| Interface | Description |
|---|---|
| StagedAlgorithm |
Interface for algorithms that can be divided into multiple steps.
|
| Class | Description |
|---|---|
| ActiveContours |
Implementation of the Levelset algorithm as originally implemented by Arne-Michael Toersel.
|
| BandElement |
Encapsulates voxel data in an object - this is important for managing voxels
in collections.
|
| BandElementCache |
A cache for BandElement objects - this avoids having to construct/destruct
objects in algorithms that do frequent allocations/deallocations of this
type (which is straining for the Java virtual machine).
|
| Coordinate |
Encapsulates a three-dimensional Coordinate.
|
| DeferredArray3D |
Base class for tiled array data structure
|
| DeferredByteArray3D |
Tiled array data structure for byte data type
|
| DeferredDoubleArray3D |
Tiled array data structure for double data type
|
| DeferredIntArray3D |
Tiled array data structure for int data type
|
| DeferredObjectArray3D<T> |
Tiled array data structure for objects
|
| DenseFieldLevelSet | |
| FastMarching |
Implementation of the Fast Marching algorithm.
|
| FastMarchingBandElement |
Voxel element for the Fast Marching trial set.
|
| GeodesicActiveContour |
Implementation of the Geodesic active contour algorithm as described by
Caselles et.al.
|
| LevelSetFactory | |
| LevelSetImplementation | |
| SparseFieldLevelSet |
Implementation of the Sparse Field Levelset algorithm.
|
| Enum | Description |
|---|---|
| LevelSetFactory.Parameter |
Copyright © 2015–2021 Fiji. All rights reserved.