public class Blending extends Object implements RealRandomAccessible<FloatType>
Constructor and Description |
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Blending(Interval interval,
float[] border,
float[] blending)
RealRandomAccess that computes a blending function for a certain
Interval |
Modifier and Type | Method and Description |
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int |
numDimensions() |
RealRandomAccess<FloatType> |
realRandomAccess() |
RealRandomAccess<FloatType> |
realRandomAccess(RealInterval interval) |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
getAt, getAt, getAt
public Blending(Interval interval, float[] border, float[] blending)
Interval
interval
- - the interval it is defined on (return zero outside of it)border
- - how many pixels to skip before starting blending (on each side of each dimension)blending
- - how many pixels to compute the blending function on (on each side of each dimension)public int numDimensions()
numDimensions
in interface EuclideanSpace
public RealRandomAccess<FloatType> realRandomAccess()
realRandomAccess
in interface RealRandomAccessible<FloatType>
public RealRandomAccess<FloatType> realRandomAccess(RealInterval interval)
realRandomAccess
in interface RealRandomAccessible<FloatType>
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