public static class TileAccess.Cache extends Object
TileAccess to avoid creating too many of them.
(There should be one TileAccess per thread, source stack, and CacheSpec.)| Constructor and Description |
|---|
Cache() |
| Modifier and Type | Method and Description |
|---|---|
TileAccess<?> |
get(ResolutionLevel3D<?> resolutionLevel3D,
CacheSpec cacheSpec) |
public TileAccess<?> get(ResolutionLevel3D<?> resolutionLevel3D, CacheSpec cacheSpec)
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