public class ShadowTupleType extends ShadowType
byReference, flowInfoList, LEGAL, METERS_PER_DEGREE, NESTED, NOTHING_MAPPED, PROP_CONTOURFILL_SINGLE_VALUE_AS_TEXTURE, PROP_IMAGE_BY_REF, SIMPLE_ANIMATE_FIELD, SIMPLE_FIELD, SIMPLE_TUPLE, trajectory1, trajectory2, yUp
Constructor and Description |
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ShadowTupleType(MathType t,
DataDisplayLink link,
ShadowType parent,
ShadowType[] tcs) |
Modifier and Type | Method and Description |
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int |
checkIndices(int[] indices,
int[] display_indices,
int[] value_indices,
boolean[] isTransform,
int levelOfDifficulty)
scans ShadowType tree to determine display feasibility and precompute
useful information for Data transform; indices & display_indices are counts
(at leaves) of numbers of occurrences of RealTypes and DisplayRealTypes;
isTransform flags for (Animation, Range, Value) re-transform;
levelOfDifficulty passed down and up call chain
|
boolean |
doTransform(Object group,
Data data,
float[] value_array,
float[] default_values,
DataRenderer renderer,
ShadowType shadow_api)
transform data into a (Java3D or Java2D) scene graph;
add generated scene graph components as children of group;
group is Group (Java3D) or VisADGroup (Java2D);
value_array are inherited valueArray values;
default_values are defaults for each display.DisplayRealTypeVector;
return true if need post-process
|
ShadowType |
getComponent(int i) |
int |
getDimension()
get number of components
|
int[] |
getInheritedValues() |
ShadowRealType[] |
getRealComponents() |
boolean |
isFlat() |
addLabelsToGroup, addSwitch, addTextToGroup, addToDetachableGroup, addToGroup, addToGroup, addToSwitch, adjustFlowToEarth, adjustFlowToEarth, adjustFlowToEarth, adjustZ, allowConstantColorSurfaces, allowCurvedTexture, allowLinearContour, assembleColor, assembleFlow, assembleSelect, assembleShape, assembleSpatial, byteToFloat, createImage, createImages, floatToByte, getAdaptedShadowType, getAdjustProjectionSeam, getAnyContour, getAnyFlow, getAnyShape, getAnyText, getComponentIndex, getComponents, getComponentWithRef, getCurvedTexture, getData, getDefaultColorIndex, getDisplay, getDisplayIndices, getFlowInfo, getIsLinearContour3D, getIsTerminal, getIsTexture3D, getIsTextureMap, getLevelOfDifficulty, getLink, getMappedDisplayScalar, getMultipleDisplayScalar, getMultipleSpatialDisplayScalar, getParentText, getParentTextControl, getRefToComponent, getTextMaps, getType, getValueIndices, makeBranch, makeContour, makeFlow, makePointGeometry, makePointGeometry, makeSpatialSet, makeStreamline, makeSwitch, makeText, makeTrajColor, makeTrajFlow, mapValues, mapValues, mapValues, recurseComponent, recurseRange, setTex3DCoords, setTexCoords, setTexStackCoords, setText, terminalTupleOrScalar, texture3DToGroup, textureDepth, textureHeight, textureStackToGroup, textureToGroup, textureWidth, toString, wantIndexed
public ShadowTupleType(MathType t, DataDisplayLink link, ShadowType parent, ShadowType[] tcs) throws VisADException, RemoteException
VisADException
RemoteException
public ShadowRealType[] getRealComponents()
public int checkIndices(int[] indices, int[] display_indices, int[] value_indices, boolean[] isTransform, int levelOfDifficulty) throws VisADException, RemoteException
ShadowType
checkIndices
in class ShadowType
VisADException
RemoteException
public int[] getInheritedValues()
public int getDimension()
public ShadowType getComponent(int i)
public boolean doTransform(Object group, Data data, float[] value_array, float[] default_values, DataRenderer renderer, ShadowType shadow_api) throws VisADException, RemoteException
VisADException
RemoteException
public boolean isFlat()
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