public class Cylinder extends Primitive
When a texture is applied to a cylinder, the texture is applied to the caps and the body different. A texture is mapped CCW from the back of the body. The top and bottom caps are mapped such that the texture appears front facing when the caps are rotated 90 degrees toward the viewer.
By default all primitives with the same parameters share their geometry (e.g., you can have 50 shperes in your scene, but the geometry is stored only once). A change to one primitive will effect all shared nodes. Another implication of this implementation is that the capabilities of the geometry are shared, and once one of the shared nodes is live, the capabilities cannot be set. Use the GEOMETRY_NOT_SHARED flag if you do not wish to share geometry among primitives with the same parameters.
Modifier and Type | Field and Description |
---|---|
static int |
BODY
Designates the body of the cylinder.
|
static int |
BOTTOM
Designates the bottom end-cap of the cylinder.
|
static int |
TOP
Designates the top end-cap of the cylinder.
|
ENABLE_APPEARANCE_MODIFY, ENABLE_GEOMETRY_PICKING, GENERATE_NORMALS, GENERATE_NORMALS_INWARD, GENERATE_TEXTURE_COORDS, GENERATE_TEXTURE_COORDS_Y_UP, GEOMETRY_NOT_SHARED
ALLOW_CHILDREN_EXTEND, ALLOW_CHILDREN_READ, ALLOW_CHILDREN_WRITE, ALLOW_COLLISION_BOUNDS_READ, ALLOW_COLLISION_BOUNDS_WRITE
ALLOW_AUTO_COMPUTE_BOUNDS_READ, ALLOW_AUTO_COMPUTE_BOUNDS_WRITE, ALLOW_BOUNDS_READ, ALLOW_BOUNDS_WRITE, ALLOW_COLLIDABLE_READ, ALLOW_COLLIDABLE_WRITE, ALLOW_LOCAL_TO_VWORLD_READ, ALLOW_LOCALE_READ, ALLOW_PARENT_READ, ALLOW_PICKABLE_READ, ALLOW_PICKABLE_WRITE, ENABLE_COLLISION_REPORTING, ENABLE_PICK_REPORTING
Constructor and Description |
---|
Cylinder()
Constructs a default cylinder of radius of 1.0 and height
of 2.0.
|
Cylinder(float radius,
float height)
Constructs a default cylinder of a given radius and height.
|
Cylinder(float radius,
float height,
Appearance ap)
Constructs a default cylinder of a given radius, height, and
appearance.
|
Cylinder(float radius,
float height,
int primflags,
Appearance ap)
Constructs a default cylinder of a given radius, height,
primitive flags and appearance.
|
Cylinder(float radius,
float height,
int primflags,
int xdivision,
int ydivision,
Appearance ap)
Constructs a customized cylinder of a given radius, height,
resolution (X and Y dimensions), and appearance.
|
Modifier and Type | Method and Description |
---|---|
Node |
cloneNode(boolean forceDuplicate)
Used to create a new instance of the node.
|
void |
duplicateNode(Node originalNode,
boolean forceDuplicate)
Copies all node information from
originalNode into
the current node. |
Appearance |
getAppearance(int partId)
Gets the appearance of the specified part of the cylinder.
|
float |
getHeight()
Returns the height of the cylinder
|
float |
getRadius()
Returns the radius of the cylinder
|
Shape3D |
getShape(int partId)
Obtains the Shape3D node associated with a given part of the cylinder.
|
int |
getXdivisions()
Returns the number divisions along the X direction
|
int |
getYdivisions()
Returns the number of divisions along the height of the cylinder
|
void |
setAppearance(Appearance ap)
Sets appearance of the cylinder.
|
cacheGeometry, clearGeometryCache, getAppearance, getCachedGeometry, getNumTriangles, getNumVertices, getPrimitiveFlags, setAppearance, setAppearance, setNumTriangles, setNumVertices, setPrimitiveFlags
addChild, getAllChildren, getAlternateCollisionTarget, getChild, getCollisionBounds, indexOfChild, insertChild, moveTo, numChildren, removeAllChildren, removeChild, removeChild, setAlternateCollisionTarget, setChild, setCollisionBounds
cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, cloneTree, getBounds, getBoundsAutoCompute, getCollidable, getLocale, getLocalToVworld, getLocalToVworld, getParent, getPickable, setBounds, setBoundsAutoCompute, setCollidable, setPickable
clearCapability, clearCapabilityIsFrequent, duplicateSceneGraphObject, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences
public static final int BODY
getShape
.getShape(int)
,
Constant Field Valuespublic static final int TOP
getShape
.getShape(int)
,
Constant Field Valuespublic static final int BOTTOM
getShape
.getShape(int)
,
Constant Field Valuespublic Cylinder()
public Cylinder(float radius, float height)
radius
- Radiusheight
- Heightpublic Cylinder(float radius, float height, Appearance ap)
radius
- Radiusheight
- Heightap
- Appearancepublic Cylinder(float radius, float height, int primflags, Appearance ap)
radius
- Radiusheight
- Heightprimflags
- Flagsap
- Appearancepublic Cylinder(float radius, float height, int primflags, int xdivision, int ydivision, Appearance ap)
radius
- Radiusheight
- Heightxdivision
- Number of divisions along X direction.ydivision
- Number of divisions along height of cylinder.primflags
- Primitive flags.ap
- Appearancepublic Shape3D getShape(int partId)
public void setAppearance(Appearance ap)
setAppearance
in class Primitive
public Appearance getAppearance(int partId)
getAppearance
in class Primitive
partId
- identifier for a given subpart of the cylinderpublic Node cloneNode(boolean forceDuplicate)
cloneTree
to duplicate the current node.
cloneNode
should be overridden by any user subclassed
objects. All subclasses must have their cloneNode
method consist of the following lines:
public Node cloneNode(boolean forceDuplicate) { UserSubClass usc = new UserSubClass(); usc.duplicateNode(this, forceDuplicate); return usc; }
cloneNode
in class Group
forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.duplicateNode(org.scijava.java3d.Node, boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public void duplicateNode(Node originalNode, boolean forceDuplicate)
originalNode
into
the current node. This method is called from the
cloneNode
method which is, in turn, called by the
cloneTree
method.
For any NodeComponent objects
contained by the object being duplicated, each NodeComponent
object's duplicateOnCloneTree
value is used to determine
whether the NodeComponent should be duplicated in the new node
or if just a reference to the current node should be placed in the
new node. This flag can be overridden by setting the
forceDuplicate
parameter in the cloneTree
method to true
.
duplicateNode
in class Node
originalNode
- the original node to duplicate.forceDuplicate
- when set to true
, causes the
duplicateOnCloneTree
flag to be ignored. When
false
, the value of each node's
duplicateOnCloneTree
variable determines whether
NodeComponent data is duplicated or copied.Node.cloneTree()
,
Node.cloneNode(boolean)
,
NodeComponent.setDuplicateOnCloneTree(boolean)
public float getRadius()
public float getHeight()
public int getXdivisions()
public int getYdivisions()
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