Enum BlendMode

  • All Implemented Interfaces:
    Serializable, Comparable<BlendMode>, Constable

    public enum BlendMode
    extends Enum<BlendMode>
    A blending mode defines the manner in which the inputs of a Blend effect are composited together or how a Node is blended into the background of a scene.
    import javafx.scene.*;
    import javafx.scene.effect.*;
    import javafx.scene.paint.*;
    import javafx.scene.shape.*;
    
    Rectangle r = new Rectangle();
    r.setX(50);
    r.setY(50);
    r.setWidth(50);
    r.setHeight(50);
    r.setFill(Color.BLUE);
    
    Circle c = new Circle();
    c.setFill(Color.rgb(255, 0, 0, 0.5));
    c.setCenterX(50);
    c.setCenterY(50);
    c.setRadius(25);
    c.setBlendMode(BlendMode.MULTIPLY);
    
    Group g = new Group();
    g.getChildren().add(r);
    g.getChildren().add(c);
    
    Since:
    JavaFX 2.0
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
      ADD
      The color and alpha components from the top input are added to those from the bottom input.
      BLUE
      The blue component of the bottom input is replaced with the blue component of the top input; the other color components are unaffected.
      COLOR_BURN
      The inverse of the bottom input color components are divided by the top input color components, all of which is then inverted to produce the resulting color.
      COLOR_DODGE
      The bottom input color components are divided by the inverse of the top input color components to produce the resulting color.
      DARKEN
      The darker of the color components from the two inputs are selected to produce the resulting color.
      DIFFERENCE
      The darker of the color components from the two inputs are subtracted from the lighter ones to produce the resulting color.
      EXCLUSION
      The color components from the two inputs are multiplied and doubled, and then subtracted from the sum of the bottom input color components, to produce the resulting color.
      GREEN
      The green component of the bottom input is replaced with the green component of the top input; the other color components are unaffected.
      HARD_LIGHT
      The input color components are either multiplied or screened, depending on the top input color.
      LIGHTEN
      The lighter of the color components from the two inputs are selected to produce the resulting color.
      MULTIPLY
      The color components from the first input are multiplied with those from the second input.
      OVERLAY
      The input color components are either multiplied or screened, depending on the bottom input color.
      RED
      The red component of the bottom input is replaced with the red component of the top input; the other color components are unaffected.
      SCREEN
      The color components from both of the inputs are inverted, multiplied with each other, and that result is again inverted to produce the resulting color.
      SOFT_LIGHT
      The input color components are either darkened or lightened, depending on the top input color.
      SRC_ATOP
      The part of the top input lying inside of the bottom input is blended with the bottom input.
      SRC_OVER
      The top input is blended over the bottom input.
    • Enum Constant Detail

      • SRC_OVER

        public static final BlendMode SRC_OVER
        The top input is blended over the bottom input. (Equivalent to the Porter-Duff "source over destination" rule.)
      • SRC_ATOP

        public static final BlendMode SRC_ATOP
        The part of the top input lying inside of the bottom input is blended with the bottom input. (Equivalent to the Porter-Duff "source atop destination" rule.)
      • ADD

        public static final BlendMode ADD
        The color and alpha components from the top input are added to those from the bottom input. The result is clamped to 1.0 if it exceeds the logical maximum of 1.0.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode is sometimes referred to as "linear dodge" in imaging software packages.
      • MULTIPLY

        public static final BlendMode MULTIPLY
        The color components from the first input are multiplied with those from the second input. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode is the mathematical opposite of the SCREEN mode.
        • The resulting color is always at least as dark as either of the input colors.
        • Rendering with a completely black top input produces black; rendering with a completely white top input produces a result equivalent to the bottom input.
      • SCREEN

        public static final BlendMode SCREEN
        The color components from both of the inputs are inverted, multiplied with each other, and that result is again inverted to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode is the mathematical opposite of the MULTIPLY mode.
        • The resulting color is always at least as light as either of the input colors.
        • Rendering with a completely white top input produces white; rendering with a completely black top input produces a result equivalent to the bottom input.
      • OVERLAY

        public static final BlendMode OVERLAY
        The input color components are either multiplied or screened, depending on the bottom input color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is a combination of SCREEN and MULTIPLY, depending on the bottom input color.
        • This mode is the mathematical opposite of the HARD_LIGHT mode.
        • In this mode, the top input colors "overlay" the bottom input while preserving highlights and shadows of the latter.
      • DARKEN

        public static final BlendMode DARKEN
        The darker of the color components from the two inputs are selected to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode is the mathematical opposite of the LIGHTEN mode.
      • LIGHTEN

        public static final BlendMode LIGHTEN
        The lighter of the color components from the two inputs are selected to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode is the mathematical opposite of the DARKEN mode.
      • COLOR_DODGE

        public static final BlendMode COLOR_DODGE
        The bottom input color components are divided by the inverse of the top input color components to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.
      • COLOR_BURN

        public static final BlendMode COLOR_BURN
        The inverse of the bottom input color components are divided by the top input color components, all of which is then inverted to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.
      • HARD_LIGHT

        public static final BlendMode HARD_LIGHT
        The input color components are either multiplied or screened, depending on the top input color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is a combination of SCREEN and MULTIPLY, depending on the top input color.
        • This mode is the mathematical opposite of the OVERLAY mode.
      • SOFT_LIGHT

        public static final BlendMode SOFT_LIGHT
        The input color components are either darkened or lightened, depending on the top input color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is similar to OVERLAY, but generally produces "lighter" results than OVERLAY.
      • DIFFERENCE

        public static final BlendMode DIFFERENCE
        The darker of the color components from the two inputs are subtracted from the lighter ones to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode can be used to invert parts of the bottom input image, or to quickly compare two images (equal pixels will result in black).
        • Rendering with a completely white top input inverts the bottom input; rendering with a completely black top input produces a result equivalent to the bottom input.
      • EXCLUSION

        public static final BlendMode EXCLUSION
        The color components from the two inputs are multiplied and doubled, and then subtracted from the sum of the bottom input color components, to produce the resulting color. The alpha components are blended according to the SRC_OVER equation.

        Notes:

        • This mode is commutative (ordering of inputs does not matter).
        • This mode can be used to invert parts of the bottom input.
        • This mode produces results that are similar to those of DIFFERENCE, except with lower contrast.
        • Rendering with a completely white top input inverts the bottom input; rendering with a completely black top input produces a result equivalent to the bottom input.
      • RED

        public static final BlendMode RED
        The red component of the bottom input is replaced with the red component of the top input; the other color components are unaffected. The alpha components are blended according to the SRC_OVER equation.
      • GREEN

        public static final BlendMode GREEN
        The green component of the bottom input is replaced with the green component of the top input; the other color components are unaffected. The alpha components are blended according to the SRC_OVER equation.
      • BLUE

        public static final BlendMode BLUE
        The blue component of the bottom input is replaced with the blue component of the top input; the other color components are unaffected. The alpha components are blended according to the SRC_OVER equation.
    • Method Detail

      • values

        public static BlendMode[] values()
        Returns an array containing the constants of this enum type, in the order they are declared.
        Returns:
        an array containing the constants of this enum type, in the order they are declared
      • valueOf

        public static BlendMode valueOf​(String name)
        Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
        Parameters:
        name - the name of the enum constant to be returned.
        Returns:
        the enum constant with the specified name
        Throws:
        IllegalArgumentException - if this enum type has no constant with the specified name
        NullPointerException - if the argument is null