public abstract class VolatileImage extends Image implements Transparency
The drawing surface of an image (the memory where the image contents actually reside) can be lost or invalidated, causing the contents of that memory to go away. The drawing surface thus needs to be restored or recreated and the contents of that surface need to be re-rendered. VolatileImage provides an interface for allowing the user to detect these problems and fix them when they occur.
When a VolatileImage object is created, limited system resources such as video memory (VRAM) may be allocated in order to support the image. When a VolatileImage object is no longer used, it may be garbage-collected and those system resources will be returned, but this process does not happen at guaranteed times. Applications that create many VolatileImage objects (for example, a resizing window may force recreation of its back buffer as the size changes) may run out of optimal system resources for new VolatileImage objects simply because the old objects have not yet been removed from the system. (New VolatileImage objects may still be created, but they may not perform as well as those created in accelerated memory). The flush method may be called at any time to proactively release the resources used by a VolatileImage so that it does not prevent subsequent VolatileImage objects from being accelerated. In this way, applications can have more control over the state of the resources taken up by obsolete VolatileImage objects.
This image should not be subclassed directly but should be created
by using the Component.createVolatileImage
or
GraphicsConfiguration.createCompatibleVolatileImage(int, int)
methods.
An example of using a VolatileImage object follows:
// image creation VolatileImage vImg = createVolatileImage(w, h); // rendering to the image void renderOffscreen() { do { if (vImg.validate(getGraphicsConfiguration()) == VolatileImage.IMAGE_INCOMPATIBLE) { // old vImg doesn't work with new GraphicsConfig; re-create it vImg = createVolatileImage(w, h); } Graphics2D g = vImg.createGraphics(); // // miscellaneous rendering commands... // g.dispose(); } while (vImg.contentsLost()); } // copying from the image (here, gScreen is the Graphics // object for the onscreen window) do { int returnCode = vImg.validate(getGraphicsConfiguration()); if (returnCode == VolatileImage.IMAGE_RESTORED) { // Contents need to be restored renderOffscreen(); // restore contents } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) { // old vImg doesn't work with new GraphicsConfig; re-create it vImg = createVolatileImage(w, h); renderOffscreen(); } gScreen.drawImage(vImg, 0, 0, this); } while (vImg.contentsLost());
Note that this class subclasses from the Image
class, which
includes methods that take an ImageObserver
parameter for
asynchronous notifications as information is received from
a potential ImageProducer
. Since this VolatileImage
is not loaded from an asynchronous source, the various methods that take
an ImageObserver
parameter will behave as if the data has
already been obtained from the ImageProducer
.
Specifically, this means that the return values from such methods
will never indicate that the information is not yet available and
the ImageObserver
used in such methods will never
need to be recorded for an asynchronous callback notification.
Modifier and Type | Field and Description |
---|---|
static int |
IMAGE_INCOMPATIBLE
Validated image is incompatible with supplied
GraphicsConfiguration object and should be
re-created as appropriate. |
static int |
IMAGE_OK
Validated image is ready to use as-is.
|
static int |
IMAGE_RESTORED
Validated image has been restored and is now ready to use.
|
protected int |
transparency
The transparency value with which this image was created.
|
accelerationPriority, SCALE_AREA_AVERAGING, SCALE_DEFAULT, SCALE_FAST, SCALE_REPLICATE, SCALE_SMOOTH, UndefinedProperty
BITMASK, OPAQUE, TRANSLUCENT
Constructor and Description |
---|
VolatileImage() |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
contentsLost()
Returns
true if rendering data was lost since last
validate call. |
abstract Graphics2D |
createGraphics()
Creates a
Graphics2D , which can be used to draw into
this VolatileImage . |
abstract ImageCapabilities |
getCapabilities()
Returns an ImageCapabilities object which can be
inquired as to the specific capabilities of this
VolatileImage.
|
Graphics |
getGraphics()
This method returns a
Graphics2D , but is here
for backwards compatibility. |
abstract int |
getHeight()
Returns the height of the
VolatileImage . |
abstract BufferedImage |
getSnapshot()
Returns a static snapshot image of this object.
|
ImageProducer |
getSource()
This returns an ImageProducer for this VolatileImage.
|
int |
getTransparency()
Returns the transparency.
|
abstract int |
getWidth()
Returns the width of the
VolatileImage . |
abstract int |
validate(GraphicsConfiguration gc)
Attempts to restore the drawing surface of the image if the surface
had been lost since the last
validate call. |
flush, getAccelerationPriority, getCapabilities, getHeight, getProperty, getScaledInstance, getWidth, setAccelerationPriority
public static final int IMAGE_OK
public static final int IMAGE_RESTORED
public static final int IMAGE_INCOMPATIBLE
GraphicsConfiguration
object and should be
re-created as appropriate. Usage of the image as-is
after receiving this return code from validate
is undefined.protected int transparency
public abstract BufferedImage getSnapshot()
BufferedImage
returned is only current with
the VolatileImage
at the time of the request
and will not be updated with any future changes to the
VolatileImage
.BufferedImage
representation of this
VolatileImage
BufferedImage
public abstract int getWidth()
VolatileImage
.VolatileImage
.public abstract int getHeight()
VolatileImage
.VolatileImage
.public ImageProducer getSource()
getSource
may not perform as fast as
operations that do not rely on reading the pixels.
Note also that the pixel values read from the image are current
with those in the image only at the time that they are
retrieved. This method takes a snapshot
of the image at the time the request is made and the
ImageProducer object returned works with
that static snapshot image, not the original VolatileImage.
Calling getSource()
is equivalent to calling getSnapshot().getSource().getSource
in class Image
ImageProducer
that can be used to produce the
pixels for a BufferedImage
representation of
this Image.ImageProducer
,
getSnapshot()
public Graphics getGraphics()
Graphics2D
, but is here
for backwards compatibility. createGraphics
is more
convenient, since it is declared to return a
Graphics2D
.getGraphics
in class Image
Graphics2D
, which can be used to draw into
this image.Graphics
,
Component.createImage(int, int)
public abstract Graphics2D createGraphics()
Graphics2D
, which can be used to draw into
this VolatileImage
.Graphics2D
, used for drawing into this
image.public abstract int validate(GraphicsConfiguration gc)
validate
call. Also
validates this image against the given GraphicsConfiguration
parameter to see whether operations from this image to the
GraphicsConfiguration are compatible. An example of an
incompatible combination might be a situation where a VolatileImage
object was created on one graphics device and then was used
to render to a different graphics device. Since VolatileImage
objects tend to be very device-specific, this operation might
not work as intended, so the return code from this validate
call would note that incompatibility. A null or incorrect
value for gc may cause incorrect values to be returned from
validate
and may cause later problems with rendering.gc
- a GraphicsConfiguration
object for this
image to be validated against. A null gc implies that the
validate method should skip the compatibility test.IMAGE_OK
if the image did not need validationIMAGE_RESTORED
if the image needed restoration.
Restoration implies that the contents of the image may have
been affected and the image may need to be re-rendered.IMAGE_INCOMPATIBLE
if the image is incompatible
with the GraphicsConfiguration
object passed
into the validate
method. Incompatibility
implies that the image may need to be recreated with a
new Component
or
GraphicsConfiguration
in order to get an image
that can be used successfully with this
GraphicsConfiguration
.
An incompatible image is not checked for whether restoration
was necessary, so the state of the image is unchanged
after a return value of IMAGE_INCOMPATIBLE
and this return value implies nothing about whether the
image needs to be restored.GraphicsConfiguration
,
Component
,
IMAGE_OK
,
IMAGE_RESTORED
,
IMAGE_INCOMPATIBLE
public abstract boolean contentsLost()
true
if rendering data was lost since last
validate
call. This method should be called by the
application at the end of any series of rendering operations to
or from the image to see whether
the image needs to be validated and the rendering redone.true
if the drawing surface needs to be restored;
false
otherwise.public abstract ImageCapabilities getCapabilities()
ImageCapabilities
object that contains
the capabilities of this VolatileImage
.public int getTransparency()
getTransparency
in interface Transparency
VolatileImage
.Transparency.OPAQUE
,
Transparency.BITMASK
,
Transparency.TRANSLUCENT
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