public class UnsignedByteLongAccessType extends GenericByteLongAccessType<UnsignedByteLongAccessType>
dataAccess, img
Constructor and Description |
---|
UnsignedByteLongAccessType() |
UnsignedByteLongAccessType(ByteLongAccess access) |
UnsignedByteLongAccessType(int value) |
UnsignedByteLongAccessType(NativeLongAccessImg<?,? extends ByteLongAccess> img) |
dec, decIndex, decIndex, getBitsPerPixel, getEntitiesPerPixel, getIndexLong, getValue, inc, incIndex, incIndex, set, setOne, setValue, setZero, updateContainer, updateIndex, valueEquals
equals, getMinIncrement, getRealDouble, getRealFloat, setReal, setReal
getImaginaryDouble, getImaginaryFloat, getPhaseDouble, getPhaseFloat, getPowerDouble, getPowerFloat, pow, pow, setImaginary, setImaginary
complexConjugate, setComplexNumber, setComplexNumber
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
complexConjugate, getImaginaryDouble, getImaginaryFloat, getPhaseDouble, getPhaseFloat, getPowerDouble, getPowerFloat, setComplexNumber, setComplexNumber, setImaginary, setImaginary
pow
public UnsignedByteLongAccessType(NativeLongAccessImg<?,? extends ByteLongAccess> img)
public UnsignedByteLongAccessType(int value)
public UnsignedByteLongAccessType(ByteLongAccess access)
public UnsignedByteLongAccessType()
public static byte getCodedSignedByteChecked(int unsignedByte)
public static byte getCodedSignedByte(int unsignedByte)
public static int getUnsignedByte(byte signedByte)
public NativeLongAccessImg<UnsignedByteLongAccessType,? extends ByteLongAccess> createSuitableNativeImg(NativeLongAccessImgFactory<UnsignedByteLongAccessType> storageFactory, long[] dim)
NativeLongAccessType
NativeLongAccessType
creates the NativeLongAccessImg
used for storing image data; based on the given storage strategy and its
size. It basically only decides here which BasicType it uses (float, int,
byte, bit, ...) and how many entities per pixel it needs (e.g. 2 floats
per pixel for a complex number). This enables the separation of
containers and the basic types.storageFactory
- which storage strategy is useddim
- the dimensionsNativeLongAccessImg
where only the
Type
knows the BasicType it contains.public UnsignedByteLongAccessType duplicateTypeOnSameNativeImg()
NativeLongAccessType
NativeType
which stores in the same physical array.
This is only used internally.NativeType
instance working on the same
NativeImg
public void mul(float c)
mul
in interface MulFloatingPoint
mul
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public void mul(double c)
mul
in interface MulFloatingPoint
mul
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public void add(UnsignedByteLongAccessType c)
add
in interface Add<UnsignedByteLongAccessType>
add
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public void div(UnsignedByteLongAccessType c)
div
in interface Div<UnsignedByteLongAccessType>
div
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public void mul(UnsignedByteLongAccessType c)
mul
in interface Mul<UnsignedByteLongAccessType>
mul
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public void sub(UnsignedByteLongAccessType c)
sub
in interface Sub<UnsignedByteLongAccessType>
sub
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public int get()
public void set(int f)
public int getInteger()
public long getIntegerLong()
public BigInteger getBigInteger()
public void setInteger(int f)
public void setInteger(long f)
public void setBigInteger(BigInteger b)
public double getMaxValue()
public double getMinValue()
public int hashCode()
hashCode
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public int compareTo(UnsignedByteLongAccessType c)
compareTo
in interface Comparable<UnsignedByteLongAccessType>
compareTo
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public UnsignedByteLongAccessType createVariable()
Type
Type
variable which can only store one value.Type
variablepublic UnsignedByteLongAccessType copy()
Type
Type
variablepublic String toString()
toString
in class GenericByteLongAccessType<UnsignedByteLongAccessType>
public NativeLongAccessTypeFactory<UnsignedByteLongAccessType,?> getNativeLongAccessTypeFactory()
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