Package org.joml
Class Matrix4fStack
- java.lang.Object
-
- org.joml.Matrix4f
-
- org.joml.Matrix4fStack
-
- All Implemented Interfaces:
java.io.Externalizable
,java.io.Serializable
,java.lang.Cloneable
,Matrix4fc
public class Matrix4fStack extends Matrix4f
A stack of manyMatrix4f
instances. This resembles the matrix stack known from legacy OpenGL.This
Matrix4fStack
class inherits fromMatrix4f
, so the current/top matrix is always theMatrix4fStack
/Matrix4f
itself. This affects all operations inMatrix4f
that take anotherMatrix4f
as parameter. If aMatrix4fStack
is used as argument to those methods, the effective argument will always be the current matrix of the matrix stack.- Author:
- Kai Burjack
- See Also:
- Serialized Form
-
-
Field Summary
-
Fields inherited from interface org.joml.Matrix4fc
CORNER_NXNYNZ, CORNER_NXNYPZ, CORNER_NXPYNZ, CORNER_NXPYPZ, CORNER_PXNYNZ, CORNER_PXNYPZ, CORNER_PXPYNZ, CORNER_PXPYPZ, PLANE_NX, PLANE_NY, PLANE_NZ, PLANE_PX, PLANE_PY, PLANE_PZ, PROPERTY_AFFINE, PROPERTY_IDENTITY, PROPERTY_ORTHONORMAL, PROPERTY_PERSPECTIVE, PROPERTY_TRANSLATION
-
-
Constructor Summary
Constructors Constructor Description Matrix4fStack()
Do not invoke manually! Only meant for serialization.Matrix4fStack(int stackSize)
Create a newMatrix4fStack
of the given size.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Matrix4fStack
clear()
Set the stack pointer to zero and set the current/bottom matrix toidentity
.java.lang.Object
clone()
boolean
equals(java.lang.Object obj)
int
hashCode()
Matrix4fStack
popMatrix()
Decrement the stack pointer by one.Matrix4fStack
pushMatrix()
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.void
readExternal(java.io.ObjectInput in)
void
writeExternal(java.io.ObjectOutput out)
-
Methods inherited from class org.joml.Matrix4f
add, add, add4x3, add4x3, affineSpan, arcball, arcball, arcball, arcball, assume, billboardCylindrical, billboardSpherical, billboardSpherical, cofactor3x3, cofactor3x3, cofactor3x3, determinant, determinant3x3, determinantAffine, determineProperties, equals, fma4x3, fma4x3, frustum, frustum, frustum, frustum, frustumAabb, frustumCorner, frustumLH, frustumLH, frustumLH, frustumLH, frustumPlane, frustumRayDir, get, get, get, get, get, get, get, get, get, get3x3, get3x3, get3x4, get3x4, get3x4, get3x4, get4x3, get4x3, get4x3, get4x3, get4x3, get4x3Transposed, get4x3Transposed, get4x3Transposed, get4x3Transposed, getColumn, getColumn, getEulerAnglesXYZ, getEulerAnglesZYX, getNormalizedRotation, getNormalizedRotation, getRotation, getRotation, getRow, getRow, getRowColumn, getScale, getToAddress, getTranslation, getTransposed, getTransposed, getTransposed, getTransposed, getUnnormalizedRotation, getUnnormalizedRotation, identity, invert, invert, invertAffine, invertAffine, invertFrustum, invertFrustum, invertOrtho, invertOrtho, invertPerspective, invertPerspective, invertPerspectiveView, invertPerspectiveView, isAffine, isFinite, lerp, lerp, lookAlong, lookAlong, lookAlong, lookAlong, lookAt, lookAt, lookAt, lookAt, lookAtLH, lookAtLH, lookAtLH, lookAtLH, lookAtPerspective, lookAtPerspectiveLH, m00, m00, m01, m01, m02, m02, m03, m03, m10, m10, m11, m11, m12, m12, m13, m13, m20, m20, m21, m21, m22, m22, m23, m23, m30, m30, m31, m31, m32, m32, m33, m33, mapnXnYnZ, mapnXnYnZ, mapnXnYZ, mapnXnYZ, mapnXnZnY, mapnXnZnY, mapnXnZY, mapnXnZY, mapnXYnZ, mapnXYnZ, mapnXZnY, mapnXZnY, mapnXZY, mapnXZY, mapnYnXnZ, mapnYnXnZ, mapnYnXZ, mapnYnXZ, mapnYnZnX, mapnYnZnX, mapnYnZX, mapnYnZX, mapnYXnZ, mapnYXnZ, mapnYXZ, mapnYXZ, mapnYZnX, mapnYZnX, mapnYZX, mapnYZX, mapnZnXnY, mapnZnXnY, mapnZnXY, mapnZnXY, mapnZnYnX, mapnZnYnX, mapnZnYX, mapnZnYX, mapnZXnY, mapnZXnY, mapnZXY, mapnZXY, mapnZYnX, mapnZYnX, mapnZYX, mapnZYX, mapXnYnZ, mapXnYnZ, mapXnZnY, mapXnZnY, mapXnZY, mapXnZY, mapXZnY, mapXZnY, mapXZY, mapXZY, mapYnXnZ, mapYnXnZ, mapYnXZ, mapYnXZ, mapYnZnX, mapYnZnX, mapYnZX, mapYnZX, mapYXnZ, mapYXnZ, mapYXZ, mapYXZ, mapYZnX, mapYZnX, mapYZX, mapYZX, mapZnXnY, mapZnXnY, mapZnXY, mapZnXY, mapZnYnX, mapZnYnX, mapZnYX, mapZnYX, mapZXnY, mapZXnY, mapZXY, mapZXY, mapZYnX, mapZYnX, mapZYX, mapZYX, mul, mul, mul, mul, mul, mul, mul, mul, mul0, mul0, mul3x3, mul3x3, mul4x3ComponentWise, mul4x3ComponentWise, mulAffine, mulAffine, mulAffineR, mulAffineR, mulComponentWise, mulComponentWise, mulLocal, mulLocal, mulLocalAffine, mulLocalAffine, mulOrthoAffine, mulOrthoAffine, mulPerspectiveAffine, mulPerspectiveAffine, mulPerspectiveAffine, mulPerspectiveAffine, mulTranslationAffine, negateX, negateX, negateY, negateY, negateZ, negateZ, normal, normal, normal, normalize3x3, normalize3x3, normalize3x3, normalizedPositiveX, normalizedPositiveY, normalizedPositiveZ, obliqueZ, obliqueZ, origin, originAffine, ortho, ortho, ortho, ortho, ortho2D, ortho2D, ortho2DLH, ortho2DLH, orthoCrop, orthoLH, orthoLH, orthoLH, orthoLH, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetric, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, orthoSymmetricLH, perspective, perspective, perspective, perspective, perspectiveFar, perspectiveFov, perspectiveFrustumSlice, perspectiveInvOrigin, perspectiveLH, perspectiveLH, perspectiveLH, perspectiveLH, perspectiveNear, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenter, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFov, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterFovLH, perspectiveOffCenterViewFromRectangle, perspectiveOrigin, perspectiveRect, perspectiveRect, perspectiveRect, perspectiveRect, pick, pick, positiveX, positiveY, positiveZ, project, project, project, project, projectedGridRange, properties, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflect, reflection, reflection, reflection, reflection, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotate, rotateAffine, rotateAffine, rotateAffine, rotateAffine, rotateAffineXYZ, rotateAffineXYZ, rotateAffineYXZ, rotateAffineYXZ, rotateAffineZYX, rotateAffineZYX, rotateAround, rotateAround, rotateAroundAffine, rotateAroundLocal, rotateAroundLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocal, rotateLocalX, rotateLocalX, rotateLocalY, rotateLocalY, rotateLocalZ, rotateLocalZ, rotateTowards, rotateTowards, rotateTowards, rotateTowards, rotateTowardsXY, rotateTowardsXY, rotateTranslation, rotateTranslation, rotateX, rotateX, rotateXYZ, rotateXYZ, rotateXYZ, rotateY, rotateY, rotateYXZ, rotateYXZ, rotateYXZ, rotateZ, rotateZ, rotateZYX, rotateZYX, rotateZYX, rotation, rotation, rotation, rotation, rotationAround, rotationTowards, rotationTowards, rotationTowardsXY, rotationX, rotationXYZ, rotationY, rotationYXZ, rotationZ, rotationZYX, scale, scale, scale, scale, scale, scale, scaleAround, scaleAround, scaleAround, scaleAround, scaleAroundLocal, scaleAroundLocal, scaleAroundLocal, scaleAroundLocal, scaleLocal, scaleLocal, scaleLocal, scaleLocal, scaleXY, scaleXY, scaling, scaling, scaling, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set, set3x3, set3x3, set4x3, set4x3, setColumn, setFromAddress, setFromIntrinsic, setFrustum, setFrustum, setFrustumLH, setFrustumLH, setLookAlong, setLookAlong, setLookAt, setLookAt, setLookAtLH, setLookAtLH, setOrtho, setOrtho, setOrtho2D, setOrtho2DLH, setOrthoLH, setOrthoLH, setOrthoSymmetric, setOrthoSymmetric, setOrthoSymmetricLH, setOrthoSymmetricLH, setPerspective, setPerspective, setPerspectiveLH, setPerspectiveLH, setPerspectiveOffCenter, setPerspectiveOffCenter, setPerspectiveOffCenterFov, setPerspectiveOffCenterFov, setPerspectiveOffCenterFovLH, setPerspectiveOffCenterFovLH, setPerspectiveRect, setPerspectiveRect, setRotationXYZ, setRotationYXZ, setRotationZYX, setRow, setRowColumn, setTranslation, setTranslation, setTransposed, setTransposed, setTransposed, setTransposed, setTransposed, setTransposedFromAddress, shadow, shadow, shadow, shadow, shadow, shadow, shadow, shadow, sub, sub, sub4x3, sub4x3, swap, testAab, testPoint, testSphere, tile, tile, toString, toString, transform, transform, transform, transformAab, transformAab, transformAffine, transformAffine, transformAffine, transformDirection, transformDirection, transformDirection, transformPosition, transformPosition, transformPosition, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformProject, transformTranspose, transformTranspose, transformTranspose, translate, translate, translate, translate, translateLocal, translateLocal, translateLocal, translateLocal, translation, translation, translationRotate, translationRotate, translationRotate, translationRotateInvert, translationRotateInvert, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScale, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleInvert, translationRotateScaleMulAffine, translationRotateScaleMulAffine, translationRotateTowards, translationRotateTowards, transpose, transpose, transpose3x3, transpose3x3, transpose3x3, trapezoidCrop, unproject, unproject, unproject, unproject, unprojectInv, unprojectInv, unprojectInv, unprojectInv, unprojectInvRay, unprojectInvRay, unprojectRay, unprojectRay, withLookAtUp, withLookAtUp, withLookAtUp, withLookAtUp, zero
-
-
-
-
Constructor Detail
-
Matrix4fStack
public Matrix4fStack(int stackSize)
Create a newMatrix4fStack
of the given size.Initially the stack pointer is at zero and the current matrix is set to identity.
- Parameters:
stackSize
- the size of the stack. This must be at least 1, in which case theMatrix4fStack
simply only consists ofthis
Matrix4f
-
Matrix4fStack
public Matrix4fStack()
Do not invoke manually! Only meant for serialization.Invoking this constructor from client code will result in an inconsistent state of the created
Matrix4fStack
instance.
-
-
Method Detail
-
clear
public Matrix4fStack clear()
Set the stack pointer to zero and set the current/bottom matrix toidentity
.- Returns:
- this
-
pushMatrix
public Matrix4fStack pushMatrix()
Increment the stack pointer by one and set the values of the new current matrix to the one directly below it.- Returns:
- this
-
popMatrix
public Matrix4fStack popMatrix()
Decrement the stack pointer by one.This will effectively dispose of the current matrix.
- Returns:
- this
-
writeExternal
public void writeExternal(java.io.ObjectOutput out) throws java.io.IOException
- Specified by:
writeExternal
in interfacejava.io.Externalizable
- Overrides:
writeExternal
in classMatrix4f
- Throws:
java.io.IOException
-
readExternal
public void readExternal(java.io.ObjectInput in) throws java.io.IOException
- Specified by:
readExternal
in interfacejava.io.Externalizable
- Overrides:
readExternal
in classMatrix4f
- Throws:
java.io.IOException
-
-