public abstract class NodeComponentState extends SceneGraphObjectState
control, node, nodeClassName, symbol
Constructor and Description |
---|
NodeComponentState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public NodeComponentState(SymbolTableData symbol, Controller control)
public void readObject(DataInput in) throws IOException
readObject
in class SceneGraphObjectState
IOException
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class SceneGraphObjectState
IOException
public void addSubReference()
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