public class BoundingLeaf extends Leaf
This allows an application to specify a bounding region in one coordinate system (the local coordinate system of the BoundingLeaf node) other than the local coordinate system of the node that references the bounds. For an example of how this might be used, consider a closed room with a number of track lights. Each light can move independent of the other lights and, as such, needs its own local coordinate system. However, the bounding volume is used by all the lights in the boundary of the room, which doesn't move when the lights move. In this example, the BoundingLeaf node allows the bounding region to be defined in the local coordinate system of the room, rather than in the local coordinate system of a particular light. All lights can then share this single bounding volume.
Modifier and Type | Field and Description |
---|---|
static int |
ALLOW_REGION_READ
Specifies that this BoundingLeaf node allows read access to its
bounding region object.
|
static int |
ALLOW_REGION_WRITE
Specifies that this BoundingLeaf node allows write access to its
bounding region object.
|
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
BoundingLeaf()
Constructs a BoundingLeaf node with a null (empty) bounding region.
|
BoundingLeaf(Bounds region)
Constructs a BoundingLeaf node with the specified bounding region.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node.
|
Bounds |
getRegion()
Retrieves this BoundingLeaf's bounding region.
|
void |
setRegion(Bounds region)
Sets this BoundingLeaf node's bounding region.
|
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, duplicateNode, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public static final int ALLOW_REGION_READ
public static final int ALLOW_REGION_WRITE
public BoundingLeaf()
public BoundingLeaf(Bounds region)
region
- the bounding region of this leaf nodepublic void setRegion(Bounds region)
region
- the bounding region of this leaf nodeCapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Bounds getRegion()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.cloneNode
in class Node
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
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