- Enclosing class:
- PolygonRegionOfInterest
protected static class PolygonRegionOfInterest.Stripe
extends Object
We decompose the polygon into stripes from yMin to yMin which have arrays
of xTop and xBottom describing the polygon boundary between yMin and
yMax. Inside and outside is determined by whether you cross an even
number of boundaries or an odd number to get where you're going.
There is no vertex (explicit or implied) that falls between yMin and yMax
which makes it easy to binary search for your chunk.