Class ParallelTransition



  • public final class ParallelTransition
    extends Transition
    This Transition plays a list of Animations in parallel.

    Children of this Transition inherit node, if their node property is not specified.

    Code Segment Example:

     
         Rectangle rect = new Rectangle (100, 40, 100, 100);
         rect.setArcHeight(50);
         rect.setArcWidth(50);
         rect.setFill(Color.VIOLET);
    
         final Duration SEC_2 = Duration.millis(2000);
         final Duration SEC_3 = Duration.millis(3000);
    
         FadeTransition ft = new FadeTransition(SEC_3);
         ft.setFromValue(1.0f);
         ft.setToValue(0.3f);
         ft.setCycleCount(2f);
         ft.setAutoReverse(true);
         TranslateTransition tt = new TranslateTransition(SEC_2);
         tt.setFromX(-100f);
         tt.setToX(100f);
         tt.setCycleCount(2f);
         tt.setAutoReverse(true);
         RotateTransition rt = new RotateTransition(SEC_3);
         rt.setByAngle(180f);
         rt.setCycleCount(4f);
         rt.setAutoReverse(true);
         ScaleTransition st = new ScaleTransition(SEC_2);
         st.setByX(1.5f);
         st.setByY(1.5f);
         st.setCycleCount(2f);
         st.setAutoReverse(true);
    
         ParallelTransition pt = new ParallelTransition(rect, ft, tt, rt, st);
         pt.play();
     
     
    Since:
    JavaFX 2.0
    See Also:
    Transition, Animation
    • Property Detail

      • node

        public final ObjectProperty<Node> nodeProperty
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

        See Also:
        getNode(), setNode(Node)
    • Constructor Detail

      • ParallelTransition

        public ParallelTransition​(Node node,
                                  Animation... children)
        The constructor of ParallelTransition.
        Parameters:
        node - The target Node to be used in child Transitions that have no Node specified themselves
        children - The child Animations of this ParallelTransition
      • ParallelTransition

        public ParallelTransition​(Animation... children)
        The constructor of ParallelTransition.
        Parameters:
        children - The child Animations of this ParallelTransition
      • ParallelTransition

        public ParallelTransition​(Node node)
        The constructor of ParallelTransition.
        Parameters:
        node - The target Node to be used in child Transitions that have no Node specified themselves
      • ParallelTransition

        public ParallelTransition​()
        The constructor of ParallelTransition.
    • Method Detail

      • setNode

        public final void setNode​(Node value)
        Sets the value of the property node.
        Property description:
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

      • getNode

        public final Node getNode​()
        Gets the value of the property node.
        Property description:
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

      • nodeProperty

        public final ObjectProperty<Node> nodeProperty​()
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

        See Also:
        getNode(), setNode(Node)
      • getChildren

        public final ObservableList<Animation> getChildren​()
        A list of Animations that will be played sequentially.

        It is not possible to change the children of a running ParallelTransition. If the children are changed for a running ParallelTransition, the animation has to be stopped and started again to pick up the new value.

        Returns:
        the list of Animations
      • getParentTargetNode

        protected Node getParentTargetNode​()
        Returns the target Node for animation of this Transition. This method returns node if it is set, else returns its parent.getTargetNode() otherwise null.
        Overrides:
        getParentTargetNode in class Transition
        Returns:
        the target Node
      • interpolate

        protected void interpolate​(double frac)
        The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
        Specified by:
        interpolate in class Transition
        Parameters:
        frac - The relative position