public class NodeActivatedEvent extends NodeEvent
Node was activated.| Constructor and Description |
|---|
NodeActivatedEvent(graphics.scenery.Node node) |
consume, dumpStack, getCallingThread, getStackTrace, isConsumed, setCallingThread, setConsumedcontext, getContextclone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitsetContextCopyright © 2019–2022 scenery. All rights reserved.