public class Vertex extends Vector3D implements RealLocalizable
| Constructor and Description | 
|---|
Vertex(double x,
      double y,
      double z)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addFaceInFront(TriangularFacet f)  | 
void | 
cleanFaceInFront()  | 
void | 
clearFacesInFront()  | 
double | 
getDistanceToFaceInFront()  | 
double | 
getDoublePosition(int d)  | 
List<TriangularFacet> | 
getFacesInFront()  | 
float | 
getFloatPosition(int d)  | 
List<Vertex> | 
getPointsInFront()  | 
void | 
localize(double[] position)  | 
void | 
localize(float[] position)  | 
int | 
numDimensions()  | 
void | 
setDistanceToFaceInFront(double m_distanceToFaceInFront)  | 
add, add, angle, crossProduct, crossProduct, distance, distance, distance, distance1, distance1, distanceInf, distanceInf, distanceSq, distanceSq, dotProduct, dotProduct, equals, getAlpha, getDelta, getNorm, getNorm1, getNormInf, getNormSq, getSpace, getX, getY, getZ, getZero, hashCode, isInfinite, isNaN, negate, normalize, orthogonal, scalarMultiply, subtract, subtract, toArray, toString, toStringclone, finalize, getClass, notify, notifyAll, wait, wait, waitlocalize, positionAsDoubleArray, positionAsRealPointpublic double getDistanceToFaceInFront()
public void setDistanceToFaceInFront(double m_distanceToFaceInFront)
public void addFaceInFront(TriangularFacet f)
public void clearFacesInFront()
public List<TriangularFacet> getFacesInFront()
public void cleanFaceInFront()
public int numDimensions()
numDimensions in interface EuclideanSpacepublic void localize(float[] position)
localize in interface RealLocalizablepublic void localize(double[] position)
localize in interface RealLocalizablepublic float getFloatPosition(int d)
getFloatPosition in interface RealLocalizablepublic double getDoublePosition(int d)
getDoublePosition in interface RealLocalizableCopyright © 2014–2022 ImageJ. All rights reserved.