public class Properties extends InteractiveCommand
moduleService, pluginService| Constructor and Description |
|---|
Properties() |
| Modifier and Type | Method and Description |
|---|---|
void |
cancel()
Nothing happens here, as cancelling the dialog is not possible.
|
protected void |
initValues() |
void |
run()
Nothing is done here, as the refreshing of the objects properties works via
callback methods.
|
void |
setSceneNode(graphics.scenery.Node node) |
protected void |
updateNodeProperties()
Updates current scene node properties to match command fields.
|
asType, log, onEvent, preview, update, updateInputcancel, context, getCancelReason, getContext, getInfo, getInput, getOutput, isCanceled, saveInputs, setContext, setInput, setOutput, uncancelgetDelegateObject, getInputs, getOutputs, initialize, isInputResolved, isOutputResolved, resolveInput, resolveOutput, setInputs, setOutputs, unresolveInput, unresolveOutputclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitaddInput, addInput, addOutput, addOutput, removeInput, removeOutputgetDelegateObject, getInputs, getOutputs, initialize, isInputResolved, isOutputResolved, isResolved, resolveInput, resolveOutput, setInputs, setOutputs, setResolved, unresolveInput, unresolveOutputpublic void cancel()
cancel in interface Previewablecancel in interface Modulecancel in class InteractiveCommandpublic void run()
public void setSceneNode(graphics.scenery.Node node)
protected void initValues()
protected void updateNodeProperties()
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