Package | Description |
---|---|
org.scijava.java3d |
Provides the core set of classes for the
3D graphics API for the Java platform; click here for more information,
including explanatory material that was formerly found in the guide.
|
org.scijava.vecmath |
Provides 3D vector mathematics classes.
|
Modifier and Type | Method and Description |
---|---|
void |
Transform3D.set(AxisAngle4d a1)
Sets the value of this transform to the matrix conversion
of the double precision axis-angle argument; all of the matrix
values are modified.
|
void |
Transform3D.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this transform to the
matrix equivalent values of the axis-angle argument; the other
elements of this transform are unchanged; any pre-existing scale
in the transform is preserved.
|
Modifier and Type | Method and Description |
---|---|
boolean |
AxisAngle4d.epsilonEquals(AxisAngle4d a1,
double epsilon)
Returns true if the L-infinite distance between this axis-angle
and axis-angle a1 is less than or equal to the epsilon parameter,
otherwise returns false.
|
boolean |
AxisAngle4d.equals(AxisAngle4d a1)
Returns true if all of the data members of AxisAngle4d a1 are
equal to the corresponding data members in this AxisAngle4d.
|
void |
Quat4f.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation
of the AxisAngle argument.
|
void |
Quat4d.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation
of the AxisAngle argument.
|
void |
Matrix4f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the
double precision axis and angle argument.
|
void |
Matrix4d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the
double precision axis and angle argument.
|
void |
Matrix3f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the
(double precision) axis and angle argument.
|
void |
Matrix3d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the
double precision axis and angle argument.
|
void |
AxisAngle4f.set(AxisAngle4d a1)
Sets the value of this axis-angle to the value of axis-angle a1.
|
void |
AxisAngle4d.set(AxisAngle4d a1)
Sets the value of this axis angle to the value of axis angle a1.
|
void |
Matrix4d.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this matrix to the
matrix equivalent values of the axis-angle argument; the other
elements of this matrix are unchanged; a singular value
decomposition is performed on this object's upper 3x3 matrix to
factor out the scale, then this object's upper 3x3 matrix components
are replaced by the matrix equivalent of the axis-angle,
and then the scale is reapplied to the rotational components.
|
Constructor and Description |
---|
AxisAngle4d(AxisAngle4d a1)
Constructs and initializes an AxisAngle4d from the specified AxisAngle4d.
|
AxisAngle4f(AxisAngle4d a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4d.
|
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