public class Properties extends InteractiveCommand
moduleService, pluginService
Constructor and Description |
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Properties() |
Modifier and Type | Method and Description |
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void |
cancel()
Nothing happens here, as cancelling the dialog is not possible.
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protected void |
initValues() |
void |
run()
Nothing is done here, as the refreshing of the objects properties works via
callback methods.
|
void |
setSceneNode(graphics.scenery.Node node) |
protected void |
updateNodeProperties()
Updates current scene node properties to match command fields.
|
asType, log, onEvent, preview, update, updateInput
cancel, context, getCancelReason, getContext, getInfo, getInput, getOutput, isCanceled, saveInputs, setContext, setInput, setOutput, uncancel
getDelegateObject, getInputs, getOutputs, initialize, isInputResolved, isOutputResolved, resolveInput, resolveOutput, setInputs, setOutputs, unresolveInput, unresolveOutput
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
addInput, addInput, addOutput, addOutput, removeInput, removeOutput
getDelegateObject, getInputs, getOutputs, initialize, isInputResolved, isOutputResolved, isResolved, resolveInput, resolveOutput, setInputs, setOutputs, setResolved, unresolveInput, unresolveOutput
public void cancel()
cancel
in interface Previewable
cancel
in interface Module
cancel
in class InteractiveCommand
public void run()
public void setSceneNode(graphics.scenery.Node node)
protected void initValues()
protected void updateNodeProperties()
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