public static class AccessIo.FloatArrayType extends AccessIo.AbstractFloatArrayIo<FloatArray>
AccessIo.AbstractByteArrayIo<A extends AbstractByteArray<A>>, AccessIo.AbstractCharArrayIo<A extends AbstractCharArray<A>>, AccessIo.AbstractDoubleArrayIo<A extends AbstractDoubleArray<A>>, AccessIo.AbstractFloatArrayIo<A extends AbstractFloatArray<A>>, AccessIo.AbstractIntArrayIo<A extends AbstractIntArray<A>>, AccessIo.AbstractLongArrayIo<A extends AbstractLongArray<A>>, AccessIo.AbstractShortArrayIo<A extends AbstractShortArray<A>>, AccessIo.ByteArrayType, AccessIo.CharArrayType, AccessIo.DirtyByteArrayType, AccessIo.DirtyCharArrayType, AccessIo.DirtyDoubleArrayType, AccessIo.DirtyFloatArrayType, AccessIo.DirtyIntArrayType, AccessIo.DirtyLongArrayType, AccessIo.DirtyShortArrayType, AccessIo.DirtyVolatileByteArrayType, AccessIo.DirtyVolatileCharArrayType, AccessIo.DirtyVolatileDoubleArrayType, AccessIo.DirtyVolatileFloatArrayType, AccessIo.DirtyVolatileIntArrayType, AccessIo.DirtyVolatileLongArrayType, AccessIo.DirtyVolatileShortArrayType, AccessIo.DoubleArrayType, AccessIo.FloatArrayType, AccessIo.IntArrayType, AccessIo.LongArrayType, AccessIo.ShortArrayType, AccessIo.VolatileByteArrayType, AccessIo.VolatileCharArrayType, AccessIo.VolatileDoubleArrayType, AccessIo.VolatileFloatArrayType, AccessIo.VolatileIntArrayType, AccessIo.VolatileLongArrayType, AccessIo.VolatileShortArrayTypebyteArrayIo, charArrayIo, dirtyByteArrayIo, dirtyCharArrayIo, dirtyDoubleArrayIo, dirtyFloatArrayIo, dirtyIntArrayIo, dirtyLongArrayIo, dirtyShortArrayIo, dirtyVolatileByteArrayIo, dirtyVolatileCharArrayIo, dirtyVolatileDoubleArrayIo, dirtyVolatileFloatArrayIo, dirtyVolatileIntArrayIo, dirtyVolatileLongArrayIo, dirtyVolatileShortArrayIo, doubleArrayIo, floatArrayIo, intArrayIo, longArrayIo, shortArrayIo, volatileByteArrayIo, volatileCharArrayIo, volatileDoubleArrayIo, volatileFloatArrayIo, volatileIntArrayIo, volatileLongArrayIo, volatileShortArrayIo| Constructor and Description |
|---|
FloatArrayType() |
| Modifier and Type | Method and Description |
|---|---|
FloatArray |
load(ByteBuffer bytes,
int numElements) |
getBytesPerElement, loadData, savepublic FloatArray load(ByteBuffer bytes, int numElements)
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