Thread.State, Thread.UncaughtExceptionHandler
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY
Constructor and Description |
---|
FineTuneThread(int method,
double cubeSide,
ij.ImagePlus croppedTemplate,
ij.ImagePlus template,
NamedPointWorld templatePoint,
ij.ImagePlus newImage,
NamedPointWorld guessedPoint,
double[] initialTransformation,
double[] guessedTransformation,
ProgressWindow progressWindow,
FineTuneProgressListener listener) |
Modifier and Type | Method and Description |
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void |
askToFinish() |
void |
run() |
void |
setInitialTransformation(double[] initialTransformation) |
activeCount, checkAccess, clone, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
public FineTuneThread(int method, double cubeSide, ij.ImagePlus croppedTemplate, ij.ImagePlus template, NamedPointWorld templatePoint, ij.ImagePlus newImage, NamedPointWorld guessedPoint, double[] initialTransformation, double[] guessedTransformation, ProgressWindow progressWindow, FineTuneProgressListener listener)
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