Vector2d |
Vector2d.absolute(Vector2d dest) |
|
Vector2d |
Vector2dc.absolute(Vector2d dest) |
Compute the absolute of each of this vector's components
and store the result into dest .
|
Vector2d |
Vector2d.add(double x,
double y,
Vector2d dest) |
|
Vector2d |
Vector2d.add(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2d.add(Vector2fc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.add(double x,
double y,
Vector2d dest) |
Add (x, y) to this vector and store the result in dest .
|
Vector2d |
Vector2dc.add(Vector2dc v,
Vector2d dest) |
Add v to this vector and store the result in dest .
|
Vector2d |
Vector2dc.add(Vector2fc v,
Vector2d dest) |
Add v to this vector and store the result in dest .
|
Vector2d |
Vector2d.ceil(Vector2d dest) |
|
Vector2d |
Vector2dc.ceil(Vector2d dest) |
Compute for each component of this vector the smallest (closest to negative
infinity) double value that is greater than or equal to that
component and is equal to a mathematical integer and store the result in
dest .
|
static Vector2d |
Interpolationd.dFdxLinear(double v0X,
double v0Y,
double f0X,
double f0Y,
double v1X,
double v1Y,
double f1X,
double f1Y,
double v2X,
double v2Y,
double f2X,
double f2Y,
Vector2d dest) |
Compute the first-order derivative of a linear two-dimensional function f with respect to X
and store the result in dest .
|
static Vector2d |
Interpolationd.dFdyLinear(double v0X,
double v0Y,
double f0X,
double f0Y,
double v1X,
double v1Y,
double f1X,
double f1Y,
double v2X,
double v2Y,
double f2X,
double f2Y,
Vector2d dest) |
Compute the first-order derivative of a linear two-dimensional function f with respect to Y
and store the result in dest .
|
Vector2d |
Vector2d.div(double x,
double y,
Vector2d dest) |
|
Vector2d |
Vector2d.div(double scalar,
Vector2d dest) |
|
Vector2d |
Vector2d.div(Vector2d v) |
Divide this Vector2d component-wise by another Vector2dc.
|
Vector2d |
Vector2d.div(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2d.div(Vector2fc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.div(double x,
double y,
Vector2d dest) |
Divide the components of this Vector3f by the given scalar values and store the result in dest .
|
Vector2d |
Vector2dc.div(double scalar,
Vector2d dest) |
Divide this Vector2d by the given scalar value and store the result in dest .
|
Vector2d |
Vector2dc.div(Vector2dc v,
Vector2d dest) |
Divide this by v component-wise and store the result into dest .
|
Vector2d |
Vector2dc.div(Vector2fc v,
Vector2d dest) |
Divide this Vector2d component-wise by another Vector2f and store the result in dest .
|
static int |
Intersectiond.findClosestPointOnTriangle(double v0X,
double v0Y,
double v1X,
double v1Y,
double v2X,
double v2Y,
double pX,
double pY,
Vector2d result) |
Determine the closest point on the triangle with the given vertices (v0X, v0Y) , (v1X, v1Y) , (v2X, v2Y)
between that triangle and the given point (pX, pY) and store that point into the given result .
|
static int |
Intersectiond.findClosestPointOnTriangle(Vector2dc v0,
Vector2dc v1,
Vector2dc v2,
Vector2dc p,
Vector2d result) |
Determine the closest point on the triangle with the vertices v0 , v1 , v2
between that triangle and the given point p and store that point into the given result .
|
Vector2d |
Vector2d.floor(Vector2d dest) |
|
Vector2d |
Vector2dc.floor(Vector2d dest) |
Compute for each component of this vector the largest (closest to positive
infinity) double value that is less than or equal to that
component and is equal to a mathematical integer and store the result in
dest .
|
Vector2d |
Vector2d.fma(double a,
Vector2dc b,
Vector2d dest) |
|
Vector2d |
Vector2d.fma(Vector2dc a,
Vector2dc b,
Vector2d dest) |
|
Vector2d |
Vector2dc.fma(double a,
Vector2dc b,
Vector2d dest) |
Add the component-wise multiplication of a * b to this vector
and store the result in dest .
|
Vector2d |
Vector2dc.fma(Vector2dc a,
Vector2dc b,
Vector2d dest) |
Add the component-wise multiplication of a * b to this vector
and store the result in dest .
|
Vector2d |
Vector2d.get(Vector2d dest) |
|
Vector2d |
Vector2dc.get(Vector2d dest) |
Set the components of the given vector dest to those of this vector.
|
Vector2d |
Vector2f.get(Vector2d dest) |
|
Vector2d |
Vector2fc.get(Vector2d dest) |
Set the components of the given vector dest to those of this vector.
|
Vector2d |
Matrix2d.getColumn(int column,
Vector2d dest) |
|
Vector2d |
Matrix2dc.getColumn(int column,
Vector2d dest) |
Get the column at the given column index, starting with 0 .
|
Vector2d |
Matrix2d.getRow(int row,
Vector2d dest) |
|
Vector2d |
Matrix2dc.getRow(int row,
Vector2d dest) |
Get the row at the given row index, starting with 0 .
|
Vector2d |
Matrix2d.getScale(Vector2d dest) |
|
Vector2d |
Matrix2dc.getScale(Vector2d dest) |
Get the scaling factors of this matrix for the three base axes.
|
static Vector2d |
Interpolationd.interpolateTriangle(double v0X,
double v0Y,
double f0X,
double f0Y,
double v1X,
double v1Y,
double f1X,
double f1Y,
double v2X,
double v2Y,
double f2X,
double f2Y,
double x,
double y,
Vector2d dest) |
Bilinearly interpolate the two-dimensional vector f over the given triangle and store the result in dest .
|
static boolean |
Intersectiond.intersectLineLine(double ps1x,
double ps1y,
double pe1x,
double pe1y,
double ps2x,
double ps2y,
double pe2x,
double pe2y,
Vector2d p) |
Determine whether the two lines, specified via two points lying on each line, intersect each other, and store the point of intersection
into the given vector p .
|
static int |
Intersectiond.intersectLineSegmentAab(double p0X,
double p0Y,
double p0Z,
double p1X,
double p1Y,
double p1Z,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
Vector2d result) |
Determine whether the undirected line segment with the end points (p0X, p0Y, p0Z) and (p1X, p1Y, p1Z)
intersects the axis-aligned box given as its minimum corner (minX, minY, minZ) and maximum corner (maxX, maxY, maxZ) ,
and return the values of the parameter t in the ray equation p(t) = origin + p0 * (p1 - p0) of the near and far point of intersection.
|
static int |
Intersectiond.intersectLineSegmentAab(Vector3dc p0,
Vector3dc p1,
Vector3dc min,
Vector3dc max,
Vector2d result) |
Determine whether the undirected line segment with the end points p0 and p1
intersects the axis-aligned box given as its minimum corner min and maximum corner max ,
and return the values of the parameter t in the ray equation p(t) = origin + p0 * (p1 - p0) of the near and far point of intersection.
|
static int |
Intersectiond.intersectLineSegmentAar(double p0X,
double p0Y,
double p1X,
double p1Y,
double minX,
double minY,
double maxX,
double maxY,
Vector2d result) |
Determine whether the undirected line segment with the end points (p0X, p0Y) and (p1X, p1Y)
intersects the axis-aligned rectangle given as its minimum corner (minX, minY) and maximum corner (maxX, maxY) ,
and store the values of the parameter t in the ray equation p(t) = p0 + t * (p1 - p0) of the near and far point of intersection
into result .
|
static int |
Intersectiond.intersectLineSegmentAar(Vector2dc p0,
Vector2dc p1,
Vector2dc min,
Vector2dc max,
Vector2d result) |
Determine whether the undirected line segment with the end points p0 and p1
intersects the axis-aligned rectangle given as its minimum corner min and maximum corner max ,
and store the values of the parameter t in the ray equation p(t) = p0 + t * (p1 - p0) of the near and far point of intersection
into result .
|
static int |
Intersectiond.intersectPolygonRay(double[] verticesXY,
double originX,
double originY,
double dirX,
double dirY,
Vector2d p) |
Determine whether the polygon specified by the given sequence of (x, y) coordinate pairs intersects with the ray
with given origin (originX, originY, originZ) and direction (dirX, dirY, dirZ) , and store the point of intersection
into the given vector p .
|
static int |
Intersectiond.intersectPolygonRay(Vector2dc[] vertices,
double originX,
double originY,
double dirX,
double dirY,
Vector2d p) |
Determine whether the polygon specified by the given sequence of vertices intersects with the ray
with given origin (originX, originY, originZ) and direction (dirX, dirY, dirZ) , and store the point of intersection
into the given vector p .
|
static boolean |
Intersectiond.intersectRayAab(double originX,
double originY,
double originZ,
double dirX,
double dirY,
double dirZ,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
Vector2d result) |
Test whether the given ray with the origin (originX, originY, originZ) and direction (dirX, dirY, dirZ)
intersects the axis-aligned box given as its minimum corner (minX, minY, minZ) and maximum corner (maxX, maxY, maxZ) ,
and return the values of the parameter t in the ray equation p(t) = origin + t * dir of the near and far point of intersection.
|
static boolean |
Intersectiond.intersectRayAab(Vector3dc origin,
Vector3dc dir,
Vector3dc min,
Vector3dc max,
Vector2d result) |
Test whether the ray with the given origin and direction dir
intersects the axis-aligned box specified as its minimum corner min and maximum corner max ,
and return the values of the parameter t in the ray equation p(t) = origin + t * dir of the near and far point of intersection..
|
static int |
Intersectiond.intersectRayAar(double originX,
double originY,
double dirX,
double dirY,
double minX,
double minY,
double maxX,
double maxY,
Vector2d result) |
Determine whether the given ray with the origin (originX, originY) and direction (dirX, dirY)
intersects the axis-aligned rectangle given as its minimum corner (minX, minY) and maximum corner (maxX, maxY) ,
and return the values of the parameter t in the ray equation p(t) = origin + t * dir of the near and far point of intersection
as well as the side of the axis-aligned rectangle the ray intersects.
|
static int |
Intersectiond.intersectRayAar(Vector2dc origin,
Vector2dc dir,
Vector2dc min,
Vector2dc max,
Vector2d result) |
Determine whether the given ray with the given origin and direction dir
intersects the axis-aligned rectangle given as its minimum corner min and maximum corner max ,
and return the values of the parameter t in the ray equation p(t) = origin + t * dir of the near and far point of intersection
as well as the side of the axis-aligned rectangle the ray intersects.
|
static boolean |
Intersectiond.intersectRayCircle(double originX,
double originY,
double dirX,
double dirY,
double centerX,
double centerY,
double radiusSquared,
Vector2d result) |
Test whether the given ray with the origin (originX, originY) and direction (dirX, dirY)
intersects the given circle with center (centerX, centerY) and square radius radiusSquared ,
and store the values of the parameter t in the ray equation p(t) = origin + t * dir for both points (near
and far) of intersections into the given result vector.
|
static boolean |
Intersectiond.intersectRayCircle(Vector2dc origin,
Vector2dc dir,
Vector2dc center,
double radiusSquared,
Vector2d result) |
Test whether the ray with the given origin and direction dir
intersects the circle with the given center and square radius radiusSquared ,
and store the values of the parameter t in the ray equation p(t) = origin + t * dir for both points (near
and far) of intersections into the given result vector.
|
static boolean |
Intersectiond.intersectRaySphere(double originX,
double originY,
double originZ,
double dirX,
double dirY,
double dirZ,
double centerX,
double centerY,
double centerZ,
double radiusSquared,
Vector2d result) |
Test whether the given ray with the origin (originX, originY, originZ) and normalized direction (dirX, dirY, dirZ)
intersects the given sphere with center (centerX, centerY, centerZ) and square radius radiusSquared ,
and store the values of the parameter t in the ray equation p(t) = origin + t * dir for both points (near
and far) of intersections into the given result vector.
|
static boolean |
Intersectiond.intersectRaySphere(Vector3dc origin,
Vector3dc dir,
Vector3dc center,
double radiusSquared,
Vector2d result) |
Test whether the ray with the given origin and normalized direction dir
intersects the sphere with the given center and square radius radiusSquared ,
and store the values of the parameter t in the ray equation p(t) = origin + t * dir for both points (near
and far) of intersections into the given result vector.
|
Vector2d |
Vector2d.lerp(Vector2dc other,
double t,
Vector2d dest) |
|
Vector2d |
Vector2dc.lerp(Vector2dc other,
double t,
Vector2d dest) |
Linearly interpolate this and other using the given interpolation factor t
and store the result in dest .
|
Vector2d |
Vector2d.max(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.max(Vector2dc v,
Vector2d dest) |
Set the components of dest to be the component-wise maximum of this and the other vector.
|
Vector2d |
Vector2d.min(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.min(Vector2dc v,
Vector2d dest) |
Set the components of dest to be the component-wise minimum of this and the other vector.
|
Vector2d |
Vector2d.mul(double x,
double y,
Vector2d dest) |
|
Vector2d |
Vector2d.mul(double scalar,
Vector2d dest) |
|
Vector2d |
Vector2d.mul(Matrix2dc mat,
Vector2d dest) |
|
Vector2d |
Vector2d.mul(Matrix2fc mat,
Vector2d dest) |
|
Vector2d |
Vector2d.mul(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.mul(double x,
double y,
Vector2d dest) |
Multiply the components of this Vector2d by the given scalar values and store the result in dest .
|
Vector2d |
Vector2dc.mul(double scalar,
Vector2d dest) |
Multiply the components of this vector by the given scalar and store the result in dest .
|
Vector2d |
Vector2dc.mul(Matrix2dc mat,
Vector2d dest) |
Multiply the given matrix mat with this and store the
result in dest .
|
Vector2d |
Vector2dc.mul(Matrix2fc mat,
Vector2d dest) |
Multiply the given matrix mat with this and store the
result in dest .
|
Vector2d |
Vector2dc.mul(Vector2dc v,
Vector2d dest) |
Multiply this Vector2d component-wise by another Vector2d and store the result in dest .
|
Vector2d |
Vector2d.mulDirection(Matrix3x2dc mat,
Vector2d dest) |
|
Vector2d |
Vector2dc.mulDirection(Matrix3x2dc mat,
Vector2d dest) |
Multiply the given 3x2 matrix mat with this and store the
result in dest .
|
Vector2d |
Vector2d.mulPosition(Matrix3x2dc mat,
Vector2d dest) |
|
Vector2d |
Vector2dc.mulPosition(Matrix3x2dc mat,
Vector2d dest) |
Multiply the given 3x2 matrix mat with this and store the
result in dest .
|
Vector2d |
Vector2d.mulTranspose(Matrix2dc mat,
Vector2d dest) |
|
Vector2d |
Vector2d.mulTranspose(Matrix2fc mat,
Vector2d dest) |
|
Vector2d |
Vector2dc.mulTranspose(Matrix2dc mat,
Vector2d dest) |
Multiply the transpose of the given matrix with this Vector2f and store the result in dest .
|
Vector2d |
Vector2dc.mulTranspose(Matrix2fc mat,
Vector2d dest) |
Multiply the transpose of the given matrix with this Vector2f and store the result in dest .
|
Vector2d |
Vector2d.negate(Vector2d dest) |
|
Vector2d |
Vector2dc.negate(Vector2d dest) |
Negate this vector and store the result in dest .
|
Vector2d |
Vector2d.normalize(double length,
Vector2d dest) |
|
Vector2d |
Vector2d.normalize(Vector2d dest) |
|
Vector2d |
Vector2dc.normalize(double length,
Vector2d dest) |
Scale this vector to have the given length and store the result in dest .
|
Vector2d |
Vector2dc.normalize(Vector2d dest) |
Normalize this vector and store the result in dest .
|
Vector2d |
Matrix2d.normalizedPositiveX(Vector2d dir) |
|
Vector2d |
Matrix2dc.normalizedPositiveX(Vector2d dest) |
Obtain the direction of +X before the transformation represented by this orthogonal matrix is applied.
|
Vector2d |
Matrix3x2d.normalizedPositiveX(Vector2d dir) |
|
Vector2d |
Matrix3x2dc.normalizedPositiveX(Vector2d dir) |
Obtain the direction of +X before the transformation represented by this orthogonal matrix is applied.
|
Vector2d |
Matrix2d.normalizedPositiveY(Vector2d dir) |
|
Vector2d |
Matrix2dc.normalizedPositiveY(Vector2d dest) |
Obtain the direction of +Y before the transformation represented by this orthogonal matrix is applied.
|
Vector2d |
Matrix3x2d.normalizedPositiveY(Vector2d dir) |
|
Vector2d |
Matrix3x2dc.normalizedPositiveY(Vector2d dir) |
Obtain the direction of +Y before the transformation represented by this orthogonal matrix is applied.
|
Vector2d |
Matrix3x2d.origin(Vector2d origin) |
Obtain the position that gets transformed to the origin by this matrix.
|
Vector2d |
Matrix3x2dc.origin(Vector2d origin) |
Obtain the position that gets transformed to the origin by this matrix.
|
Vector2d |
Matrix2d.positiveX(Vector2d dir) |
|
Vector2d |
Matrix2dc.positiveX(Vector2d dest) |
Obtain the direction of +X before the transformation represented by this matrix is applied.
|
Vector2d |
Matrix3x2d.positiveX(Vector2d dir) |
|
Vector2d |
Matrix3x2dc.positiveX(Vector2d dir) |
Obtain the direction of +X before the transformation represented by this matrix is applied.
|
Vector2d |
Matrix2d.positiveY(Vector2d dir) |
|
Vector2d |
Matrix2dc.positiveY(Vector2d dest) |
Obtain the direction of +Y before the transformation represented by this matrix is applied.
|
Vector2d |
Matrix3x2d.positiveY(Vector2d dir) |
|
Vector2d |
Matrix3x2dc.positiveY(Vector2d dir) |
Obtain the direction of +Y before the transformation represented by this matrix is applied.
|
Vector2d |
Vector2d.round(Vector2d dest) |
|
Vector2d |
Vector2dc.round(Vector2d dest) |
Compute for each component of this vector the closest double that is equal to
a mathematical integer, with ties rounding to positive infinity and store
the result in dest .
|
Matrix3x2d |
Matrix3x2d.span(Vector2d corner,
Vector2d xDir,
Vector2d yDir) |
Compute the extents of the coordinate system before this transformation was applied and store the resulting
corner coordinates in corner and the span vectors in xDir and yDir .
|
Vector2d |
Vector2d.sub(double x,
double y,
Vector2d dest) |
|
Vector2d |
Vector2d.sub(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Vector2d.sub(Vector2fc v,
Vector2d dest) |
|
Vector2d |
Vector2dc.sub(double x,
double y,
Vector2d dest) |
Subtract (x, y) from this vector and store the result in dest .
|
Vector2d |
Vector2dc.sub(Vector2dc v,
Vector2d dest) |
Subtract v from this vector and store the result in dest .
|
Vector2d |
Vector2dc.sub(Vector2fc v,
Vector2d dest) |
Subtract v from this vector and store the result in dest .
|
static boolean |
Intersectiond.testMovingCircleCircle(Vector2d centerA,
Vector2d moveA,
double aR,
Vector2d centerB,
double bR) |
Test whether a given circle with center centerA and radius aR and travelled distance vector moveA
intersects a given static circle with center centerB and radius bR .
|
static boolean |
Intersectiond.testPolygonPolygon(Vector2d[] v1s,
Vector2d[] v2s) |
Test if the two convex polygons, given via their vertices, intersect.
|
Vector2d |
Matrix2d.transform(double x,
double y,
Vector2d dest) |
|
Vector2d |
Matrix2d.transform(Vector2d v) |
|
Vector2d |
Matrix2d.transform(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Matrix2dc.transform(double x,
double y,
Vector2d dest) |
Transform the vector (x, y) by this matrix and store the result in dest .
|
Vector2d |
Matrix2dc.transform(Vector2d v) |
Transform the given vector by this matrix.
|
Vector2d |
Matrix2dc.transform(Vector2dc v,
Vector2d dest) |
Transform the given vector by this matrix and store the result in dest .
|
Vector2d |
Matrix3x2d.transformDirection(double x,
double y,
Vector2d dest) |
Transform/multiply the given 2D-vector (x, y) , as if it was a 3D-vector with z=0, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2d.transformDirection(Vector2d v) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=0, by
this matrix and store the result in that vector.
|
Vector2d |
Matrix3x2d.transformDirection(Vector2dc v,
Vector2d dest) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=0, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2dc.transformDirection(double x,
double y,
Vector2d dest) |
Transform/multiply the given 2D-vector (x, y) , as if it was a 3D-vector with z=0, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2dc.transformDirection(Vector2d v) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=0, by
this matrix and store the result in that vector.
|
Vector2d |
Matrix3x2dc.transformDirection(Vector2dc v,
Vector2d dest) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=0, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2d.transformPosition(double x,
double y,
Vector2d dest) |
Transform/multiply the given 2D-vector (x, y) , as if it was a 3D-vector with z=1, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2d.transformPosition(Vector2d v) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=1, by
this matrix and store the result in that vector.
|
Vector2d |
Matrix3x2d.transformPosition(Vector2dc v,
Vector2d dest) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=1, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2dc.transformPosition(double x,
double y,
Vector2d dest) |
Transform/multiply the given 2D-vector (x, y) , as if it was a 3D-vector with z=1, by
this matrix and store the result in dest .
|
Vector2d |
Matrix3x2dc.transformPosition(Vector2d v) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=1, by
this matrix and store the result in that vector.
|
Vector2d |
Matrix3x2dc.transformPosition(Vector2dc v,
Vector2d dest) |
Transform/multiply the given 2D-vector, as if it was a 3D-vector with z=1, by
this matrix and store the result in dest .
|
Vector2d |
Matrix2d.transformTranspose(double x,
double y,
Vector2d dest) |
|
Vector2d |
Matrix2d.transformTranspose(Vector2d v) |
|
Vector2d |
Matrix2d.transformTranspose(Vector2dc v,
Vector2d dest) |
|
Vector2d |
Matrix2dc.transformTranspose(double x,
double y,
Vector2d dest) |
Transform the vector (x, y) by the transpose of this matrix and store the result in dest .
|
Vector2d |
Matrix2dc.transformTranspose(Vector2d v) |
Transform the given vector by the transpose of this matrix.
|
Vector2d |
Matrix2dc.transformTranspose(Vector2dc v,
Vector2d dest) |
Transform the given vector by the transpose of this matrix and store the result in dest .
|
Vector2d |
Matrix3x2d.unproject(double winX,
double winY,
int[] viewport,
Vector2d dest) |
Unproject the given window coordinates (winX, winY) by this matrix using the specified viewport.
|
Vector2d |
Matrix3x2dc.unproject(double winX,
double winY,
int[] viewport,
Vector2d dest) |
Unproject the given window coordinates (winX, winY) by this matrix using the specified viewport.
|
Vector2d |
Matrix3x2d.unprojectInv(double winX,
double winY,
int[] viewport,
Vector2d dest) |
Unproject the given window coordinates (winX, winY) by this matrix using the specified viewport.
|
Vector2d |
Matrix3x2dc.unprojectInv(double winX,
double winY,
int[] viewport,
Vector2d dest) |
Unproject the given window coordinates (winX, winY) by this matrix using the specified viewport.
|