public interface Interpolator3D<T extends Type<T>> extends Interpolator<T>
| Modifier and Type | Method and Description |
|---|---|
float |
getX()
Returns the current x coordinate of the interpolator
|
float |
getY()
Returns the current y coordinate of the interpolator
|
float |
getZ()
Returns the current z coordinate of the interpolator
|
void |
moveRel(float x,
float y,
float z)
Moves the interpolator a certain distance given by the vector to a random position inside or out of image bounds.
|
void |
moveTo(float x,
float y,
float z)
Moves the interpolator to a random position inside or out of image bounds.
|
void |
setPosition(float x,
float y,
float z)
Sets the interpolator to a random position inside or out of image bounds.
|
close, getImage, getInterpolatorFactory, getOutOfBoundsStrategyFactory, getPosition, getPosition, getType, moveRel, moveRel, moveTo, moveTo, setPosition, setPositionvoid moveTo(float x,
float y,
float z)
float - x - the float position in xfloat - y - the float position in yfloat - z - the float position in zvoid moveRel(float x,
float y,
float z)
float - x - the float vector in xfloat - y - the float vector in yfloat - z - the float vector in zvoid setPosition(float x,
float y,
float z)
float - x - the float position in xfloat - y - the float position in yfloat - z - the float position in zfloat getX()
float getY()
float getZ()
Copyright © 2015–2021 Fiji. All rights reserved.