public class DepthComponentFloatState extends NodeComponentState
control, node, nodeClassName, symbol
Constructor and Description |
---|
DepthComponentFloatState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
SceneGraphObject |
createNode(Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes
|
void |
readConstructorParams(DataInput in)
Read the parameters required for the constructor of the Java3D object
|
void |
readObject(DataInput in) |
void |
writeConstructorParams(DataOutput out)
Write the parameters required for the constructor of the Java3D object
|
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
addSubReference
buildGraph, cleanup, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
public DepthComponentFloatState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class NodeComponentState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class NodeComponentState
IOException
public void writeConstructorParams(DataOutput out) throws IOException
SceneGraphObjectState
writeConstructorParams
in class SceneGraphObjectState
IOException
public void readConstructorParams(DataInput in) throws IOException
SceneGraphObjectState
readConstructorParams
in class SceneGraphObjectState
IOException
public SceneGraphObject createNode(Class j3dClass)
SceneGraphObjectState
createNode
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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