All Classes
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All Classes Interface Summary Class Summary Enum Summary Class Description BufferMesh Mesh implemented usingBufferobjects.Contour ConvexHull This quickhull implementation is based on the paper "The Quickhull Algorithm for Convex Hulls" by Barber, Dobkin and Huhdanpaa (http://dpd.cs.princeton.edu/Papers/BarberDobkinHuhdanpaa.pdf).EllipsoidFitter Fit an ellipsoid to the convex-Hull of a 3D mesh.EllipsoidFitter.Ellipsoid The results of fitting an ellipsoid to a mesh or a collection of points.Horizon A Horizon is the result of n neighboringTriangularFacetwhich are merged.Icosahedron Icosahedron spheres.InertiaTensor Inertia tensor of a 3D mesh.Interior MarchingCubesBooleanType This is a marching cubes implementation.MarchingCubesRealType This is a marching cubes implementation.Mesh 3D mesh data structure consisting of triangles and their vertices.MeshConnectedComponents Connected components algorithm for meshes.MeshCursor<T> Meshes Utility methods for working withMeshobjects.MeshIterable<T> MeshStats Static utilities that compute various shape descriptors of a mesh.MeshUtil MollerTrumbore Möller–Trumbore intersection algorithm.NaiveDoubleMesh NaiveFloatMesh PLYMeshIO Routines for reading and writing PLY files.RamerDouglasPeucker RemoveDuplicateVertices SimplifyMesh Slice Class that represents the intersection of a closed 3D mesh (manifold and two-manifold) with a plane.SortArray Utilities to sort an array and return the sorting index to sort other lists with.SortBy Utilities to sort an index array pointing to values in another array.SortTrove Utilities to sort a Trove list and return the sorting index to sort other lists with.STLMeshIO Routines for reading and writing STL files.TaubinSmoothing Taubin's mesh smoothing algorithm.TaubinSmoothing.TaubinWeightType The weight to use when accumlating contribution for neighborhood edges in Taubin smoothing.TranslateMesh Read-only view of a mesh where vertices are translated by a fixed amount.Triangle One triangle of aTrianglescollection.Triangles Collection of triangles for aMesh.TriangularFacet This is the triangle implementation of Facet Interface.Vertex Represents vertices of the hull, as well as the points from which it is formed.Vertex One vertex of aVerticescollection.Vertices Collection of vertices for aMesh.Voxelization This is a voxelizer that produces a binary image with values filled in along the surface of the mesh.XYZPointsIO Routines for reading XYZ files.ZSlicer Slice a mesh by a Z plane.