Class NeuralConnection

java.lang.Object
weka.classifiers.functions.neural.NeuralConnection
All Implemented Interfaces:
Serializable, RevisionHandler
Direct Known Subclasses:
NeuralNode

public abstract class NeuralConnection extends Object implements Serializable, RevisionHandler
Abstract unit in a NeuralNetwork.
Version:
$Revision: 8034 $
Author:
Malcolm Ware (mfw4@cs.waikato.ac.nz)
See Also:
  • Field Details

    • UNCONNECTED

      public static final int UNCONNECTED
      This unit is not connected to any others.
      See Also:
    • PURE_INPUT

      public static final int PURE_INPUT
      This unit is a pure input unit.
      See Also:
    • PURE_OUTPUT

      public static final int PURE_OUTPUT
      This unit is a pure output unit.
      See Also:
    • INPUT

      public static final int INPUT
      This unit is an input unit.
      See Also:
    • OUTPUT

      public static final int OUTPUT
      This unit is an output unit.
      See Also:
    • CONNECTED

      public static final int CONNECTED
      This flag is set once the unit has a connection.
      See Also:
  • Constructor Details

    • NeuralConnection

      public NeuralConnection(String id)
      Constructs The unit with the basic connection information prepared for use.
      Parameters:
      id - the unique id of the unit
  • Method Details

    • getId

      public String getId()
      Returns:
      The identity string of this unit.
    • getType

      public int getType()
      Returns:
      The type of this unit.
    • setType

      public void setType(int t)
      Parameters:
      t - The new type of this unit.
    • reset

      public abstract void reset()
      Call this to reset the unit for another run. It is expected by that this unit will call the reset functions of all input units to it. It is also expected that this will not be done if the unit has already been reset (or atleast appears to be).
    • outputValue

      public abstract double outputValue(boolean calculate)
      Call this to get the output value of this unit.
      Parameters:
      calculate - True if the value should be calculated if it hasn't been already.
      Returns:
      The output value, or NaN, if the value has not been calculated.
    • errorValue

      public abstract double errorValue(boolean calculate)
      Call this to get the error value of this unit.
      Parameters:
      calculate - True if the value should be calculated if it hasn't been already.
      Returns:
      The error value, or NaN, if the value has not been calculated.
    • saveWeights

      public abstract void saveWeights()
      Call this to have the connection save the current weights.
    • restoreWeights

      public abstract void restoreWeights()
      Call this to have the connection restore from the saved weights.
    • weightValue

      public double weightValue(int n)
      Call this to get the weight value on a particular connection.
      Parameters:
      n - The connection number to get the weight for, -1 if The threshold weight should be returned.
      Returns:
      This function will default to return 1. If overridden, it should return the value for the specified connection or if -1 then it should return the threshold value. If no value exists for the specified connection, NaN will be returned.
    • updateWeights

      public void updateWeights(double l, double m)
      Call this function to update the weight values at this unit. After the weights have been updated at this unit, All the input connections will then be called from this to have their weights updated.
      Parameters:
      l - The learning Rate to use.
      m - The momentum to use.
    • getInputs

      public NeuralConnection[] getInputs()
      Use this to get easy access to the inputs. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that)
      Returns:
      The inputs list.
    • getOutputs

      public NeuralConnection[] getOutputs()
      Use this to get easy access to the outputs. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that)
      Returns:
      The outputs list.
    • getInputNums

      public int[] getInputNums()
      Use this to get easy access to the input numbers. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that)
      Returns:
      The input nums list.
    • getOutputNums

      public int[] getOutputNums()
      Use this to get easy access to the output numbers. It is not advised to change the entries in this list (use the connecting and disconnecting functions to do that)
      Returns:
      The outputs list.
    • getX

      public double getX()
      Returns:
      the x coord.
    • getY

      public double getY()
      Returns:
      the y coord.
    • setX

      public void setX(double x)
      Parameters:
      x - The new value for it's x pos.
    • setY

      public void setY(double y)
      Parameters:
      y - The new value for it's y pos.
    • onUnit

      public boolean onUnit(Graphics g, int x, int y, int w, int h)
      Call this function to determine if the point at x,y is on the unit.
      Parameters:
      g - The graphics context for font size info.
      x - The x coord.
      y - The y coord.
      w - The width of the display.
      h - The height of the display.
      Returns:
      True if the point is on the unit, false otherwise.
    • drawNode

      public void drawNode(Graphics g, int w, int h)
      Call this function to draw the node.
      Parameters:
      g - The graphics context.
      w - The width of the drawing area.
      h - The height of the drawing area.
    • drawHighlight

      public void drawHighlight(Graphics g, int w, int h)
      Call this function to draw the node highlighted.
      Parameters:
      g - The graphics context.
      w - The width of the drawing area.
      h - The height of the drawing area.
    • drawInputLines

      public void drawInputLines(Graphics g, int w, int h)
      Call this function to draw the nodes input connections.
      Parameters:
      g - The graphics context.
      w - The width of the drawing area.
      h - The height of the drawing area.
    • drawOutputLines

      public void drawOutputLines(Graphics g, int w, int h)
      Call this function to draw the nodes output connections.
      Parameters:
      g - The graphics context.
      w - The width of the drawing area.
      h - The height of the drawing area.
    • removeAllInputs

      public void removeAllInputs()
      This function will remove all the inputs to this unit. In doing so it will also terminate the connections at the other end.
    • removeAllOutputs

      public void removeAllOutputs()
      This function will remove all outputs to this unit. In doing so it will also terminate the connections at the other end.
    • getNumInputs

      public int getNumInputs()
      Returns:
      The number of input connections.
    • getNumOutputs

      public int getNumOutputs()
      Returns:
      The number of output connections.
    • connect

      public static boolean connect(NeuralConnection s, NeuralConnection t)
      Connects two units together.
      Parameters:
      s - The source unit.
      t - The target unit.
      Returns:
      True if the units were connected, false otherwise.
    • disconnect

      public static boolean disconnect(NeuralConnection s, NeuralConnection t)
      Disconnects two units.
      Parameters:
      s - The source unit.
      t - The target unit.
      Returns:
      True if the units were disconnected, false if they weren't (probably due to there being no connection).