public class Vertex extends Vector3D implements RealLocalizable
Constructor and Description |
---|
Vertex(double x,
double y,
double z) |
Modifier and Type | Method and Description |
---|---|
void |
addFaceInFront(TriangularFacet f) |
void |
cleanFaceInFront() |
void |
clearFacesInFront() |
double |
getDistanceToFaceInFront() |
double |
getDoublePosition(int d) |
List<TriangularFacet> |
getFacesInFront() |
float |
getFloatPosition(int d) |
List<Vertex> |
getPointsInFront() |
void |
localize(double[] position) |
void |
localize(float[] position) |
int |
numDimensions() |
void |
setDistanceToFaceInFront(double m_distanceToFaceInFront) |
add, add, angle, crossProduct, crossProduct, distance, distance, distance, distance1, distance1, distanceInf, distanceInf, distanceSq, distanceSq, dotProduct, dotProduct, equals, getAlpha, getDelta, getNorm, getNorm1, getNormInf, getNormSq, getSpace, getX, getY, getZ, getZero, hashCode, isInfinite, isNaN, negate, normalize, orthogonal, scalarMultiply, subtract, subtract, toArray, toString, toString
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
localize, positionAsDoubleArray, positionAsRealPoint
public double getDistanceToFaceInFront()
public void setDistanceToFaceInFront(double m_distanceToFaceInFront)
public void addFaceInFront(TriangularFacet f)
public void clearFacesInFront()
public List<TriangularFacet> getFacesInFront()
public void cleanFaceInFront()
public int numDimensions()
numDimensions
in interface EuclideanSpace
public void localize(float[] position)
localize
in interface RealLocalizable
public void localize(double[] position)
localize
in interface RealLocalizable
public float getFloatPosition(int d)
getFloatPosition
in interface RealLocalizable
public double getDoublePosition(int d)
getDoublePosition
in interface RealLocalizable
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