public class MeshEditor extends Object
Constructor and Description |
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MeshEditor() |
Modifier and Type | Method and Description |
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static void |
smooth(CustomTriangleMesh c,
float K)
If the Content instance wraps a mesh, smooth it by the fraction K (0, 1).
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static void |
smooth2(CustomTriangleMesh c,
int iterations)
Implemented Blender-style vertex smoothing.
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protected static void |
smooth2(List<Point3f> triangles,
int iterations) |
public static void smooth(CustomTriangleMesh c, float K)
public static void smooth2(CustomTriangleMesh c, int iterations)
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