public class HotLoadingUtils extends Object
Running from IDE, shader resources are located in target/classes/....
They are copied there during build from the corresponding classes in src/main/resources/....
This utility watches modified timestamps of registered resources, and if they are changed, copies
them to target/classes/..., so that they will be picked up when the program loads from resources.
Note that this class doesn't do any shader loading itself, it's just for support...
| Modifier and Type | Class and Description |
|---|---|
static class |
HotLoadingUtils.ShaderHotLoader |
| Constructor and Description |
|---|
HotLoadingUtils() |
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