public class FloatArray3D extends FloatArray
Title: FloatArray3D
Description:
Copyright: Copyright (c) 2007
Company:
License: GPL This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Modifier and Type | Field and Description |
---|---|
int |
depth |
int |
height |
int |
width |
data
Constructor and Description |
---|
FloatArray3D(float[] data,
int width,
int height,
int depth) |
FloatArray3D(int width,
int height,
int depth) |
Modifier and Type | Method and Description |
---|---|
FloatArray3D |
clone() |
float |
get(int x,
int y,
int z) |
float |
getMirror(int x,
int y,
int z) |
int |
getPos(int x,
int y,
int z) |
float[][] |
getXPlane_float(int x) |
FloatArray2D |
getXPlane(int x) |
float[][] |
getYPlane_float(int y) |
FloatArray2D |
getYPlane(int y) |
float[][] |
getZPlane_float(int z) |
FloatArray2D |
getZPlane(int z) |
void |
set(float value,
int x,
int y,
int z) |
void |
setXPlane(float[][] plane,
int x) |
void |
setXPlane(FloatArray2D plane,
int x) |
void |
setYPlane(float[][] plane,
int y) |
void |
setYPlane(FloatArray2D plane,
int y) |
void |
setZPlane(float[][] plane,
int z) |
void |
setZPlane(FloatArray2D plane,
int z) |
public final int width
public final int height
public final int depth
public FloatArray3D(float[] data, int width, int height, int depth)
public FloatArray3D(int width, int height, int depth)
public FloatArray3D clone()
clone
in class FloatArray
public final int getPos(int x, int y, int z)
public final float get(int x, int y, int z)
public final float getMirror(int x, int y, int z)
public final void set(float value, int x, int y, int z)
public final FloatArray2D getXPlane(int x)
public final float[][] getXPlane_float(int x)
public final FloatArray2D getYPlane(int y)
public final float[][] getYPlane_float(int y)
public final FloatArray2D getZPlane(int z)
public final float[][] getZPlane_float(int z)
public final void setXPlane(FloatArray2D plane, int x)
public final void setXPlane(float[][] plane, int x)
public final void setYPlane(FloatArray2D plane, int y)
public final void setYPlane(float[][] plane, int y)
public final void setZPlane(FloatArray2D plane, int z)
public final void setZPlane(float[][] plane, int z)
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