Segment |
Segment.bind(String key,
int index,
Segment segment) |
Segment |
Segment.bind(String key,
int index,
Segment segment,
String segmentKey) |
Segment |
Segment.bind(String key,
Segment segment) |
Segment |
Segment.bind(String key,
Segment segment,
String segmentKey) |
SegmentedShaderBuilder |
SegmentedShaderBuilder.fragment(Segment segment) |
Uniform1f |
SegmentedShader.getUniform1f(Segment segment,
String key) |
Uniform1fv |
SegmentedShader.getUniform1fv(Segment segment,
String key) |
Uniform1i |
SegmentedShader.getUniform1i(Segment segment,
String key) |
Uniform1iv |
SegmentedShader.getUniform1iv(Segment segment,
String key) |
Uniform2f |
SegmentedShader.getUniform2f(Segment segment,
String key) |
Uniform2fv |
SegmentedShader.getUniform2fv(Segment segment,
String key) |
Uniform2i |
SegmentedShader.getUniform2i(Segment segment,
String key) |
Uniform2iv |
SegmentedShader.getUniform2iv(Segment segment,
String key) |
Uniform3f |
SegmentedShader.getUniform3f(Segment segment,
String key) |
Uniform3fv |
SegmentedShader.getUniform3fv(Segment segment,
String key) |
Uniform3i |
SegmentedShader.getUniform3i(Segment segment,
String key) |
Uniform3iv |
SegmentedShader.getUniform3iv(Segment segment,
String key) |
Uniform4f |
SegmentedShader.getUniform4f(Segment segment,
String key) |
Uniform4fv |
SegmentedShader.getUniform4fv(Segment segment,
String key) |
Uniform4i |
SegmentedShader.getUniform4i(Segment segment,
String key) |
Uniform4iv |
SegmentedShader.getUniform4iv(Segment segment,
String key) |
UniformMatrix3f |
SegmentedShader.getUniformMatrix3f(Segment segment,
String key) |
UniformMatrix4f |
SegmentedShader.getUniformMatrix4f(Segment segment,
String key) |
UniformSampler |
SegmentedShader.getUniformSampler(Segment segment,
String key) |
void |
Segment.insert(String key,
Segment... segments) |
void |
SegmentedShader.setUniformValueByType(Segment segment,
String key,
int elementSize,
Object value)
(added for use by scenery)
|
void |
SegmentedShader.setUniformValueByType(Segment segment,
String key,
Object value)
(added for use by scenery)
|
SegmentedShaderBuilder |
SegmentedShaderBuilder.vertex(Segment segment) |