Interface | Description |
---|---|
AccumulateProjectorFactory<A> | |
MipmapOrdering | |
PainterThread.Paintable | |
RenderResult |
Provides the
renderer with a target image
(RandomAccessibleInterval<ARGBType> ) to render to. |
RenderTarget<R extends RenderResult> |
Receiver for a rendered image (to be drawn onto a canvas later).
|
VolatileProjector |
Render a 2D target copying pixels from a nD source.
|
Class | Description |
---|---|
AccumulateProjector<A,B> | |
AccumulateProjectorARGB | |
AccumulateProjectorARGB.AccumulateProjectorARGBGeneric | |
DefaultMipmapOrdering |
The standard mipmap ordering strategy for local hdf5 data.
|
EmptyProjector<T extends NumericType<T>> | |
MipmapOrdering.Level | |
MipmapOrdering.MipmapHints | |
MipmapOrdering.PrefetchOrderComparator | |
MipmapOrdering.RenderOrderComparator | |
MultiResolutionRenderer |
A renderer that uses a coarse-to-fine rendering scheme.
|
PainterThread |
Thread to repaint display.
|
Prefetcher | |
ProjectorUtils | |
SimpleVolatileProjector<A,B> |
An
VolatileProjector , that renders a target 2D
RandomAccessibleInterval by copying values from a source
RandomAccessible . |
VolatileHierarchyProjector<A extends Volatile<?>,B extends SetZero> |
VolatileProjector for a hierarchy of Volatile inputs. |
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