public class Fast_FourierTransform.FloatArray3D extends Fast_FourierTransform.FloatArray
Modifier and Type | Field and Description |
---|---|
int |
depth |
int |
height |
int |
width |
data
Constructor and Description |
---|
FloatArray3D(float[] data,
int width,
int height,
int depth) |
FloatArray3D(int width,
int height,
int depth) |
Modifier and Type | Method and Description |
---|---|
Fast_FourierTransform.FloatArray3D |
clone() |
float |
get(int x,
int y,
int z) |
float |
getFlipInRange(int x,
int y,
int z)
Return the value at an arbitrary position, where the image data is flipped like that:
|
float |
getMirror(int x,
int y,
int z) |
int |
getPos(int x,
int y,
int z) |
float |
getValueOutOfImage(int x,
int y,
int z,
float value) |
float[][] |
getXPlane_float(int x) |
Fast_FourierTransform.FloatArray2D |
getXPlane(int x) |
float[][] |
getYPlane_float(int y) |
Fast_FourierTransform.FloatArray2D |
getYPlane(int y) |
float[][] |
getZPlane_float(int z) |
Fast_FourierTransform.FloatArray2D |
getZPlane(int z) |
void |
set(float value,
int x,
int y,
int z) |
void |
setXPlane(Fast_FourierTransform.FloatArray2D plane,
int x) |
void |
setXPlane(float[][] plane,
int x) |
void |
setYPlane(Fast_FourierTransform.FloatArray2D plane,
int y) |
void |
setYPlane(float[][] plane,
int y) |
void |
setZPlane(Fast_FourierTransform.FloatArray2D plane,
int z) |
void |
setZPlane(float[][] plane,
int z) |
public FloatArray3D(float[] data, int width, int height, int depth)
public FloatArray3D(int width, int height, int depth)
public Fast_FourierTransform.FloatArray3D clone()
clone
in class Fast_FourierTransform.FloatArray
public int getPos(int x, int y, int z)
public float get(int x, int y, int z)
public float getValueOutOfImage(int x, int y, int z, float value)
public float getFlipInRange(int x, int y, int z)
Size = 3 -4 -> 2 -3 -> 2 -2 -> 1 -1 -> 0 0 -> 0 1 -> 1 2 -> 2 3 -> 2 4 -> 1 5 -> 0 6 -> 2
x
- int x positiony
- int y positionz
- int z positionpublic float getMirror(int x, int y, int z)
public void set(float value, int x, int y, int z)
public Fast_FourierTransform.FloatArray2D getXPlane(int x)
public float[][] getXPlane_float(int x)
public Fast_FourierTransform.FloatArray2D getYPlane(int y)
public float[][] getYPlane_float(int y)
public Fast_FourierTransform.FloatArray2D getZPlane(int z)
public float[][] getZPlane_float(int z)
public void setXPlane(Fast_FourierTransform.FloatArray2D plane, int x)
public void setXPlane(float[][] plane, int x)
public void setYPlane(Fast_FourierTransform.FloatArray2D plane, int y)
public void setYPlane(float[][] plane, int y)
public void setZPlane(Fast_FourierTransform.FloatArray2D plane, int z)
public void setZPlane(float[][] plane, int z)
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