Package | Description |
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spim.vecmath |
Modifier and Type | Method and Description |
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boolean |
AxisAngle4d.epsilonEquals(AxisAngle4d a1,
double epsilon)
Returns true if the L-infinite distance between this axis-angle and
axis-angle a1 is less than or equal to the epsilon parameter, otherwise
returns false.
|
boolean |
AxisAngle4d.equals(AxisAngle4d a1)
Returns true if all of the data members of AxisAngle4d a1 are equal to
the corresponding data members in this AxisAngle4d.
|
void |
Transform3D.set(AxisAngle4d a1)
Sets the value of this transform to the matrix conversion of the double
precision axis-angle argument; all of the matrix values are modified.
|
void |
Quat4f.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation of the
AxisAngle argument.
|
void |
Quat4d.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation of the
AxisAngle argument.
|
void |
Matrix4f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double
precision axis and angle argument.
|
void |
Matrix4d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double
precision axis and angle argument.
|
void |
Matrix3f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the (double
precision) axis and angle argument.
|
void |
Matrix3d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double
precision axis and angle argument.
|
void |
AxisAngle4f.set(AxisAngle4d a1)
Sets the value of this axis-angle to the value of axis-angle a1.
|
void |
AxisAngle4d.set(AxisAngle4d a1)
Sets the value of this axis angle to the value of axis angle a1.
|
void |
Transform3D.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this transform to the matrix
equivalent values of the axis-angle argument; the other elements of this
transform are unchanged; any pre-existing scale in the transform is
preserved.
|
void |
Matrix4d.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this matrix to the matrix
equivalent values of the axis-angle argument; the other elements of this
matrix are unchanged; a singular value decomposition is performed on this
object's upper 3x3 matrix to factor out the scale, then this object's
upper 3x3 matrix components are replaced by the matrix equivalent of the
axis-angle, and then the scale is reapplied to the rotational components.
|
Constructor and Description |
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AxisAngle4d(AxisAngle4d a1)
Constructs and initializes an AxisAngle4d from the specified AxisAngle4d.
|
AxisAngle4f(AxisAngle4d a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.
|
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