Interface | Description |
---|---|
StagedAlgorithm |
Interface for algorithms that can be divided into multiple steps.
|
Class | Description |
---|---|
ActiveContours |
Implementation of the Levelset algorithm as originally implemented by Arne-Michael Toersel.
|
BandElement |
Encapsulates voxel data in an object - this is important for managing voxels
in collections.
|
BandElementCache |
A cache for BandElement objects - this avoids having to construct/destruct
objects in algorithms that do frequent allocations/deallocations of this
type (which is straining for the Java virtual machine).
|
Coordinate |
Encapsulates a three-dimensional Coordinate.
|
DeferredArray3D |
Base class for tiled array data structure
|
DeferredByteArray3D |
Tiled array data structure for byte data type
|
DeferredDoubleArray3D |
Tiled array data structure for double data type
|
DeferredIntArray3D |
Tiled array data structure for int data type
|
DeferredObjectArray3D<T> |
Tiled array data structure for objects
|
DenseFieldLevelSet | |
FastMarching |
Implementation of the Fast Marching algorithm.
|
FastMarchingBandElement |
Voxel element for the Fast Marching trial set.
|
GeodesicActiveContour |
Implementation of the Geodesic active contour algorithm as described by
Caselles et.al.
|
LevelSetFactory | |
LevelSetImplementation | |
SparseFieldLevelSet |
Implementation of the Sparse Field Levelset algorithm.
|
Enum | Description |
---|---|
LevelSetFactory.Parameter |
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