public abstract class TextureState extends NodeComponentState
Modifier and Type | Field and Description |
---|---|
protected int |
boundaryWidth |
protected int |
format |
protected int |
height |
protected int |
mipMapMode |
protected int |
width |
control, node, nodeClassName, symbol
Constructor and Description |
---|
TextureState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
void |
readConstructorParams(DataInput in)
Read the parameters required for the constructor of the Java3D object
|
void |
readObject(DataInput in) |
void |
writeConstructorParams(DataOutput out)
Write the parameters required for the constructor of the Java3D object
|
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readString, writeString
protected int width
protected int height
protected int format
protected int mipMapMode
protected int boundaryWidth
public TextureState(SymbolTableData symbol, Controller control)
public void writeConstructorParams(DataOutput out) throws IOException
SceneGraphObjectState
writeConstructorParams
in class SceneGraphObjectState
IOException
public void readConstructorParams(DataInput in) throws IOException
SceneGraphObjectState
readConstructorParams
in class SceneGraphObjectState
IOException
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class NodeComponentState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class NodeComponentState
IOException
public void addSubReference()
NodeComponentState
addSubReference
in class NodeComponentState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class SceneGraphObjectState
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