public class NodeActivatedEvent extends NodeEvent
Node
was activated.Constructor and Description |
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NodeActivatedEvent(graphics.scenery.Node node) |
consume, dumpStack, getCallingThread, getStackTrace, isConsumed, setCallingThread, setConsumed
context, getContext
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
setContext
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