup branch)
branch
- the root of the background geometryIllegalSharingException
- if the BranchGroup node
is a child of any Group node, or is already attached to a Locale,
or is already referenced by another Background node.IllegalSceneGraphException
- if specified branch graph
contains an illegal node.public void setColor(Color3f color)
color
- the new background colorCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setColor(float r, float g, float b)
r
- the red component of the background colorg
- the green component of the background colorb
- the blue component of the background colorCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void getColor(Color3f color)
color
- the vector that will receive the current background colorCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setImage(ImageComponent2D image)
image
- new pixel array object used as the background imageCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphIllegalSharingException
- if this Background is live and
the specified image is being used by a Canvas3D as an off-screen buffer.IllegalSharingException
- if this Background is
being used by an immediate mode context and
the specified image is being used by a Canvas3D as an off-screen buffer.IllegalArgumentException
- if the image class of the specified
ImageComponent2D is ImageClass.NIO_IMAGE_BUFFER.public ImageComponent2D getImage()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setImageScaleMode(int imageScaleMode)
imageScaleMode
- the new image scale mode, one of:
SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX, SCALE_FIT_ALL,
SCALE_REPEAT, or SCALE_NONE_CENTER.IllegalArgumentException
- if imageScaleMode
is a value other than SCALE_NONE, SCALE_FIT_MIN, SCALE_FIT_MAX,
SCALE_FIT_ALL, SCALE_REPEAT, or SCALE_NONE_CENTER.CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic int getImageScaleMode()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setGeometry(BranchGroup branch)
branch
- the root of the background geometryCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphIllegalSharingException
- if the BranchGroup node
is a child of any Group node, or is already attached to a Locale,
or is already referenced by another Background node.IllegalSceneGraphException
- if specified branch graph
contains an illegal node.public BranchGroup getGeometry()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setApplicationBounds(Bounds region)
region
- the bounds that contains the Background's new application
region.CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Bounds getApplicationBounds()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void setApplicationBoundingLeaf(BoundingLeaf region)
region
- the bounding leaf node used to specify the Background
node's new application region.CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic BoundingLeaf getApplicationBoundingLeaf()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.cloneTree
on that branchGroup.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void duplicateNode(Node originalNode, boolean forceDuplicate)
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent
objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent
should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
NOTE: Applications should not call this method directly.
It should only be called by the cloneNode method.
duplicateNode
in class Node
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.ClassCastException
- if originalNode is not an instance of
Background
Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void updateNodeReferences(NodeReferenceTable referenceTable)
cloneTree
.
This method is called by cloneTree
after all nodes in
the sub-graph have been duplicated. The cloned Leaf node's method
will be called and the Leaf node can then look up any object references
by using the getNewObjectReference
method found in the
NodeReferenceTable
object. If a match is found, a
reference to the corresponding object in the newly cloned sub-graph
is returned. If no corresponding reference is found, either a
DanglingReferenceException is thrown or a reference to the original
object is returned depending on the value of the
allowDanglingReferences
parameter passed in the
cloneTree
call.
NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.
updateNodeReferences
in class SceneGraphObject
referenceTable
- a NodeReferenceTableObject that contains the
getNewObjectReference
method needed to search for
new object instancesNodeReferenceTable
,
Node.cloneTree()
,
DanglingReferenceException
Copyright © 2016–2022 SciJava. All rights reserved.