public class MorphologyNamespace extends AbstractNamespace
Constructor and Description |
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MorphologyNamespace() |
ops, setEnvironment
context, getContext
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
context, getContext, setContext
public RandomAccessibleInterval thinGuoHall(RandomAccessibleInterval in)
public RandomAccessibleInterval thinGuoHall(RandomAccessibleInterval out, RandomAccessibleInterval in)
public RandomAccessibleInterval thinHilditch(RandomAccessibleInterval in)
public RandomAccessibleInterval thinHilditch(RandomAccessibleInterval out, RandomAccessibleInterval in)
public RandomAccessibleInterval thinMorphological(RandomAccessibleInterval in)
public RandomAccessibleInterval thinMorphological(RandomAccessibleInterval out, RandomAccessibleInterval in)
public RandomAccessibleInterval thinZhangSuen(RandomAccessibleInterval in)
public RandomAccessibleInterval thinZhangSuen(RandomAccessibleInterval out, RandomAccessibleInterval in)
public <T extends RealType<T>> IterableInterval<T> blackTopHat(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> blackTopHat(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> close(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> close(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> dilate(RandomAccessibleInterval<T> in1, Shape in2)
public <T extends RealType<T>> IterableInterval<T> dilate(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2)
public <T extends RealType<T>> IterableInterval<T> dilate(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2, boolean isFull)
public <T extends RealType<T>> IterableInterval<T> dilate(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2, boolean isFull, OutOfBoundsFactory<T,RandomAccessibleInterval<T>> f)
public <T extends RealType<T>> IterableInterval<T> dilate(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> dilate(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> dilate(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2, boolean isFull)
public <T extends RealType<T>> IterableInterval<T> erode(RandomAccessibleInterval<T> in1, Shape in2)
public <T extends RealType<T>> IterableInterval<T> erode(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2)
public <T extends RealType<T>> IterableInterval<T> erode(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2, boolean isFull)
public <T extends RealType<T>> IterableInterval<T> erode(IterableInterval<T> out, RandomAccessibleInterval<T> in1, Shape in2, boolean isFull, OutOfBoundsFactory<T,RandomAccessibleInterval<T>> f)
public <T extends RealType<T>> IterableInterval<T> erode(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> erode(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> erode(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2, boolean isFull)
public <T extends RealType<T>> IterableInterval<T> open(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> open(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <B extends BooleanType<B>> RandomAccessibleInterval<BitType> outline(RandomAccessibleInterval<BitType> out, RandomAccessibleInterval<B> in, Boolean excludeEdges)
public <B extends BooleanType<B>> RandomAccessibleInterval<BitType> outline(RandomAccessibleInterval<B> in, Boolean excludeEdges)
public <T extends RealType<T>> IterableInterval<T> topHat(RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends RealType<T>> IterableInterval<T> topHat(IterableInterval<T> out, RandomAccessibleInterval<T> in1, List<Shape> in2)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> extractHoles(RandomAccessibleInterval<T> out, RandomAccessibleInterval<T> in)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> extractHoles(RandomAccessibleInterval<T> out, RandomAccessibleInterval<T> in, Shape structElement)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> extractHoles(RandomAccessibleInterval<T> in)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> extractHoles(RandomAccessibleInterval<T> in, Shape structElement)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> fillHoles(RandomAccessibleInterval<T> in)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> fillHoles(RandomAccessibleInterval<T> out, RandomAccessibleInterval<T> in)
public <T extends BooleanType<T>> RandomAccessibleInterval<T> fillHoles(RandomAccessibleInterval<T> out, RandomAccessibleInterval<T> in, Shape structElement)
public <T extends Type<T> & Comparable<T>> RandomAccessibleInterval<T> floodFill(RandomAccessibleInterval<T> out, RandomAccessibleInterval<T> in, Localizable startPos, Shape structElement)
public <T extends Type<T> & Comparable<T>> RandomAccessibleInterval<T> floodFill(RandomAccessibleInterval<T> in1, Localizable in2, Shape structElement)
public String getName()
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