public class ComplexFloatType extends ComplexTypeImpl<ComplexFloatType> implements ComplexType<ComplexFloatType>
Constructor and Description |
---|
ComplexFloatType() |
ComplexFloatType(DirectAccessContainer<ComplexFloatType,? extends FloatAccess> complexfloatStorage) |
ComplexFloatType(float real,
float complex) |
Modifier and Type | Method and Description |
---|---|
void |
add(ComplexFloatType c) |
void |
complexConjugate() |
ComplexFloatType |
copy()
|
ComplexFloatType[] |
createArray1D(int size1)
Creates a 1d array of the generic
Type |
ComplexFloatType[][] |
createArray2D(int size1,
int size2)
Creates a 2d array of the generic
Type |
ComplexFloatType[][][] |
createArray3D(int size1,
int size2,
int size3)
Creates a 3d array of the generic
Type |
DirectAccessContainer<ComplexFloatType,? extends FloatAccess> |
createSuitableDirectAccessContainer(DirectAccessContainerFactory storageFactory,
int[] dim)
The
Type creates the DirectAccessContainer used for storing image data; based on the given storage strategy and its size. |
ComplexFloatType |
createVariable()
Creates a new
Type which can only store one value. |
void |
div(ComplexFloatType c) |
ComplexFloatType |
duplicateTypeOnSameDirectAccessContainer()
Creates a new
Type which stores in the same physical array. |
double |
getComplexDouble() |
float |
getComplexFloat() |
Precision.PrecisionReal |
getPreferredRealPrecision() |
double |
getRealDouble() |
float |
getRealFloat() |
void |
mul(ComplexFloatType t) |
void |
set(ComplexFloatType c)
Sets the value of another
Type . |
void |
set(float real,
float complex) |
void |
setComplex(double complex) |
void |
setComplex(float complex) |
void |
setReal(double real) |
void |
setReal(float real) |
void |
sub(ComplexFloatType c) |
void |
switchRealComplex() |
void |
updateContainer(Cursor<?> c)
|
decIndex, decIndex, getDefaultDisplay, getEntitiesPerPixel, getPhaseDouble, getPhaseFloat, getPowerDouble, getPowerFloat, incIndex, incIndex, mul, mul, setComplexNumber, setComplexNumber, setOne, setZero, toString, updateIndex
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getPhaseDouble, getPhaseFloat, getPowerDouble, getPowerFloat, setComplexNumber, setComplexNumber
mul, mul, setOne, setZero
decIndex, decIndex, getDefaultDisplay, getEntitiesPerPixel, getIndex, incIndex, incIndex, updateIndex
public ComplexFloatType(DirectAccessContainer<ComplexFloatType,? extends FloatAccess> complexfloatStorage)
public ComplexFloatType(float real, float complex)
public ComplexFloatType()
public DirectAccessContainer<ComplexFloatType,? extends FloatAccess> createSuitableDirectAccessContainer(DirectAccessContainerFactory storageFactory, int[] dim)
Type
Type
creates the DirectAccessContainer used for storing image data; based on the given storage strategy and its size. It
basically only decides here which BasicType it uses (float, int, byte, bit, ...) and how many entities per pixel it needs
(e.g. 2 floats per pixel for a complex number). This enables the separation of Image
and the basic types.createSuitableDirectAccessContainer
in interface Type<ComplexFloatType>
storageFactory
- - Which storage strategy is useddim
- - the dimensionsType
knowns the BasicType it contains.public void updateContainer(Cursor<?> c)
Type
Cursor
s to update the data current data array
of the Type
, for example when moving from one Cell
to the next.
If it is only an Array
the Cursor
s never have to call that function.
The idea behind this concept is maybe not obvious. The Type
knows which basic type
is used (float, int, byte, ...) but does not know how it is stored (Array
, CellDirectAccessContainer
, ...) to
prevent multiple implementations of Type
.
That's why Type
asks the DataAccess
to give the actual basic array by passing the Cursor
that calls the method. The DataAccess
is also an Array
, CellDirectAccessContainer
, ... which
can then communicate with the ArrayCursor
, CellCursor
, ... and return the current basic type array.
A typical implementation of this method looks like that (this is the FloatType
implementation):
float[] v = floatStorage.getCurrentStorageArray( c );updateContainer
in interface Type<ComplexFloatType>
c
- - the Cursor
gives a link to itself so that the Type
tell its DataAccess
to get the new basic type array.public ComplexFloatType duplicateTypeOnSameDirectAccessContainer()
Type
Type
which stores in the same physical array. This is only used internally.duplicateTypeOnSameDirectAccessContainer
in interface Type<ComplexFloatType>
Type
instance working on the same DirectAccessContainer
public float getRealFloat()
getRealFloat
in interface ComplexType<ComplexFloatType>
public double getRealDouble()
getRealDouble
in interface ComplexType<ComplexFloatType>
public float getComplexFloat()
getComplexFloat
in interface ComplexType<ComplexFloatType>
public double getComplexDouble()
getComplexDouble
in interface ComplexType<ComplexFloatType>
public void setReal(float real)
setReal
in interface ComplexType<ComplexFloatType>
public void setReal(double real)
setReal
in interface ComplexType<ComplexFloatType>
public void setComplex(float complex)
setComplex
in interface ComplexType<ComplexFloatType>
public void setComplex(double complex)
setComplex
in interface ComplexType<ComplexFloatType>
public Precision.PrecisionReal getPreferredRealPrecision()
getPreferredRealPrecision
in interface ComplexType<ComplexFloatType>
getPreferredRealPrecision
in class ComplexTypeImpl<ComplexFloatType>
public void set(float real, float complex)
public void add(ComplexFloatType c)
add
in interface NumericType<ComplexFloatType>
add
in class ComplexTypeImpl<ComplexFloatType>
public void div(ComplexFloatType c)
div
in interface NumericType<ComplexFloatType>
div
in class ComplexTypeImpl<ComplexFloatType>
public void mul(ComplexFloatType t)
mul
in interface NumericType<ComplexFloatType>
mul
in class ComplexTypeImpl<ComplexFloatType>
public void sub(ComplexFloatType c)
sub
in interface NumericType<ComplexFloatType>
sub
in class ComplexTypeImpl<ComplexFloatType>
public void complexConjugate()
complexConjugate
in interface ComplexType<ComplexFloatType>
complexConjugate
in class ComplexTypeImpl<ComplexFloatType>
public void switchRealComplex()
public void set(ComplexFloatType c)
Type
Type
.set
in interface Type<ComplexFloatType>
set
in class ComplexTypeImpl<ComplexFloatType>
c
- - the new valuepublic ComplexFloatType[] createArray1D(int size1)
Type
Type
createArray1D
in interface Type<ComplexFloatType>
size1
- - the size of the arraypublic ComplexFloatType[][] createArray2D(int size1, int size2)
Type
Type
createArray2D
in interface Type<ComplexFloatType>
size1
- - the size of the arraysize2
- - the size of the arraypublic ComplexFloatType[][][] createArray3D(int size1, int size2, int size3)
Type
Type
createArray3D
in interface Type<ComplexFloatType>
size1
- - the size of the arraysize2
- - the size of the arraysize3
- - the size of the arraypublic ComplexFloatType createVariable()
Type
Type
which can only store one value.createVariable
in interface Type<ComplexFloatType>
Type
instancepublic ComplexFloatType copy()
Type
copy
in interface Type<ComplexFloatType>
copy
in class TypeImpl<ComplexFloatType>
Type
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