## Class SequentialTransition

• public final class SequentialTransition
extends Transition
This Transition plays a list of Animations in sequential order.

Children of this Transition inherit node, if their node property is not specified.

Code Segment Example:

Rectangle rect = new Rectangle (100, 40, 100, 100);
rect.setArcHeight(50);
rect.setArcWidth(50);
rect.setFill(Color.VIOLET);

final Duration SEC_2 = Duration.millis(2000);
final Duration SEC_3 = Duration.millis(3000);

PauseTransition pt = new PauseTransition(Duration.millis(1000));
ft.setFromValue(1.0f);
ft.setToValue(0.3f);
ft.setCycleCount(2f);
ft.setAutoReverse(true);
TranslateTransition tt = new TranslateTransition(SEC_2);
tt.setFromX(-100f);
tt.setToX(100f);
tt.setCycleCount(2f);
tt.setAutoReverse(true);
RotateTransition rt = new RotateTransition(SEC_3);
rt.setByAngle(180f);
rt.setCycleCount(4f);
rt.setAutoReverse(true);
ScaleTransition st = new ScaleTransition(SEC_2);
st.setByX(1.5f);
st.setByY(1.5f);
st.setCycleCount(2f);
st.setAutoReverse(true);

SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
seqT.play();

Since:
JavaFX 2.0
Transition, Animation
• ### Property Detail

• #### node

public final ObjectProperty<Node> nodeProperty
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

getNode(), setNode(Node)
• ### Constructor Detail

• #### SequentialTransition

public SequentialTransition​(Node node,
Animation... children)
The constructor of SequentialTransition.
Parameters:
node - The target Node to be used in child Transitions that have no Node specified themselves
children - The child Animations of this SequentialTransition
• #### SequentialTransition

public SequentialTransition​(Animation... children)
The constructor of SequentialTransition.
Parameters:
children - The child Animations of this SequentialTransition
• #### SequentialTransition

public SequentialTransition​(Node node)
The constructor of SequentialTransition.
Parameters:
node - The target Node to be used in child Transitions that have no Node specified themselves
• #### SequentialTransition

public SequentialTransition()
The constructor of SequentialTransition.
• ### Method Detail

• #### setNode

public final void setNode​(Node value)
Sets the value of the property node.
Property description:
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

• #### getNode

public final Node getNode()
Gets the value of the property node.
Property description:
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

• #### nodeProperty

public final ObjectProperty<Node> nodeProperty()
This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

getNode(), setNode(Node)
• #### getChildren

public final ObservableList<Animation> getChildren()
A list of Animations that will be played sequentially.

It is not possible to change the children of a running SequentialTransition. If the children are changed for a running SequentialTransition, the animation has to be stopped and started again to pick up the new value.

Returns:
a list of Animations that will be played sequentially
• #### getParentTargetNode

protected Node getParentTargetNode()
Returns the first non-null target Node in the parent hierarchy of this Transition, or null if such a node is not found.

A parent animation is one that can have child animations. Examples are SequentialTransition and ParallelTransition. A parent animation can also be a child of another parent animation.

Note that if this Transition has a target node set and is not a parent animation, it will be ignored during the call as this method only queries parent animations.

Overrides:
getParentTargetNode in class Transition
Returns:
the target Node
• #### interpolate

protected void interpolate​(double frac)
The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
Specified by:
interpolate in class Transition
Parameters:
frac - The relative position