Class SequentialTransition



  • public final class SequentialTransition
    extends Transition
    This Transition plays a list of Animations in sequential order.

    Children of this Transition inherit node, if their node property is not specified.

    Code Segment Example:

     
         Rectangle rect = new Rectangle (100, 40, 100, 100);
         rect.setArcHeight(50);
         rect.setArcWidth(50);
         rect.setFill(Color.VIOLET);
    
         final Duration SEC_2 = Duration.millis(2000);
         final Duration SEC_3 = Duration.millis(3000);
    
         PauseTransition pt = new PauseTransition(Duration.millis(1000));
         FadeTransition ft = new FadeTransition(SEC_3);
         ft.setFromValue(1.0f);
         ft.setToValue(0.3f);
         ft.setCycleCount(2f);
         ft.setAutoReverse(true);
         TranslateTransition tt = new TranslateTransition(SEC_2);
         tt.setFromX(-100f);
         tt.setToX(100f);
         tt.setCycleCount(2f);
         tt.setAutoReverse(true);
         RotateTransition rt = new RotateTransition(SEC_3);
         rt.setByAngle(180f);
         rt.setCycleCount(4f);
         rt.setAutoReverse(true);
         ScaleTransition st = new ScaleTransition(SEC_2);
         st.setByX(1.5f);
         st.setByY(1.5f);
         st.setCycleCount(2f);
         st.setAutoReverse(true);
    
         SequentialTransition seqT = new SequentialTransition (rect, pt, ft, tt, rt, st);
         seqT.play();
     
     
    Since:
    JavaFX 2.0
    See Also:
    Transition, Animation
    • Property Detail

      • node

        public final ObjectProperty<Node> nodeProperty
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

        See Also:
        getNode(), setNode(Node)
    • Constructor Detail

      • SequentialTransition

        public SequentialTransition​(Node node,
                                    Animation... children)
        The constructor of SequentialTransition.
        Parameters:
        node - The target Node to be used in child Transitions that have no Node specified themselves
        children - The child Animations of this SequentialTransition
      • SequentialTransition

        public SequentialTransition​(Animation... children)
        The constructor of SequentialTransition.
        Parameters:
        children - The child Animations of this SequentialTransition
      • SequentialTransition

        public SequentialTransition​(Node node)
        The constructor of SequentialTransition.
        Parameters:
        node - The target Node to be used in child Transitions that have no Node specified themselves
      • SequentialTransition

        public SequentialTransition​()
        The constructor of SequentialTransition.
    • Method Detail

      • setNode

        public final void setNode​(Node value)
        Sets the value of the property node.
        Property description:
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

      • getNode

        public final Node getNode​()
        Gets the value of the property node.
        Property description:
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

      • nodeProperty

        public final ObjectProperty<Node> nodeProperty​()
        This Node is used in all child Transitions, that do not define a target Node themselves. This can be used if a number of Transitions should be applied to a single Node.

        It is not possible to change the target node of a running Transition. If the value of node is changed for a running Transition, the animation has to be stopped and started again to pick up the new value.

        See Also:
        getNode(), setNode(Node)
      • getChildren

        public final ObservableList<Animation> getChildren​()
        A list of Animations that will be played sequentially.

        It is not possible to change the children of a running SequentialTransition. If the children are changed for a running SequentialTransition, the animation has to be stopped and started again to pick up the new value.

        Returns:
        a list of Animations that will be played sequentially
      • getParentTargetNode

        protected Node getParentTargetNode​()
        Returns the target Node for animation of this Transition. This method returns node if it is set, else returns its parent.getTargetNode() otherwise null.
        Overrides:
        getParentTargetNode in class Transition
        Returns:
        the target Node
      • interpolate

        protected void interpolate​(double frac)
        The method interpolate() has to be provided by implementations of Transition. While a Transition is running, this method is called in every frame. The parameter defines the current position with the animation. At the start, the fraction will be 0.0 and at the end it will be 1.0. How the parameter increases, depends on the interpolator, e.g. if the interpolator is Interpolator.LINEAR, the fraction will increase linear. This method must not be called by the user directly.
        Specified by:
        interpolate in class Transition
        Parameters:
        frac - The relative position