public class PickIntersection extends Object
The intersected primitive indicates which primitive out of the GeometryArray
was intersected (where the primitive is a point, line, triangle or quad,
not a
org.scijava.java3d.utils.geometry.Primitive)
.
For example, the intersection would indicate which triangle out of a
triangle strip was intersected.
The methods which return primitive data will have one value if the primitive
is
a point, two values if the primitive is a line, three values if the primitive
is a triangle and four values if the primitive is quad.
The primitive's VWorld coordinates are saved when then intersection is calculated. The local coordinates, normal, color and texture coordinates for the primitive can also be inquired if they are present and readable.
The intersection point is the location on the primitive which intersects the pick shape closest to the center of the pick shape. The intersection point's location in VWorld coordinates is saved when the intersection is calculated. The local coordinates, normal, color and texture coordiantes of at the intersection can be interpolated if they are present and readable.
The closest vertex is the vertex of the primitive closest to the intersection point. The vertex index, VWorld coordinates and local coordinates of the closest vertex can be inquired. The normal, color and texture coordinate of the closest vertex can be inquired from the geometry array:
Vector3f getNormal(PickIntersection pi, int vertexIndex) { int index; Vector3d normal = new Vector3f(); GeometryArray ga = pickIntersection.getGeometryArray(); if (pickIntersection.geometryIsIndexed()) { index = ga.getNormalIndex(vertexIndex); } else { index = vertexIndex; } ga.getNormal(index, normal); return normal; }
The color, normal and texture coordinate information for the intersected primitive and the intersection point can be inquired the geometry includes them and the corresponding READ capibility bits are set.
Constructor and Description |
---|
PickIntersection(Transform3D localToVWorld,
PickInfo.IntersectionInfo intersectionInfo)
Constructor
|
Modifier and Type | Method and Description |
---|---|
boolean |
geometryIsIndexed()
Returns true if the geometry is indexed
|
Point3d |
getClosestVertexCoordinates()
Get coordinates of closest vertex (local)
|
Point3d |
getClosestVertexCoordinatesVW()
Get coordinates of closest vertex (world)
|
int |
getClosestVertexIndex()
Get index of closest vertex
|
double |
getDistance()
Get the distance from the PickShape start point to the intersection point
|
PickInfo.IntersectionInfo |
getIntersectionInfo()
Gets the IntersectionInfo this intersection is part of.
|
Color4f |
getPointColor()
Returns the color of the intersection point.
|
Point3d |
getPointCoordinates()
Returns the coordinates of the intersection point (local coordinates),
if available.
|
Point3d |
getPointCoordinatesVW()
Returns the coordinates of the intersection point (world coordinates),
if available.
|
Vector3f |
getPointNormal()
Returns the normal of the intersection point.
|
TexCoord3f |
getPointTextureCoordinate(int index)
Returns the texture coordinate of the intersection point at the specifed
index in the specified texture coordinate set.
|
int[] |
getPrimitiveColorIndices()
Get the color indices for the intersected primitive.
|
Color4f[] |
getPrimitiveColors()
Get the colors of the intersected primitive.
|
int[] |
getPrimitiveCoordinateIndices()
Get the coordinates indices for the intersected primitive.
|
Point3d[] |
getPrimitiveCoordinates()
Get the local coordinates intersected primitive
|
Point3d[] |
getPrimitiveCoordinatesVW()
Get VWorld coordinates of the intersected primitive
|
int[] |
getPrimitiveNormalIndices()
Get the normal indices for the intersected primitive.
|
Vector3f[] |
getPrimitiveNormals()
Get the normals of the intersected primitive.
|
int[] |
getPrimitiveTexCoordIndices(int index)
Get the texture coordinate indices for the intersected primitive at the specifed
index in the specified texture coordinate set.
|
TexCoord3f[] |
getPrimitiveTexCoords(int index)
Get the texture coordinates of the intersected primitive at the specifed
index in the specified texture coordinate set.
|
int[] |
getPrimitiveVertexIndices()
Get vertex indices of the intersected primitive
|
String |
toString()
String representation of this object
|
public PickIntersection(Transform3D localToVWorld, PickInfo.IntersectionInfo intersectionInfo)
intersectionInfo
- The IntersectionInfo this intersection is part of.public boolean geometryIsIndexed()
public Point3d getClosestVertexCoordinates()
public Point3d getClosestVertexCoordinatesVW()
public int getClosestVertexIndex()
public double getDistance()
public Color4f getPointColor()
public Point3d getPointCoordinates()
public Point3d getPointCoordinatesVW()
public Vector3f getPointNormal()
public TexCoord3f getPointTextureCoordinate(int index)
public int[] getPrimitiveColorIndices()
public Color4f[] getPrimitiveColors()
public int[] getPrimitiveCoordinateIndices()
public Point3d[] getPrimitiveCoordinates()
public Point3d[] getPrimitiveCoordinatesVW()
public int[] getPrimitiveNormalIndices()
public Vector3f[] getPrimitiveNormals()
public int[] getPrimitiveTexCoordIndices(int index)
public TexCoord3f[] getPrimitiveTexCoords(int index)
public int[] getPrimitiveVertexIndices()
public PickInfo.IntersectionInfo getIntersectionInfo()
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