public class BackgroundSound extends Sound
ALLOW_CHANNELS_USED_READ, ALLOW_CONT_PLAY_READ, ALLOW_CONT_PLAY_WRITE, ALLOW_DURATION_READ, ALLOW_ENABLE_READ, ALLOW_ENABLE_WRITE, ALLOW_INITIAL_GAIN_READ, ALLOW_INITIAL_GAIN_WRITE, ALLOW_IS_PLAYING_READ, ALLOW_IS_READY_READ, ALLOW_LOOP_READ, ALLOW_LOOP_WRITE, ALLOW_MUTE_READ, ALLOW_MUTE_WRITE, ALLOW_PAUSE_READ, ALLOW_PAUSE_WRITE, ALLOW_PRIORITY_READ, ALLOW_PRIORITY_WRITE, ALLOW_RATE_SCALE_FACTOR_READ, ALLOW_RATE_SCALE_FACTOR_WRITE, ALLOW_RELEASE_READ, ALLOW_RELEASE_WRITE, ALLOW_SCHEDULING_BOUNDS_READ, ALLOW_SCHEDULING_BOUNDS_WRITE, ALLOW_SOUND_DATA_READ, ALLOW_SOUND_DATA_WRITE, DURATION_UNKNOWN, INFINITE_LOOPS, NO_FILTER
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
BackgroundSound()
Constructs a new BackgroundSound node using the default parameters
for Sound nodes.
|
BackgroundSound(MediaContainer soundData,
float initialGain)
Constructs a BackgroundSound node object using only the provided
parameter values for sound data and sample gain.
|
BackgroundSound(MediaContainer soundData,
float initialGain,
int loopCount,
boolean release,
boolean continuous,
boolean enable,
Bounds region,
float priority)
Constructs a BackgroundSound object accepting all the parameters
associated with a Sound node.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Creates a new instance of the node.
|
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from
originalNode into
the current node. |
getContinuousEnable, getDuration, getEnable, getInitialGain, getLoop, getMute, getNumberOfChannelsUsed, getNumberOfChannelsUsed, getPause, getPriority, getRateScaleFactor, getReleaseEnable, getSchedulingBoundingLeaf, getSchedulingBounds, getSoundData, isPlaying, isPlaying, isPlayingSilently, isPlayingSilently, isReady, isReady, setContinuousEnable, setEnable, setInitialGain, setLoop, setMute, setPause, setPriority, setRateScaleFactor, setReleaseEnable, setSchedulingBoundingLeaf, setSchedulingBounds, setSoundData, updateNodeReferences
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString
public BackgroundSound()
public BackgroundSound(MediaContainer soundData, float initialGain)
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound sourcepublic BackgroundSound(MediaContainer soundData, float initialGain, int loopCount, boolean release, boolean continuous, boolean enable, Bounds region, float priority)
soundData
- sound data associated with this sound source nodeinitialGain
- amplitude scale factor applied to sound sourceloopCount
- number of times loop is loopedrelease
- flag denoting playing sound data to endcontinuous
- denotes that sound silently plays when disabledenable
- sound switched on/offregion
- scheduling boundspriority
- playback ranking valuepublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void duplicateNode(Node originalNode, boolean forceDuplicate)
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent
objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent
should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
NOTE: Applications should not call this method directly.
It should only be called by the cloneNode method.
duplicateNode
in class Node
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.ClassCastException
- if originalNode is not an instance of
Sound
Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
Copyright © 2016–2022 SciJava. All rights reserved.