Uses of Class
javafx.scene.control.TableRow
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Packages that use TableRow Package Description javafx.scene.control The JavaFX User Interface Controls (UI Controls or just Controls) are specialized Nodes in the JavaFX Scenegraph especially suited for reuse in many different application contexts.javafx.scene.control.skin The javafx.scene.control.skin package is where the skin classes, typically one for each UI control, are located -
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Uses of TableRow in javafx.scene.control
Methods in javafx.scene.control that return TableRow Modifier and Type Method Description TableRow<S>
TableCell. getTableRow()
Gets the value of the property tableRow.Methods in javafx.scene.control that return types with arguments of type TableRow Modifier and Type Method Description Callback<TableView<S>,TableRow<S>>
TableView. getRowFactory()
Gets the value of the property rowFactory.ObjectProperty<Callback<TableView<S>,TableRow<S>>>
TableView. rowFactoryProperty()
A function which produces a TableRow.ReadOnlyObjectProperty<TableRow<S>>
TableCell. tableRowProperty()
The TableRow that this TableCell currently finds itself placed within.Methods in javafx.scene.control with parameters of type TableRow Modifier and Type Method Description void
TableCell. updateTableRow(TableRow tableRow)
Updates the TableRow associated with this TableCell.Method parameters in javafx.scene.control with type arguments of type TableRow Modifier and Type Method Description void
TableView. setRowFactory(Callback<TableView<S>,TableRow<S>> value)
Sets the value of the property rowFactory. -
Uses of TableRow in javafx.scene.control.skin
Methods in javafx.scene.control.skin with parameters of type TableRow Modifier and Type Method Description protected void
TableRowSkin. updateCell(TableCell<T,?> cell, TableRow<T> row)
A method to allow the given cell to be told that it is a member of the given row.Constructors in javafx.scene.control.skin with parameters of type TableRow Constructor Description TableRowSkin(TableRow<T> control)
Creates a new TableRowSkin instance, installing the necessary child nodes into the Controlchildren
list, as well as the necessary input mappings for handling key, mouse, etc events.
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